Reactions
During the Reaction Step of an Activation Sequence, the Reactive Player's models may react to the activated model.
- Cost: 1 AP per model; several models may react to one activation — declare each one's Action. A Reaction may target only the activated model.
- Needs LoS to the activated model at any point of its Movement; if it moves inside your Awareness, you may react with Dodge even without LoS.
What a reacting model may declare
[edit | edit source]Normal Actions only; Special Actions and Special Movement — never.
- Attack
- Declare type and means (Ranged/Melee, Skills, Items, Combat Arts); the reactor's STK = 1. Ranged: also declare the exact visible point on the target's path.
- Dodge
- The only Reaction available without LoS (if the target is within Awareness).
- Assist
- Targeting itself or other allies (e.g. protective spells).
- Perceive
- Vs the token (e.g. Shrouded) of the activated model within Awareness; with LoS it converts into an Attack vs Shrouded/Flying (below).
- Nothing
- Do nothing (incl. forced, e.g. while Panicked).
If the reacting model is Engaged — only Melee Attack / Assist (self) / Dodge.
Attack of Opportunity
[edit | edit source]You may react mid-movement — at the point where the enemy (allegedly) enters your Melee Reach; then measure. Out of Reach → no effect, and after an AoO (even a failed one) that model may not declare another Reaction this Sequence. A Ranged AoO vs a model moving toward you is legal; if it then declares Melee Attack, Confrontation triggers. Modifiers apply as usual.
Vs a Shrouded/Flying attacker
[edit | edit source]A reactor that declared Dodge or Perceive with LoS may convert it into an Attack right after the enemy's Action Step.
Source: EC Skirmish Rulebook 2025 (v1.6), p. 42.
Printable version: EC quick reference (PDF)