Nightshade
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Nightshade is a unit of the Coalition of Thenion faction in Eldfall Chronicles.
| π PDF profile (A4) A5 booklet |
| Size | Classes | Cost | Limit | STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium | Assassin / Rogue | 22 | 1 | 2 | 6 | 17 | 8 | 10 | 13 | 16 | 10 | 1 | 1 | 8 |
Classes
[edit | edit source]Assassins score a Critical Hit on roll results of 1, 2, 3.
Rogue
[edit | edit source]Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains Knockdown.
Skills
[edit | edit source]- Dual-Wield
- A model with this skill can equip a 2nd (Melee) Weapon in place of a Shield. Both weapons must have a RCH of 1 or less and must not have the Two-Handed trait. This skill allows the model to re-roll a single Melee Attack roll. This model must decide which weapon's PW and Strike values to apply during an Attack action. The model may apply effects of both Weapons if applicable.
- Infiltration II
- You may deploy this model anywhere outside of the opponent's Deployment Zone.
- Stealth II
- You may deploy this model in the Shrouded state. If no enemy model has LoS towards the User, this model may re-enter the Shrouded state during its Strategic phase.
- Flicker
- When declaring Movement, this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending mid-air, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness.
Combat Arts
[edit | edit source]Assassination (Level IV)
[edit | edit source]| Lvl | Effect |
|---|---|
| I | Aiming for the Vitals: User's Attack gains +6 PW. |
| III | Overwhelming Assault: User's Attack gains +1 STK. |
| IV β this model | Decisive Blow: In the Active Role, User's successful Attack rolls become Critical Hits. |
Inventory
[edit | edit source]Inventory space: 3
| Item | Qty | Category | PW | RCH | STK | WGT | Effect |
|---|---|---|---|---|---|---|---|
| Mastercrafted Piercing Dagger | 2 | Weapon | T-2 | 0 | STA+1 | 0 | Armor-Piercing, +1 STK when used against a model in Crouched State. |
Stratagems
[edit | edit source]| Name | Type | Effect |
|---|---|---|
| Exploiting Weakness | Subterfuge | Unsuccessful Damage Rolls against target model may be rerolled once. |
| Guerrilla Tactics | Authority | Assassins and Rogues gain the Hit and Retreat and Backstab skills. |
| Mastery of Poisons | Authority | Attacks of Assassins and Rogues gain the Poison I Trait. Affected models that already have these, receive the Poison II Trait instead. |
| Swift Retreat | Authority | During the End Phase when in the Active Role, Assassins and Rogues may perform a Normal Movement. |
| Unfavorable Terrain | Subterfuge | Enemy models suffer -1 SPD. |