Night-Temple Priestess
From Eldfall Chronicles
Night-Temple Priestess is a unit of the Coalition of Thenion faction in Eldfall Chronicles.
| Size | Classes | Cost | Limit | STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large | Mage / Enchanter | 21 | 1 | 2 | 5 | 13 | 8 | 8 | 14 | 14 | 12 | 2 | 1 | 8 |
Season 2 Balance Update (1 July 2026)
- Cost reduced by 1: 22 → 21 rpts.
- Rationale: Coalition roster building has always been fairly tight, and paying nearly the same cost as a Nightshade for a fragile 1 HP support model felt too restrictive. This small reduction should ease that pressure without significantly affecting overall faction balance.
- Source: Season 2 Announcement and Balance Changes (26 Jun 2026).
Classes
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. In the Active Role, a Mage may convert any number of their Activation Points into Mana Counters (1:1) and place them in their personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.
Traits
- Demon
- When this model deals a Wound, the target must perform an M roll.
- Inspiring I
- Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
- Affinity (Fire, Profane)
- This model can cast Fire and Profane Spells.
Skills
- Charm II
- I: An enemy declaring Reaction must first pass an INT roll or may only declare Nothing. II: On failure the enemy also Walks toward this model at full SPD.
- Foresight I
- If targeted in the Reactive Role without having declared a Reaction, may declare one during the Action Step instead.
- Flight I
- May enter or cancel the Flying State during its Movement Step.
- Leap I
- Performs Jump as Normal Movement.
Spellcrafts
Succubi Magic I (Succubi Magic)
| Spell | Lvl | Element | Type | PW | RCH | STK | Effect |
|---|---|---|---|---|---|---|---|
| Agony | I | Profane | Spell, Enchantment, Ranged | — | Casting Aura | 1 | The enchanted model must perform an INT roll at the beginning of each Activation or Reaction. On failure it loses 1 HP and its Activation/Reaction ends. |
| Draining Impulse | I | Profane | Spell, Enchantment, Ranged | — | 10 | 1 | Mana Cost: 2. The enchanted model gains +2 AP in Active and Reactive Roles. After this Enchantment ends, the model becomes Fatigued. |
| Fiery Fervor | I | Fire | Spell, Enchantment, Ranged | — | 16 | 1 | Remove Weakened, Bleeding, Poisoned, Confused, Crippled, Blinded, Immobilized, Panicked, Petrified, Fatigued States. The model gains +2 OFF, DEF. |
| Unrelenting Zeal | I | Fire | Spell, Enchantment, Ranged | — | 16 | 2 | When the enchanted model would suffer a Wound, it may perform an M roll. On success the Wound is negated and this Spell ends. |
Combat Arts
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Stratagems
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Inventory
Spear (Melee, Throwing) · Succumbing Embrace (Melee, Natural, Spellbound)
Special
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Source: Eldfall Chronicles unit roster (Guildhall).