Night-Temple Priestess

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Night-Temple Priestess is a unit of the Coalition of Thenion faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Large Mage / Enchanter 21 1 2 5 13 8 8 14 14 12 2 1 8

Season 2 Balance Update (1 July 2026)

  • Cost reduced by 1: 22 → 21 rpts.
  • Rationale: Coalition roster building has always been fairly tight, and paying nearly the same cost as a Nightshade for a fragile 1 HP support model felt too restrictive. This small reduction should ease that pressure without significantly affecting overall faction balance.
  • Source: Season 2 Announcement and Balance Changes (26 Jun 2026).

Classes

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. In the Active Role, a Mage may convert any number of their Activation Points into Mana Counters (1:1) and place them in their personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.

Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.

Traits

Demon
When this model deals a Wound, the target must perform an M roll.
Inspiring I
Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
Affinity (Fire, Profane)
This model can cast Fire and Profane Spells.

Skills

Charm II
I: An enemy declaring Reaction must first pass an INT roll or may only declare Nothing. II: On failure the enemy also Walks toward this model at full SPD.
Foresight I
If targeted in the Reactive Role without having declared a Reaction, may declare one during the Action Step instead.
Flight I
May enter or cancel the Flying State during its Movement Step.
Leap I
Performs Jump as Normal Movement.

Spellcrafts

Succubi Magic I (Succubi Magic)

Spell Lvl Element Type PW RCH STK Effect
Agony I Profane Spell, Enchantment, Ranged Casting Aura 1 The enchanted model must perform an INT roll at the beginning of each Activation or Reaction. On failure it loses 1 HP and its Activation/Reaction ends.
Draining Impulse I Profane Spell, Enchantment, Ranged 10 1 Mana Cost: 2. The enchanted model gains +2 AP in Active and Reactive Roles. After this Enchantment ends, the model becomes Fatigued.
Fiery Fervor I Fire Spell, Enchantment, Ranged 16 1 Remove Weakened, Bleeding, Poisoned, Confused, Crippled, Blinded, Immobilized, Panicked, Petrified, Fatigued States. The model gains +2 OFF, DEF.
Unrelenting Zeal I Fire Spell, Enchantment, Ranged 16 2 When the enchanted model would suffer a Wound, it may perform an M roll. On success the Wound is negated and this Spell ends.

Combat Arts

Stratagems

Inventory

Spear (Melee, Throwing) · Succumbing Embrace (Melee, Natural, Spellbound)

Special


Source: Eldfall Chronicles unit roster (Guildhall).