Na'ra, Veil Watcher

From Eldfall Chronicles
Revision as of 12:00, 24 June 2026 by Reevol>WikiImport (New character from Guildhall JSON)
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Na'ra, Veil Watcher is a unit of the Sand Kingdoms faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Artificer 28 1 2 7 15 12 8 13 13 12 0 2 14

Classes

During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its Effect to themselves, without performing a roll, until their next Strategic phase.

Traits

Acute Senses I
This model may perform Perceive and Uncover Actions using AG instead of INT. Awareness +3". When Dodging without LoS, AG is not halved.
Affinity (Profane)
This model can cast Profane Spells.
Survival (Scorching, Dark)
This model is not affected by the Scorching or Dark Environment.

Skills

Stealth I
When this model activates, it does not provoke a Reaction from enemy models that do not have LoS to it.
Hit and Retreat I
During its Movement step, this model may cancel the Engaged state. If it declares an Attack, it may perform Walk at the end of Resolution step.
Leap I
This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
Dash I
When this model performs a Run Special Movement, it may declare an unmodified STK 1 Melee Attack in its Action Step.
Climbing I
This model can perform the Climb Special Movement as Normal Movement. While performing Climb, its SPD is not halved.

Spellcrafts

Necromancy III (Necromancy)

Spell Lvl Element Type PW RCH STK Effect Notes
Command the Undead I Profane Spell, Sorcery, Ranged Casting Aura X Continuous. This Spell cannot be negated by Elemental Essence and does not cause Confrontation. To take control of a Tier I Undead, perform an INT roll. To take control of a Tier II Undead, spe... Affinity (Profane): required to cast this element
Curse of Decay I Profane Spell, Enchantment, Ranged 16 1 Continuous. The target becomes Poisoned. If the Poisoned is removed, they become Poisoned again at the start of any Tactical Phase. Affinity (Profane): required to cast this element · Artificer: may apply to self during Strategic Phase without a roll
Spectral Sight I Profane Spell, Enchantment, Ranged/Melee 16 1 The enchanted model gains Advantage (Undead). Affinity (Profane): required to cast this element · Artificer: may apply to self during Strategic Phase without a roll
Necrotic Wound II Profane Spell, Enchantment, Ranged 16 1 Target gains Cleave and Poison II. Affinity (Profane): required to cast this element · Artificer: may apply to self during Strategic Phase without a roll
Soul Leech II Profane Spell, Enchantment, Ranged/Melee 10 1 The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound. Affinity (Profane): required to cast this element · Artificer: may apply to self during Strategic Phase without a roll
A Second Chance III Profane Spell, Healing, Ranged 16 2 The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP. Affinity (Profane): required to cast this element
Life Leech (Necromancy) III Profane Spell, Enchantment, Ranged/Melee 10 1 The enchanted model gains 1 HP for each Wound dealt to an enemy model without the Undead or Construct Trait (up to double its default HP). Affinity (Profane): required to cast this element · Artificer: may apply to self during Strategic Phase without a roll


Combat Arts

Stratagems

Name Effect
Adrenaline Rush Target self. In the Active Role, gain 1 additional AP but become Fatigued until your next Strategic Phase.
Ironhide Target self. Gain +3 ARM.
Reinforced Claws Target self. Gain Bleed. Melee Attacks gain +2 PW.

Inventory

Chimera Claws (Natural/Melee, PW: T, RCH: 0, STK: STA; Gain +1 STK when attacking a target without AP.)

Special


Source: Eldfall Chronicles unit roster (Guildhall).