Flying
While in this State, the model:
- Has doubled Speed.
- Has Melee Attack Strike value of 1.
- May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height).
- Cannot benefit from Cover.
- Always has LoS to all models and all models have LoS to the Flying model.
- Cannot become Engaged or cause Engaged.
- Cannot voluntarily become Crouched.
- Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model. The Flying State is automatically canceled if a model in this State becomes Incapacitated, Dead, Immobilized, Petrified or Crouched. Attack and movement Distances are measured as if the figure were placed on the field.
Frequently Asked Questions
Q: May a model use the Protector Skill to protect a model in Flying State?
A: Yes.
Community Answers (Discord)
Q: Can a Flying model be targeted by a Melee Attack?
A (deokel, Feb 2026): No — a Flying model cannot be targeted by a Melee Attack. However, if the Flying model itself declares a Melee Attack, the opponent can switch their Reaction to an Attack. A Flying model within RCH of a Sweep targeting another model will still receive a Hit from that Sweep.
Q: Does Slowed from a Spell (like Anari's ability) last beyond the end of the turn?
A (deokel, Apr–May 2026): No — Slowed from Anari's spells ends at the end of the turn, similarly to Archery II's Slowed effect. This was confirmed after clarification — the duration got lost during rulebook reorganisation.