Na'ra, Veil Watcher

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Na'ra, Veil Watcher is a Medium-sized unit of the Sand Kingdoms faction in Eldfall Chronicles. Classes: Artificer.

STA SPD OFF DEF ACC INT AG T ARM HP M
2 7 15 12 8 13 13 12 0 2 14

Classes

Artificer
During its Strategic phase, an Artificer may select an Enchantment Spell available to it and apply that Spell's effect to itself, without a roll, until its next Strategic phase.

Traits

Acute Senses I
This model may perform Perceive and Uncover Actions using AG instead of INT. Its Awareness increases by 3 inches. When Dodging without LoS, its AG is not halved.
Affinity (Profane)
This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.)
Survival (Scorching, Dark)
This model is unaffected by the X Environment.

Skills

Stealth I
I: If this model activates or enters an enemy’s Awareness, that enemy cannot declare a Reaction unless it has LoS to this model.

II: Deploy this model in Shrouded (State). If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase.

Hit and Retreat I
During its Movement Step, this model may cancel (remove) its Engaged (State). If it declares an Attack in its Activation, it may perform (an additional) Walk at the end of the Resolution Step.
Leap I
This model may perform the Jump Special Movement as Normal Movement. While Jumping, its SPD is not halved.
Dash I
When performing a Run Special Movement, this model may declare an unmodified STK 1 Melee Attack in its Action Step.
Climbing I
This model may perform the Climb Special Movement as Normal Movement, ignoring related Movement penalties. While Climbing, its SPD is not halved.

Spellcrafts

Necromancy (Level III)

Spell Lvl Element Type PW RCH STK Effect
Command the Undead I Profane Spell, Sorcery, Ranged Casting Aura X Continuous. This Spell cannot be negated by Elemental Essence and does not cause Confrontation. To take control of a Tier I Undead, perform an INT roll. To take control of a Tier II Undead, spend 1 Mana and perform an INT roll. The caster may spend 1 Mana before rolling to automatically succeed. Tier III or higher Undead cannot be controlled. On success, the target's Attack Rolls are negated, and a target with Undead I becomes allied to the caster, retaining its remaining AP.
Spectral Sight I Profane Spell, Enchantment, Ranged/Melee 16 1 The enchanted model gains Advantage (Undead).
Curse of Decay I Profane Spell, Enchantment, Ranged 16 1 Continuous. The target becomes Poisoned. If the Poisoned is removed, they become Poisoned again at the start of any Tactical Phase.
Necrotic Wound II Profane Spell, Enchantment, Ranged 16 1 Target gains Cleave and Poison II.
Soul Leech II Profane Spell, Enchantment, Ranged/Melee 10 1 The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound.
A Second Chance III Profane Spell, Healing, Ranged 16 2 The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP.
Life Leech (Necromancy) III Profane Spell, Enchantment, Ranged/Melee 10 1 The enchanted model gains 1 HP for each Wound dealt to an enemy model without the Undead or Construct Trait (up to double its default HP).

Inventory

Item PW RCH STK Effect
Chimera Claws T 0 STA Gain +1 STK when attacking a target without AP. (Natural & Melee)

Stratagems

Name Effect
Adrenaline Rush
Ironhide
Reinforced Claws

Glossary

Advantage (X)
Trait. Once per Activation Sequence this model may reroll any number of dice during an Attack against a target with the (X) characteristic.
Cleave
Trait. If a model suffers at least one Wound with this Trait, it suffers an additional Wound.
Construct
Trait. The model is unaffected by Surprise Attack, Stagger, Vampirism, Mindgame and Burn; immune to Charm and Toxic Environment; cannot become Panicked, Bleeding, Poisoned, Weakened or Confused.
Continuous
Trait. The effect stays in play until the end of the quest or until removed by a specific effect, regardless of other durations.
Incapacitated
State. When a model's HP reaches 0 it becomes Incapacitated and immediately enters the Crouched State.
Poisoned
State. The model must perform a Toughness roll with a −6 modifier in each of its Strategic phases; a failed roll causes a Wound.
Undead
Trait. The model cannot be affected by Poisoned, Weakened, Bleeding or Panicked. Mindgame Spells cannot target or affect it. Divine Healing-type Spells deal 15 PW damage instead of healing. If its HP reaches 0, it becomes Dead.

Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).