Helrin Expatriate

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Revision as of 10:00, 15 July 2026 by Reevol>WikiImport (Fix Burn and other glossary definitions on unit cards)
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Helrin Expatriate is a Medium-sized unit of the Helian League faction in Eldfall Chronicles. Classes: Artificer / Ranger.

STA SPD OFF DEF ACC INT AG T ARM HP M
2 5 13 13 8 10 10 12 6 2 16

Classes

Artificer
During its Strategic phase, an Artificer may select an Enchantment Spell available to it and apply that Spell's effect to itself, without a roll, until its next Strategic phase.
Ranger
In the End phase of its Active role, a Ranger may perform a Normal Movement (this does not provoke a Reaction).

Traits

Affinity (Fire)
This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.)
Survival (Difficult, Forest)
This model is unaffected by the X Environment.
Resourceful II
I: This model may receive 1 additional Upgrade.

II: This model may receive another additional Upgrade.

Skills

Chain Attack I
Once per Activation Sequence, if another allied model scores a Hit against an enemy within this model’s LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores “(Ranged) Friendly Fire”. Hits generated from Chain Attack cannot generate further Chain Attacks.
Impede I
When this model declares an Attack of Opportunity with a Melee Attack against a non-Engaged model, that model’s Movement ends at the point of the Attack and the target becomes Engaged immediately.

Spellcrafts

Art of Enchanting (Level I)

Spell Lvl Element Type PW RCH STK Effect
Burning Touch I Fire Spell, Enchantment, Ranged/Melee 16 1 Target gains Burn (1), Sweep I. This enchanted model may declare Assist and remove the Bleeding State from an allied model in Base Contact.
Cutting Chill I Water Spell, Enchantment, Ranged 16 1 Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized.
Arcane Shield I Elder Spell, Enchantment, Ranged 16 1 Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
Formless Edge I Air Spell, Enchantment, Ranged 16 1 The enchanted model's Melee Attacks gains +2 RCH and Knockback (2).

Inventory

Item PW RCH STK Effect
Sword T 1 STA — (Melee)
Dagger T-3 0 STA Throwing. +1 STK vs Crouched. (Melee)

Glossary

Bleeding
State. The model must perform a Toughness roll in each of its Strategic phases; a failed roll causes a Wound.
Burn (X)
Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
Crouched
State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
Immobilized
State. The model cannot perform a Movement, a Special Movement or a Special Action.
Knockback (X)
Trait. During the Resolution step, a model Hit by this Trait is pushed X inches directly away from the attacker (direction chosen by the attacker). It does not affect models two or more sizes larger than the attacker.
Throwing
Trait. The Item allows a Ranged Attack with RCH equal to the user's T.

Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).