Academy Expeditioner

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Academy Expeditioner is a Medium-sized unit of the Sand Kingdoms faction in Eldfall Chronicles. Classes: Mage / Sorcerer.

STA SPD OFF DEF ACC INT AG T ARM HP M
2 5 10 8 8 14 10 10 4 2 12

Classes

Mage
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters represent mana — the energy used for casting Spells; they pay for Conjuration-type and other powerful Spells. In its Active role, a Mage may convert any number of its Activation Points into the same number of Mana Counters and place them in its personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
Sorcerer
In its Active role, when casting a Sorcery-type Spell, a Sorcerer may reroll up to 1 failed roll.

Traits

Affinity (Elder)
This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.)
Survival (Scorching)
This model is unaffected by the X Environment.

Skills

Spellcrafts

Art of Sorcery (Level III)

Spell Lvl Element Type PW RCH STK Effect
Ignite I Fire Spell, Sorcery, Ranged INT 16 STA Burn (1).
Water Lash (Sorcery) I Water Spell, Sorcery, Ranged/Melee 8 16 STA Knockback (2) (applied to all sizes except Colossal and Epic).
Arcane Bolt I Elder Spell, Sorcery, Ranged INT 16 STA On critical: Knockdown.
Flare (Sorcery) II Fire Spell, Sorcery, Ranged/Melee INT 3 1 Burn (2), Sweep II.
Piercing Stream II Water Spell, Sorcery, Ranged INT 16 2 Armor-Piercing.
Telekinetic Circular II Elder Spell, Sorcery, Ranged INT-3 AoE: Spray L 1 Knockback (3). Knockdown.
Fireball III Fire Spell, Sorcery, Ranged INT 16, AoE: Circular L 1 Burn (1), Targetless.
Drown III Water Spell, Sorcery, Ranged INT 16, Circular L 1 Enemy models within the AoE become Weakened on Hit until the end of the turn.
Soul Crush III Elder Spell, Sorcery, Ranged INT 16 1 Ignore Armor, Stun. If wounded, the target becomes Panicked (State) until caster's next End phase.

Inventory

Item PW RCH STK Effect
Dagger T-3 0 STA Throwing. +1 STK vs Crouched. (Melee)

Glossary

Armor-Piercing
Trait. Only half of the target's ARM value is counted for the DMG roll.
Burn (X)
Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
Crouched
State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
Ignore Armor
Trait. The Hit reduces the target's ARM to 0 for the DMG roll.
Knockback (X)
Trait. During the Resolution step, a model Hit by this Trait is pushed X inches directly away from the attacker (direction chosen by the attacker). It does not affect models two or more sizes larger than the attacker.
Knockdown
Trait. A model Hit by this Trait becomes Crouched. It does not affect models two or more sizes larger than the attacker.
Panicked
State. The model must perform a Morale roll at the start of each of its activations or reactions.
Stun
Trait. A model that suffers at least one Wound with this Trait must perform a T roll; on a failure it loses all its AP.
Targetless
Trait. In the Active role, an Attack with this Trait does not require a model as a target — any surface of the field can be targeted.
Throwing
Trait. The Item allows a Ranged Attack with RCH equal to the user's T.
Weakened
State. The model's Toughness is halved and it has −1 Stamina.

Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).