Reactions

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During the Reaction Step of an Activation Sequence, the Reactive Player's models may react to the activated model.

  • Cost: 1 AP per model; several models may react to one activation — declare each one's Action. A Reaction may target only the activated model.
  • Needs LoS to the activated model at any point of its Movement; if it moves inside your Awareness, you may react with Dodge even without LoS.

What a reacting model may declare

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Normal Actions only; Special Actions and Special Movement — never.

Attack
Declare type and means (Ranged/Melee, Skills, Items, Combat Arts); the reactor's STK = 1. Ranged: also declare the exact visible point on the target's path.
Dodge
The only Reaction available without LoS (if the target is within Awareness).
Assist
Targeting itself or other allies (e.g. protective spells).
Perceive
Vs the token (e.g. Shrouded) of the activated model within Awareness; with LoS it converts into an Attack vs Shrouded/Flying (below).
Nothing
Do nothing (incl. forced, e.g. while Panicked).

If the reacting model is Engaged — only Melee Attack / Assist (self) / Dodge.

Attack of Opportunity

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You may react mid-movement — at the point where the enemy (allegedly) enters your Melee Reach; then measure. Out of Reach → no effect, and after an AoO (even a failed one) that model may not declare another Reaction this Sequence. A Ranged AoO vs a model moving toward you is legal; if it then declares Melee Attack, Confrontation triggers. Modifiers apply as usual.

Vs a Shrouded/Flying attacker

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A reactor that declared Dodge or Perceive with LoS may convert it into an Attack right after the enemy's Action Step.

Source: EC Skirmish Rulebook 2025 (v1.6), p. 42.



Printable version: EC quick reference (PDF)