Na'ra, Veil Watcher

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Na'ra, Veil Watcher is a unit of the Sand Kingdoms faction in Eldfall Chronicles.

Na'ra, Veil Watcher
πŸ“„ PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Artificer 28 1 2 7 15 12 8 13 13 12 0 2 14

Classes

During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its Effect to themselves, without performing a roll, until their next Strategic phase.

Traits

Acute Senses
A model with this trait may perform the Perceive and Uncover Actions with its AG instead of INT. The model's Awareness is increased by 3 inches. When performing a Dodge without LoS, its AG is not halved.
Affinity (Profane)
A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)
Survival (Scorching, Dark Environment)
This model is not affected by the Scorching, Dark Environment.

Skills

Stealth
When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
Hit and Retreat
During its Movement step, this model may cancel the Engaged state without any roll required.

If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.

Leap
This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
Dash
When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.
Climbing
This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring "A model cannot perform any other Action while on a vertical surface". While performing Climb, its SPD is not halved.

Spellcrafts

Necromancy (Level III)

Spell Lvl Element Type PW RCH STK Effect
Command the Undead I Profane Spell, Sorcery / Ranged β€” Casting Aura x Continuous. This Spell cannot be negated by Elemental Essence and does not cause Confrontation. To succeed, the caster must perform a number of INT rolls equal to the target's Tier. The caster may spend any amount of Mana, with each one guaranteeing a successful INT roll. Spending at least 1 Mana allows control of a Level II Undead. If successful, the target's Attack rolls are negated, and a target with Undead I becomes allied to the caster. The converted Hostile retains its remaining AP.
Curse of Decay I Profane Spell, Enchantment / Ranged β€” 16 1 Continuous. The target becomes Poisoned State.
Spectral Sight I Profane Spell, Enchantment / Melee And Ranged β€” 16 1 The enchanted model gains Advantage Undead.
Necrotic Wound II Profane Spell, Enchantment / Ranged * 16 1 Target gains Cleave and Poison II
Soul Leech II Profane Spell, Enchantment / Melee And Ranged * 16 1 The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound.
A Second Chance III Profane Spell, Healing / Ranged β€” 16 2 The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP.
Life Leech III Profane Spell, Enchantment / Melee And Ranged * 10 1 The enchanted model gains 1 HP for each Wound dealt to an enemy model without the Undead or Construct Trait (up to double its default HP).


Inventory

Inventory space: 2

Item Qty Category PW RCH STK WGT Effect
Chimera Claws 1 Weapon T 0 STA β€” Gain +1 STK when attacking a target without AP.

Stratagems

Name Type Effect
Adrenaline Rush Authority Target self. In the Active Role, gain 1 additional AP but become Fatigued until your next Strategic Phase.
Ironhide Authority Target self. Gain +3 ARM
Reinforced Claws Authority Target self. Gain Bleed. Melee Attacks gain +2 PW.

Glossary

A Second Chance
The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP.
Acute Senses
A model with this trait may perform the Perceive and Uncover Actions with its AG instead of INT. The model's Awareness is increased by 3 inches. When performing a Dodge without LoS, its AG is not halved.
Affinity (Profane)
A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)
Climbing
This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring "A model cannot perform any other Action while on a vertical surface". While performing Climb, its SPD is not halved.
Command the Undead
Continuous. This Spell cannot be negated by Elemental Essence and does not cause Confrontation. To succeed, the caster must perform a number of INT rolls equal to the target's Tier. The caster may spend any amount of Mana, with each one guaranteeing a successful INT roll. Spending at least 1 Mana allows control of a Level II Undead. If successful, the target's Attack rolls are negated, and a target with Undead I becomes allied to the caster. The converted Hostile retains its remaining AP.
Curse of Decay
Continuous. The target becomes Poisoned State.
Dash
When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.
Hit and Retreat
During its Movement step, this model may cancel the Engaged state without any roll required.

If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.

Leap
This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
Life Leech
The enchanted model gains 1 HP for each Wound dealt to an enemy model without the Undead or Construct Trait (up to double its default HP).
Necrotic Wound
Target gains Cleave and Poison II
Soul Leech
The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound.
Spectral Sight
The enchanted model gains Advantage Undead.
Stealth
When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
Survival (Scorching, Dark Environment)
This model is not affected by the Scorching, Dark Environment.