Anari, Erudite Prodigy

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Anari, Erudite Prodigy is a unit of the Helian League faction in Eldfall Chronicles.

Anari, Erudite Prodigy
πŸ“„ PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Enchanter / Mage 28 1 2 5 9 9 8 16 12 8 3 2 12

Classes

Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Traits

Affinity (Fire, Water)
A model with this Trait can cast (Fire, Water) Spells. (For example: Fire, Water = fire, water, profane, etc.)
Strategist
This model can use two Stratagems of different names in its Strategic Phase.

Skills

Foresight
When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.

Spellcrafts

Art of Enchanting (Level III)

Spell Lvl Element Type PW RCH STK Effect
Burning Touch I Fire Spell, Enchantment / Melee And Ranged ✯ 16 1 Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Cutting Chill I Water Spell, Enchantment / Ranged * 16 1 Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized State.
Melting Touch II Fire Spell, Enchantment / Ranged * 16 1 Target gains: Ignore Armor; Burn 1.
Mirror Bubble II Water Spell, Enchantment / Ranged * 10 1 When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
Flameskin III Fire Spell, Enchantment / Ranged * 16 1 A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
Ice Shield III Water Spell, Enchantment / Ranged β€” 16 1 When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.

Cryomancy (Level III)

Spell Lvl Element Type PW RCH STK Effect
Cure I Water Spell, Healing / Ranged β€” 16 1 Removes Bleeding, Crippled, Poisoned, and Weakened States from the target.
Ice Spikes I Water Spell, Sorcery / Ranged 11 16 3 Target becomes Slowed State on Hit, until the caster's next Strategic Phase.
Frost II Water Spell, Sorcery / Ranged 11 AOE: Spray S 1 The target becomes Immobilized on Hit until the caster's next Strategic Phase.
Water Lash II Water Spell, Sorcery / Melee And Ranged 8 16 STA Knockback 2 (applied to all sizes except Colossal and Epic).
Deep Freeze III Water Spell, Enchantment / Melee And Ranged β€” 10 1 [Mana Cost: 1] While enchanted, the model suffers -3 ARM mod, and cannot declare Movements or Actions other than Idle and Nothing. Attacks against the model have Advantage. At the beginning of the next Strategic Phase (any), the enchanted model may perform a T roll. On a successful roll, the Enchantment is removed. During its Active Role, the enchanted model may declare Assist targeting itself and perform a T roll. On a successful roll, the Enchantment is removed.
Glacier Circle III Water Spell, Sorcery / Ranged 13 Casting Aura, AOE: Circular L 1 Frostbite, Targetless By spending 1 Mana, the caster may increase the STK of this Spell by 1. Enemy models within the AoE become Slowed on Hit. Areas within the AoE become Difficult and Dangerous Environments until the caster's next Strategic Phase.


Inventory

Inventory space: 3

Stratagems

Name Type Effect
Active Support Authority Up to two models may become enchanted with one of the Enchantment Spells available to the Leader.
Talented Command Authority Target model gains Chain Attack.
Weavers Aura Authority Spell attacks cast by allies gain +2 PW.

Glossary

Bleeding
State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
Burn 1
State. At the start of this model's activation, it loses 1 HP. Removed if the model is hit by a Water Spell.
Crippled
State. The model's SPD is halved (round up). Removed when the model regains any HP.
Frostbite
State. The model's SPD is reduced by 2 (min 1).
Ignore Armor
Attacks with this trait ignore the target's ARM value.
Immobilized
State. The model cannot move or be moved voluntarily.
Knockback 2
On hit, the target is pushed directly away from the attacker by 2 inches.
Knockback 3
On hit, the target is pushed directly away from the attacker by 3 inches.
Poisoned
State. At the start of this model's activation, it loses 1 HP unless it passes a STA roll.
Slowed
State. The model's SPD is reduced by 2 (min 1) until the end of the round.
Stagger
On hit, the target loses 1 Activation Point (min 0).
Sweep I
The attack hits all models within reach in a 180Β° arc (Level I).
Targetless
This Spell does not require a target model β€” it affects an area or all models in range.
Weakened
State. The model suffers βˆ’2 to all Attack modifiers.