Flameweaver Errant

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Flameweaver Errant is a Medium-sized unit of the Helian League faction in Eldfall Chronicles. Classes: Artificer / Soldier.

STA SPD OFF DEF ACC INT AG T ARM HP M
2 5 14 14 8 13 12 12 3 2 16

Classes

Artificer
During its Strategic phase, an Artificer may select an Enchantment Spell available to it and apply that Spell's effect to itself, without a roll, until its next Strategic phase.
Soldier
Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.

Traits

Tactician I
The Deployment Zone of the party in which this model is present is extended for 5 inches (towards the middle of the field).
Resourceful I
I: This model may receive 1 additional Upgrade.

II: This model may receive another additional Upgrade.

Affinity (Fire)
This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.)

Skills

Spellcrafts

Art of Enchanting (Level III)

Spell Lvl Element Type PW RCH STK Effect
Burning Touch I Fire Spell, Enchantment, Ranged/Melee 16 1 Target gains Burn (1), Sweep I. This enchanted model may declare Assist and remove the Bleeding State from an allied model in Base Contact.
Cutting Chill I Water Spell, Enchantment, Ranged 16 1 Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized.
Arcane Shield I Elder Spell, Enchantment, Ranged 16 1 Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
Formless Edge I Air Spell, Enchantment, Ranged 16 1 The enchanted model's Melee Attacks gains +2 RCH and Knockback (2).
Melting Touch II Fire Spell, Enchantment, Ranged 16 1 Target gains Burn, Ignore Armor.
Mirror Bubble II Water Spell, Enchantment, Ranged 10 1 When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
Spectral Blade II Elder Spell, Enchantment, Ranged 16 1 Target gains: * Ignore Armor * Stagger
Featherlight II Air Spell, Enchantment, Ranged 16 1 Target gains +2 SPD.
Flameskin III Fire Spell, Enchantment, Ranged 16 1 A model that attacks the enchanted model and is within 1” suffers a Hit with Power 10 and Burn (1). If this Hit wounds the attacker, this Enchantment is removed.
Ice Shield III Water Spell, Enchantment, Ranged 16 1 When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.
Hasten III Elder Spell, Enchantment, Ranged 16 1 During your Strategic Phase, the enchanted model may perform a Normal Movement and then remove the Enchantment. (Note: this does not provoke Reactions.)
Protective Currents III Air Spell, Enchantment, Ranged Casting Aura STA Attacks at the enchanted model suffer -4 attacking mod. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3 of the enchanted model suffer a Hit with Knockback (3), without damage.

Art of Sorcery (Level I)

Spell Lvl Element Type PW RCH STK Effect
Ignite I Fire Spell, Sorcery, Ranged INT 16 STA Burn (1).
Water Lash (Sorcery) I Water Spell, Sorcery, Ranged/Melee 8 16 STA Knockback (2) (applied to all sizes except Colossal and Epic).
Arcane Bolt I Elder Spell, Sorcery, Ranged INT 16 STA On critical: Knockdown.

Combat Arts

Fencing I

Inventory

Item PW RCH STK Effect
Mastercrafted Helrin Sword T 1 STA +1 STK in the Active Role. (Melee)
Dagger T-3 0 STA Throwing. +1 STK vs Crouched. (Melee)

Stratagems

Name Effect
March!
Rally Troops (Helian)
Expeditionary Paragon
Striking Momentum

Glossary

Bleeding
State. The model must perform a Toughness roll in each of its Strategic phases; a failed roll causes a Wound.
Burn (X)
Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
Crouched
State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
Ignore Armor
Trait. The Hit reduces the target's ARM to 0 for the DMG roll.
Immobilized
State. The model cannot perform a Movement, a Special Movement or a Special Action.
Knockback (X)
Trait. During the Resolution step, a model Hit by this Trait is pushed X inches directly away from the attacker (direction chosen by the attacker). It does not affect models two or more sizes larger than the attacker.
Knockdown
Trait. A model Hit by this Trait becomes Crouched. It does not affect models two or more sizes larger than the attacker.
Stagger
Trait. A model Hit by this Trait loses 1 Activation Point (until the end of the turn).
Throwing
Trait. The Item allows a Ranged Attack with RCH equal to the user's T.

Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).