Expeditionary Hierophant

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Expeditionary Hierophant is a Medium-sized unit of the Helian League faction in Eldfall Chronicles. Classes: Mage / Vitalist.

STA SPD OFF DEF ACC INT AG T ARM HP M
2 5 8 8 8 15 11 8 4 1 12

Classes

Mage
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters represent mana — the energy used for casting Spells; they pay for Conjuration-type and other powerful Spells. In its Active role, a Mage may convert any number of its Activation Points into the same number of Mana Counters and place them in its personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
Vitalist
A Vitalist can cast Healing-type Spells on allied models that are not in the Incapacitated or Dead State without performing a roll.

Traits

Affinity (Divine)
This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.)

Skills

Clairvoyance I
In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without requiring LoS. It ignores LoS restrictions caused by Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS.

Spellcrafts

Hieromancy (Level IV)

Spell Lvl Element Type PW RCH STK Effect
Purgation I Divine Spell, Healing, Ranged/Melee 16 1 Removes the Weakened and Poisoned States from the target. Removes any number of Enchantments from the target. If the target of this Spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) Trait, it automatically suffers a Wound when hit.
Curative Touch I Divine Spell, Healing, Melee 0 STA The target model regains all HP. In addition, the Weakened, Bleeding, Crippled and Poisoned Traits are removed from the model.
Protective Barrier II Divine Spell, Enchantment, Ranged 16 STA If the enchanted model is hit, negate 1 Hit (if there are multiple hits, the player may choose) and remove this Enchantment from the model.
Blinding Light II Divine Spell, Sorcery, Ranged 16, AoE: Circular S STA Targetless. Models within the AoE become Blinded (State) on Hit until the end of the turn.
Warding Barrier III Divine Spell, Enchantment, Ranged Casting Aura 1 Focus. To cast this Spell the caster needs to perform the Ritual Action. Ranged Attacks with Spell type, targeting models within the Casting Aura, are negated. Models with Incorporeal Trait within the Casting Aura suffer magical damage of PW equal to the caster's Morale, and must be moved directly away from the caster to the outside edge of its Casting Aura.
Smite III Divine Spell, Sorcery, Ranged M Casting Aura, AoE: Circular L 1 Armor-Piercing, Burn (1), Targetless.
Curative Miracle IV Divine Spell, Healing, Ranged 16 1 The target model regains all HP. In addition, the Weakened, Bleeding, Crippled and Poisoned States are removed from the model.
Anointment IV Divine Spell, Enchantment, Ranged 16 1 The enchanted model cannot be targeted by enemy Enchantments.

Inventory

Item PW RCH STK Effect
Staff of Light - - - When casting a Divine Spell in the Active Role, the wearer may reroll 1 die. (Accessory)

Stratagems

Name Effect
Nursing Aura Select up to 3 models; each may regain 1 HP. For an Incapacitated model, the leader must pass an INT roll for it to regain HP.
Spiritual Paragon All models gain +4 M.

Glossary

Armor-Piercing
Trait. Only half of the target's ARM value is counted for the DMG roll.
Bleeding
State. The model must perform a Toughness roll in each of its Strategic phases; a failed roll causes a Wound.
Blinded
State. The model has no LoS (except to itself) and can only perform Assist, Dodge or Nothing.
Burn (X)
Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
Casting Aura
An area around the caster equal to its Awareness, in which certain Spells can be cast.
Crippled
State. The model's Speed and Agility are halved.
Focus
Trait. Spells or Items with this Trait do not require a target when declaring an Attack or Assist; the caster itself becomes the centre of the effect, which affects models within its Casting Aura.
Incorporeal
Trait. The PW of a Hit lacking the Spell type or the Burn Trait is halved against this model.
Poisoned
State. The model must perform a Toughness roll with a −6 modifier in each of its Strategic phases; a failed roll causes a Wound.
Ritual
Special Action. Lets the model immediately cast a Conjuration Spell or Spells that require the Ritual Action.
Targetless
Trait. In the Active role, an Attack with this Trait does not require a model as a target — any surface of the field can be targeted.
Undead
Trait. The model cannot be affected by Poisoned, Weakened, Bleeding or Panicked. Mindgame Spells cannot target or affect it. Divine Healing-type Spells deal 15 PW damage instead of healing. If its HP reaches 0, it becomes Dead.
Weakened
State. The model's Toughness is halved and it has −1 Stamina.

Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).