Expeditionary Hierophant: Difference between revisions

From Eldfall Chronicles
Jump to navigationJump to search
Reevol>GuildhallSync
Automated sync from Guildhall character roster — https://guildhall.eldfall-chronicles.com/
m 1 revision imported
(No difference)

Revision as of 12:18, 1 July 2026

Expeditionary Hierophant is a unit of the Helian League faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mage / Vitalist 23 1 2 5 8 8 8 15 11 8 4 1 12

Classes

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Vitalists can cast Healing-Type Spells on allied models that are not in the Incapacitated or Dead state without having to perform a roll.

Traits

Affinity (Divine)
A model with this Trait can cast (Divine) Spells. (For example: Divine = fire, water, profane, etc.)

Skills

Clairvoyance
In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without requiring LoS. It ignores LoS restrictions caused by Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS.

Spellcrafts

Hieromancy (Level IV)

Spell Lvl Element Type PW RCH STK Effect
Curative Touch I Divine Spell, Hieromancy, Melee - 0 STA The target model regains all HP. In addition, the (Weakened)[trait.WEAKENED], (Bleeding)[trait.BLEEDING], (Crippled)[trait.CRIPPLED] and (Poisoned)[trait.POISONED] States are removed from the model.
Purgation I Divine Spell, Hieromancy, Melee_and_ranged - 16 1 - Removes the(Weakened)[trait.WEAKENED] and (Poisoned)[trait.POISONED] states from the target. - Removes any number of Enchantments from the target. - If the target of this spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) trait, it automatically suffers a Wound when hit.
Blinding Light II Divine Spell, Hieromancy, Ranged - 16,

AOE: Circular S || STA || (Targetless)[trait.TARGETLESS], Models within the AOE become (Blinded)[trait.BLINDED] (state) on Hit until the end of the turn.

Protective Barrier II Divine Spell, Hieromancy, Ranged - 16 STA If the enchanted model is hit, negate 1 Hit (if there are multiple hits, the player may choose) and remove this Enchantment from the model.
Smite III Divine Spell, Hieromancy, Ranged M Casting Aura,

AOE: Circular L || 1 || (Targetless)[trait.TARGETLESS]; (Armor-Piercing)[trait.ARMOR_PIERCING]; (Burn 1)[trait.BURN__X.1].

Warding Barrier III Divine Spell, Hieromancy, Ranged * Casting Aura 1 - To cast this Spell the caster needs to perform the Ritual Action. - (Focus)[trait.FOCUS] - Ranged Attacks with Spell type, targeting models within the Casting Aura, are negated. - Models with Incorporeal Trait within the Casting Aura suffer magical damage of PW equal to the caster’s Morale, and must be moved directly away from the caster to the outside edge of its Casting Aura.
Anointment IV Divine Spell, Hieromancy, Ranged - 16 1 The enchanted model cannot be targeted by enemy Enchantments.
Curative Miracle IV Divine Spell, Hieromancy, Ranged - 16 1 The target model regains all HP. In addition, the (Weakened)[trait.WEAKENED], (Bleeding)[trait.BLEEDING], v and (Poisoned)[trait.POISONED] States are removed from the model.

Castability: rows in black match this model's Affinity; grey rows are out-of-affinity and cannot be cast.


Inventory

Inventory space: 3

Item Qty Category PW RCH STK WGT Effect
Staff of Light 1 Accessory 2 When casting a Divine Spell

in the Active Role, the wearer may re-roll 1 die.

Stratagems

Name Type Effect
Nursing Aura Authority Select up to 3 models. Each may regain 1 HP. If an Incapacitated model is selected, the leader must perform a successful INT roll in order for it to regain a HP.
Spiritual Paragon Authority All models gain +4 M.