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<!-- PAGE: Chiyohime -->
'''Chiyohime''' is a unit of the [[:Category:Oni Clans|Oni Clans]] faction in ''Eldfall Chronicles''.
'''Chiyohime''' is a unit of the '''Oni Clans''' faction in ''Eldfall Chronicles''.


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! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
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== Classes ==
==Classes==
=== [[Mage]] ===
===[[Mage]]===
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. In the Active Role, a Mage may convert any number of their Activation Points into Mana Counters (1:1) and place them in their personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.  
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


=== [[Sorcerer]] ===
===[[Sorcerer]]===
In their Active Role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.
In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.


==Traits==
; [[Affinity (Element)|Affinity (Profane)]] : A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)
; [[Demon|Demon]] : When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomes[[Panicked]] (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes [[Panicked]] (State) until the end of the turn. This model's Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.
; [[Resistance (X)|Resistance (Spell)]] : Power of a Hit dealt to this model by an Attack with the (Spell) Type or Trait is halved.
; [[Survival (X Environment)|Survival (Difficult Environment)]] : This model is not affected by the Difficult Environment.
; [[Menacing|Menacing]] : Models with LoS to this model suffer a -2 M modifier for every level of this ability.


== Traits ==
==Skills==
; [[Affinity (Element)|Affinity (Profane)]] : This model can cast Profane [[Spells]].
; [[Charm|Charm]] : When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence.
; [[Demon]] : When this model deals a Wound, the target must perform an M roll.
; [[Chain Attack|Chain Attack]] : Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores "(Ranged) Friendly Fire". Hits generated from Chain Attack cannot generate further Chain Attacks.
; [[Resistance I/II (X)|Resistance (Spell) I]] : The PW of a Spell-Type Hit against this model is halved.
; [[Survival (X Environment)|Survival (Difficult)]] : This model is unaffected by the Difficult terrain Environment.
; [[Menacing (X)|Menacing I]] : Models with LoS to this model suffer a −2 M modifier.


== Skills ==
==Spellcrafts==
; [[Charm I/II|Charm I]] : '''I:''' An enemy declaring Reaction must first pass an INT roll or may only declare Nothing.
* '''[[:Category:Necromancy|Necromancy]]''' — level V


'''II:''' On failure the enemy also Walks toward this model at full SPD.
==Inventory==
; [[Chain Attack|Chain Attack I]] : Once per Activation Sequence, if an ally Hits an enemy in this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy.
'''Inventory space:''' 5


== Spellcrafts ==
* '''[[Deathweaving Fan]]''' ×1 <small>(Accessory)</small> — WGT 1 — Once per Activation, reroll a failed Profane Spell roll. To summon a Tier III or higher Undead via Ritual, spend Mana equal to the model's Tier +1 and remove 2 [[Dead]] models within Awareness.


=== Necromancy V ([[:Category:Necromancy|Necromancy]]) ===
==Stratagems==
 
{| class="wikitable"
{| class="wikitable" style="width:100%"
! Name !! Type !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect !! Notes
|-
| [[Command the Undead]] || I || Profane || Spell, Sorcery, Ranged || — || Casting Aura || X || [[Continuous]]. This Spell cannot be negated by Elemental Essence and does not cause Confrontation. To take control of a Tier I Undead, perform an INT roll. To take control of a Tier II Undead, spe... || [[Mage]]: spend 1 AP to reroll any dice · [[Sorcerer]]: reroll up to 1 failed roll · [[Affinity (Element)|Affinity (Profane)]]: required to cast this element
|-
| [[Curse of Decay]] || I || Profane || Spell, Enchantment, Ranged || — || 16 || 1 || [[Continuous]]. The target becomes [[Poisoned]]. If the Poisoned is removed, they become Poisoned again at the start of any Tactical Phase. || [[Mage]]: spend 1 AP to reroll any dice · [[Affinity (Element)|Affinity (Profane)]]: required to cast this element
|-
| [[Spectral Sight]] || I || Profane || Spell, Enchantment, Ranged/Melee || — || 16 || 1 || The enchanted model gains Advantage (Undead). || [[Mage]]: spend 1 AP to reroll any dice · [[Affinity (Element)|Affinity (Profane)]]: required to cast this element
|-
|-
| [[Necrotic Wound]] || II || Profane || Spell, Enchantment, Ranged || ✯ || 16 || 1 || Target gains [[Cleave]] and [[Poison I/II|Poison II]]. || [[Mage]]: spend 1 AP to reroll any dice · [[Affinity (Element)|Affinity (Profane)]]: required to cast this element
| '''[[Eternal Vigil]]''' || Authority || Target Undead model gains [[Watchful]].
|-
|-
| [[Soul Leech]] || II || Profane || Spell, Enchantment, Ranged/Melee || ✯ || 10 || 1 || The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound. || [[Mage]]: spend 1 AP to reroll any dice · [[Affinity (Element)|Affinity (Profane)]]: required to cast this element
| '''[[Final Gambit]]''' || Authority || All Undead gain [[Unstoppable]] (may ignore size requirement). All Undead become Dead at the end of the turn. When an allied Undead becomes Dead, place AOE: Circular S centered in it. All models Withing the AOE suffer a Hit with PW 12 and [[Poison|Poison II]]. After resolving the AOE, remove the Undead.
|-
|-
| [[A Second Chance]] || III || Profane || Spell, Healing, Ranged || — || 16 || 2 || The target model regains 1 HP. If the target model was [[Incapacitated]], it also regains 1 AP. || [[Mage]]: spend 1 AP to reroll any dice · [[Affinity (Element)|Affinity (Profane)]]: required to cast this element
| '''[[Profane Mend]]''' || Authority || Select up to 2 models. Each may regain 1 HP (including [[Dead]] models).
|-
|-
| [[Life Leech (Necromancy)]] || III || Profane || Spell, Enchantment, Ranged/Melee || ✯ || 10 || 1 || The enchanted model gains 1 HP for each Wound dealt to an enemy model without the Undead or Construct Trait (up to double its default HP). || [[Mage]]: spend 1 AP to reroll any dice · [[Affinity (Element)|Affinity (Profane)]]: required to cast this element
| '''[[Soul Harvest]]''' || Subterfuge || Remove up to 2 [[Dead]] models within Awareness. Gain 2 Mana for each removed [[Dead]] model.
|-
| [[Corroding Embrace (Necromancy)]] || IV || Profane || Spell, Sorcery, Ranged/Melee || 14 || 3 || 1 || [[Armor-Piercing]], [[Poison I/II|Poison II]], [[Sweep I/II|Sweep II]]. || [[Mage]]: spend 1 AP to reroll any dice · [[Sorcerer]]: reroll up to 1 failed roll · [[Affinity (Element)|Affinity (Profane)]]: required to cast this element
|-
| [[Leeching Bolt]] || IV || Profane || Spell, Sorcery, Ranged || INT || 16 || 1 || The caster regains 1 HP for each Wound dealt to an enemy model without the Undead or Construct Trait. || [[Mage]]: spend 1 AP to reroll any dice · [[Sorcerer]]: reroll up to 1 failed roll · [[Affinity (Element)|Affinity (Profane)]]: required to cast this element
|-
| [[Raise the Undead]] || V || Profane || Spell, Conjuration, Ranged || — || Casting Aura || — || [[[Mana Cost (X)|Mana Cost: 2]]] Select a [[Dead]] model within Awareness. Summon up to 2 Tier I Undead or 1 Tier II Undead in Base Contact with the Dead model, then remove the Dead model. || [[Mage]]: spend 1 AP to reroll any dice · [[Affinity (Element)|Affinity (Profane)]]: required to cast this element
|-
| [[Reanimation]] || V || Profane || Spell, Healing, Ranged || — || Casting Aura || 1 || [[[Mana Cost (X)|Mana Cost: 1]]] Each Undead model within RCH regains full HP and may cancel [[Dead]] State. || [[Mage]]: spend 1 AP to reroll any dice · [[Affinity (Element)|Affinity (Profane)]]: required to cast this element
|}
|}


=== Glossary of Terms Used in Spellcrafts ===
==Special==
{| class="wikitable" style="width:100%"
Can recruit models with Undead Trait.
! Term !! Description
After deploying, place a Dead token 14” or more away. It is considered as a model in Dead State.
|-
| [[Armor-Piercing]] || When making a DMG roll for a Hit with this Trait, add only half the target's ARM value.
|-
| [[Cleave]] || If a model suffers at least one Wound with this Trait, it suffers an additional Wound.
|-
| [[Continuous]] || The effect remains in play until the end of the quest or until it is removed by a specific other effect, regardless of other durations.
|-
| [[Dead]] || The model is removed from play. Its Hitbox is reduced to its base size.
|-
| [[Incapacitated]] || The model's HP is 0. It enters the Crouched State. Skills and Classes do not function. It may be finished off with a Death Blow.
|-
| [[Mana Cost (X)|Mana Cost: 1]] || To cast this Spell, the caster must spend 1 Mana Counter from their personal pool.
|-
| [[Mana Cost (X)|Mana Cost: 2]] || To cast this Spell, the caster must spend 2 Mana Counters from their personal pool.
|-
| [[Poison I/II|Poison II]] || If a model suffers a Wound with this Trait, it becomes Weakened and Poisoned.
|-
| [[Poisoned]] || During each Strategic Phase, the model must perform a T roll with a −6 modifier, or suffer a Wound.
|-
| [[Sweep I/II|Sweep]] || On a successful Attack roll, all models within this model's LoS and Melee RCH suffer a Hit (Melee effect).
|-
| [[Sweep I/II|Sweep II]] || On a successful Attack roll, this model's Front arc becomes 360°. All models within Melee RCH and LoS suffer a Hit.
|}
 
 
 
== Combat Arts ==
 
== Stratagems ==
Eternal Vigil, Final Gambit, Profane Mend, Soul Harvest
 
== Inventory ==
Deathweaving Fan (Accessory)
 
== Special ==
Can recruit Undead. After deploy, place Dead token 14"+ away.


----
----
<small>''Source: Eldfall Chronicles unit roster (Guildhall).''</small>
''Source: Guildhall API character id 66. Synced automatically from <https://guildhall.eldfall-chronicles.com/>.''
== Answers from Discord ==
{{#lst:Answers from Discord|Chiyohime}}


[[Category:Units]]
[[Category:Units]]
[[Category:Oni Clans]]
[[Category:Oni Clans]]

Revision as of 15:21, 30 June 2026

Chiyohime is a unit of the Oni Clans faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mage / Sorcerer 45 1 3 5 12 12 10 17 13 15 3 4 16

Classes

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.

Traits

Affinity (Profane)
A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)
Demon
When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomesPanicked (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes Panicked (State) until the end of the turn. This model's Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.
Resistance (Spell)
Power of a Hit dealt to this model by an Attack with the (Spell) Type or Trait is halved.
Survival (Difficult Environment)
This model is not affected by the Difficult Environment.
Menacing
Models with LoS to this model suffer a -2 M modifier for every level of this ability.

Skills

Charm
When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence.
Chain Attack
Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores "(Ranged) Friendly Fire". Hits generated from Chain Attack cannot generate further Chain Attacks.

Spellcrafts

Inventory

Inventory space: 5

  • Deathweaving Fan ×1 (Accessory) — WGT 1 — Once per Activation, reroll a failed Profane Spell roll. To summon a Tier III or higher Undead via Ritual, spend Mana equal to the model's Tier +1 and remove 2 Dead models within Awareness.

Stratagems

Name Type Effect
Eternal Vigil Authority Target Undead model gains Watchful.
Final Gambit Authority All Undead gain Unstoppable (may ignore size requirement). All Undead become Dead at the end of the turn. When an allied Undead becomes Dead, place AOE: Circular S centered in it. All models Withing the AOE suffer a Hit with PW 12 and Poison II. After resolving the AOE, remove the Undead.
Profane Mend Authority Select up to 2 models. Each may regain 1 HP (including Dead models).
Soul Harvest Subterfuge Remove up to 2 Dead models within Awareness. Gain 2 Mana for each removed Dead model.

Special

Can recruit models with Undead Trait. After deploying, place a Dead token 14” or more away. It is considered as a model in Dead State.


Source: Guildhall API character id 66. Synced automatically from <https://guildhall.eldfall-chronicles.com/>.