Vizier of Conjurations: Difference between revisions

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'''Vizier of Conjurations''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''.
'''Vizier of Conjurations''' is a unit of the '''Sand Kingdoms''' faction in ''Eldfall Chronicles''.


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! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
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== Classes ==
==Classes==
=== [[Mage]] ===
===[[Mage]]===
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. In the Active Role, a Mage may convert any number of their Activation Points into Mana Counters (1:1) and place them in their personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.  
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


=== [[Summoner]] ===
===[[Summoner]]===
A Summoner can start the game with a Tier II or lower summoned creature in its Awareness area, brought to the field by one of their Conjuration Spells (no roll nor AP required). A Summoner may share its pool of Mana Counters with other Summoners in the party.
A Summoner can start the game with a Tier II or lower summoned creature in its Awareness area, which could be brought to the field by one of the Conjuration Spells available to them (with no roll nor spending of an Activation Point required). A Summoner may share its pool of Mana Counters with other Summoners in the party. (If the Summoner becomes Incapacitated, its accumulated Mana Counters are discarded.)


==Traits==
; [[Resourceful|Resourceful II]] : A model with this trait may receive another 1 additional Upgrade.
; [[Affinity (Element)|Affinity (Elder, Earth)]] : A model with this Trait can cast (Elder, Earth) Spells. (For example: Elder, Earth = fire, water, profane, etc.)


== Traits ==
==Spellcrafts==
; [[Affinity (Element)|Affinity (Elder, Earth)]] : This model can cast [[Affinity (Element)|Elder]] and Earth [[Spells]].
* '''[[:Category:Art of Conjuration|Art of Conjuration]]''' — level IV
; [[Resourceful I/II|Resourceful II]] : This model may receive 2 additional Upgrades.
* '''[[:Category:Wizardry|Wizardry]]''' — level I


== Skills ==
==Inventory==
'''Inventory space:''' 3


== Spellcrafts ==
* '''[[Staff of Conjuration]]''' ×1 <small>(Accessory)</small> — WGT 2 — When Wearer summons creatures, it can place them anywhere within its Awareness.


=== Art of Conjuration IV ([[:Category:Conjuration|Conjuration]]) ===
==Stratagems==
 
{| class="wikitable"
{| class="wikitable" style="width:100%"
! Name !! Type !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect !! Notes
|-
| [[Summon Gargoyle]] || I || Earth || Spell, Conjuration, Ranged || — || 0 || — || [[[Mana Cost (X)|Mana Cost: 1]]] Summon Gargoyle to the field. || [[Mage]]: spend 1 AP to reroll any dice · [[Summoner]]: may start with one Tier II or lower creature already summoned · [[Affinity (Element)|Affinity (Earth)]]: required to cast this element
|-
| [[Summon Imp]] || I || Elder || Spell, Conjuration, Ranged || — || 0 || — || [[[Mana Cost (X)|Mana Cost: 1]]] Summon Imp to the field. || [[Mage]]: spend 1 AP to reroll any dice · [[Summoner]]: may start with one Tier II or lower creature already summoned · [[Affinity (Element)|Affinity (Elder)]]: required to cast this element
|-
| [[Summon Golem]] || II || Earth || Spell, Conjuration, Ranged || — || 0 || — || [[[Mana Cost (X)|Mana Cost: 2]]] Summon Golem to the field. || [[Mage]]: spend 1 AP to reroll any dice · [[Summoner]]: may start with one Tier II or lower creature already summoned · [[Affinity (Element)|Affinity (Earth)]]: required to cast this element
|-
|-
| [[Summon Earth Elemental]] || III || Earth || Spell, Conjuration, Ranged || — || 0 || — || [[[Mana Cost (X)|Mana Cost: 3]]] Summon Earth Elemental to the field. || [[Mage]]: spend 1 AP to reroll any dice · [[Summoner]]: may start with one Tier II or lower creature already summoned · [[Affinity (Element)|Affinity (Earth)]]: required to cast this element
| '''[[Temporary Bind]]''' || Authority || Summoning Limit of the target summoned creature on the field is reduced to 0.
|-
|-
| [[Summon Colossus]] || IV || Earth || Spell, Conjuration, Ranged || || 0 || — || [[[Mana Cost (X)|Mana Cost: 4]]] Summon Colossus to the field. || [[Mage]]: spend 1 AP to reroll any dice · [[Summoner]]: may start with one Tier II or lower creature already summoned · [[Affinity (Element)|Affinity (Earth)]]: required to cast this element
| '''[[Refined Conjuration]]''' || Authority || Mana Cost of [[Art Of Conjuration|Conjuration Spells]] is reduced by 1.
|}
|}


=== Wizardry I ([[:Category:Wizardry|Wizardry]]) ===
----
 
''Source: Guildhall API character id 45. Synced automatically from <https://guildhall.eldfall-chronicles.com/>.''
{| class="wikitable" style="width:100%"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect !! Notes
|-
| [[Dispel Magic]] || I || Elder || Spell, Healing, Ranged || — || 16, AoE: Circular L || 1 || [[Targetless]]. Choose one: • Remove target Sorcery, Enchantment, Transmutation Spell from the field. • Remove target summoned creature from the field. • Cancel [[Shrouded]] State. || [[Mage]]: spend 1 AP to reroll any dice · [[Affinity (Element)|Affinity (Elder)]]: required to cast this element
|-
| [[Mana Burst]] || I || Elder || Spell, Sorcery, Ranged || INT || 16 || 1 || [[Stagger]]. || [[Mage]]: spend 1 AP to reroll any dice · [[Affinity (Element)|Affinity (Elder)]]: required to cast this element
|}
 
=== Glossary of Terms Used in Spellcrafts ===
{| class="wikitable" style="width:100%"
! Term !! Description
|-
| [[Mana Cost (X)|Mana Cost: 1]] || To cast this Spell, the caster must spend 1 Mana Counter from their personal pool.
|-
| [[Mana Cost (X)|Mana Cost: 2]] || To cast this Spell, the caster must spend 2 Mana Counters from their personal pool.
|-
| [[Mana Cost (X)|Mana Cost: 3]] || To cast this Spell, the caster must spend 3 Mana Counters from their personal pool.
|-
| [[Mana Cost (X)|Mana Cost: 4]] || To cast this Spell, the caster must spend 4 Mana Counters from their personal pool.
|-
| [[Shrouded]] || The model is represented on the field by a Shrouded token. It cannot be targeted unless an enemy Perceives or has LoS.
|-
| [[Stagger]] || A model that suffers a Hit with this Trait loses 1 Activation Point until the end of the turn.
|-
| [[Targetless]] || In the Active Role, an Attack with this Trait requires no model as its target — any surface on the field may be targeted.
|}
 
 
 
== Combat Arts ==


== Stratagems ==
Temporary Bind, Refined Conjuration
== Inventory ==
Staff of Conjuration (Accessory)
== Special ==
----
<small>''Source: Eldfall Chronicles unit roster (Guildhall).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]

Revision as of 15:21, 30 June 2026

Vizier of Conjurations is a unit of the Sand Kingdoms faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mage / Summoner 22 1 2 5 8 8 8 16 10 8 0 1 8

Classes

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

A Summoner can start the game with a Tier II or lower summoned creature in its Awareness area, which could be brought to the field by one of the Conjuration Spells available to them (with no roll nor spending of an Activation Point required). A Summoner may share its pool of Mana Counters with other Summoners in the party. (If the Summoner becomes Incapacitated, its accumulated Mana Counters are discarded.)

Traits

Resourceful II
A model with this trait may receive another 1 additional Upgrade.
Affinity (Elder, Earth)
A model with this Trait can cast (Elder, Earth) Spells. (For example: Elder, Earth = fire, water, profane, etc.)

Spellcrafts

Inventory

Inventory space: 3

  • Staff of Conjuration ×1 (Accessory) — WGT 2 — When Wearer summons creatures, it can place them anywhere within its Awareness.

Stratagems

Name Type Effect
Temporary Bind Authority Summoning Limit of the target summoned creature on the field is reduced to 0.
Refined Conjuration Authority Mana Cost of Conjuration Spells is reduced by 1.

Source: Guildhall API character id 45. Synced automatically from <https://guildhall.eldfall-chronicles.com/>.