Citadel Guard: Difference between revisions
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'''Citadel Guard''' is a unit of the '''[[:Category:Helian League|Helian League]]''' faction in ''Eldfall Chronicles''. | |||
'''Citadel Guard''' is a unit of the '''Helian League''' faction in ''Eldfall Chronicles''. | |||
{| class="wikitable" | {| class="wikitable" style="text-align:center;" | ||
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M | ! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M | ||
|- | |- | ||
| Medium || [[Sentinel]] / [[Soldier]] || | | Medium || [[Sentinel]] / [[Soldier]] || 18 || 2 || 2 || 4 || 12 || 16 || 8 || 12 || 10 || 12 || 6 || 2 || 14 | ||
|} | |} | ||
== Classes == | ==Season 2 Balance Update (1 July 2026)== | ||
=== [[Sentinel]] === | * '''Cost''' reduced by 1: '''19 → 18''' rpts. | ||
* Gains the '''[[Follow-Up|Follow-Up I]]''' Skill — if an enemy disengages from this model, it may move up to half its SPD toward the disengaged model. | |||
* '''Inventory''' capacity increased by '''2''' (allows longer-reaching weapons to be carried). | |||
* '''General rule change:''' the Shield no longer imposes the '''−1 STK''' penalty when used together with a Melee Weapon whose '''RCH > 0'''. | |||
* Rationale: limited mobility and difficulty keeping enemies engaged often relegated the Citadel Guard to a purely Protector role. Follow-Up + extra inventory + a slight point reduction should restore her as a slow but terrifying frontline fighter. | |||
* ''Source: [https://eldfall-chronicles.com/blogs/blog/season-2-announcement-and-balance-changes Season 2 Announcement and Balance Changes (26 Jun 2026)].'' | |||
==Classes== | |||
===[[Sentinel]]=== | |||
In their Reactive Role, Sentinels may gain +1 STK when performing an Attack. | In their Reactive Role, Sentinels may gain +1 STK when performing an Attack. | ||
=== [[Soldier]] === | ===[[Soldier]]=== | ||
Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3. | Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3. | ||
==Traits== | |||
== Traits == | |||
; [[Vigilance|Vigilance I]] : This model is immune to [[Surprise Attack]], has a 360° Front arc, and no Back arc. | ; [[Vigilance|Vigilance I]] : This model is immune to [[Surprise Attack]], has a 360° Front arc, and no Back arc. | ||
; [[Resistance I/II (X)|Resistance (Sorcery, Enchantment) II]] : The PW of a Sorcery or Enchantment-Type Hit against this model is halved. | ; [[Resistance I/II (X)|Resistance (Sorcery, Enchantment) II]] : The PW of a Sorcery- or Enchantment-Type Hit against this model is halved. | ||
== Skills == | ==Skills== | ||
; [[Protector|Protector I]] : When an ally within ½ SPD is targeted, may spend 1 AP to move to them and become the new target. | ; [[Protector|Protector I]] : When an ally within ½ SPD is targeted, may spend 1 AP to move to them and become the new target. | ||
; <span style="color:#1a5a1a;">'''[[Follow-Up|Follow-Up I]]'''</span> <small>(''new in Season 2'')</small> : If an enemy model disengages from this model, it may move up to its halved SPD value towards the disengaged model. | |||
== Spellcrafts == | ==Spellcrafts== | ||
— | — | ||
== Combat Arts == | |||
=== [[Fencing]] (Level I) === | ==Combat Arts== | ||
===[[Fencing]] (Level I)=== | |||
'''Masterful Parry:''' Target's [[Melee Attack]] receives −3 to its modifier. | '''Masterful Parry:''' Target's [[Melee Attack]] receives −3 to its modifier. | ||
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|} | |} | ||
==Stratagems== | |||
— | |||
== | ==Inventory== | ||
Small Bludgeon (Melee, [[Armor-Piercing]], [[Stun]]) · Short Sword (Melee) · Shield <small>(''Season 2: the −1 STK penalty when used with RCH>0 melee weapons has been removed'')</small> | |||
<small>'''Capacity (Season 2):''' inventory slots increased by 2, allowing the model to carry longer-reaching weapons (e.g. spears, polearms).</small> | |||
== Special == | ==Special== | ||
— | — | ||
---- | ---- | ||
''Source: Eldfall Chronicles unit roster (Guildhall).'' | |||
[[Category:Units]] | [[Category:Units]] | ||
[[Category:Helian League]] | [[Category:Helian League]] | ||
Revision as of 06:57, 30 June 2026
Citadel Guard is a unit of the Helian League faction in Eldfall Chronicles.
| Size | Classes | Cost | Limit | STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium | Sentinel / Soldier | 18 | 2 | 2 | 4 | 12 | 16 | 8 | 12 | 10 | 12 | 6 | 2 | 14 |
Season 2 Balance Update (1 July 2026)
- Cost reduced by 1: 19 → 18 rpts.
- Gains the Follow-Up I Skill — if an enemy disengages from this model, it may move up to half its SPD toward the disengaged model.
- Inventory capacity increased by 2 (allows longer-reaching weapons to be carried).
- General rule change: the Shield no longer imposes the −1 STK penalty when used together with a Melee Weapon whose RCH > 0.
- Rationale: limited mobility and difficulty keeping enemies engaged often relegated the Citadel Guard to a purely Protector role. Follow-Up + extra inventory + a slight point reduction should restore her as a slow but terrifying frontline fighter.
- Source: Season 2 Announcement and Balance Changes (26 Jun 2026).
Classes
In their Reactive Role, Sentinels may gain +1 STK when performing an Attack.
Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.
Traits
- Vigilance I
- This model is immune to Surprise Attack, has a 360° Front arc, and no Back arc.
- Resistance (Sorcery, Enchantment) II
- The PW of a Sorcery- or Enchantment-Type Hit against this model is halved.
Skills
- Protector I
- When an ally within ½ SPD is targeted, may spend 1 AP to move to them and become the new target.
- Follow-Up I (new in Season 2)
- If an enemy model disengages from this model, it may move up to its halved SPD value towards the disengaged model.
Spellcrafts
—
Combat Arts
Fencing (Level I)
Masterful Parry: Target's Melee Attack receives −3 to its modifier.
All levels of this Combat Art:
| Level | Name | Effect |
|---|---|---|
| I ← | Masterful Parry | Target's Melee Attack receives −3 to its modifier. |
| II | Harsh Riposte | Target's Melee Attack receives −1 Strike (min. 1). |
| III | Second Wind | This model's Melee Attack gains +1 Strike. |
| IV | Grapple & Thrash | This model's Melee Attack gains Knockdown. |
| V | Striking the Gaps | This model's Melee Attack gains Ignore Armor. |
Stratagems
—
Inventory
Small Bludgeon (Melee, Armor-Piercing, Stun) · Short Sword (Melee) · Shield (Season 2: the −1 STK penalty when used with RCH>0 melee weapons has been removed)
Capacity (Season 2): inventory slots increased by 2, allowing the model to carry longer-reaching weapons (e.g. spears, polearms).
Special
—
Source: Eldfall Chronicles unit roster (Guildhall).