Chiyohime: Difference between revisions
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Revision as of 12:00, 25 June 2026
Chiyohime is a unit of the Oni Clans faction in Eldfall Chronicles.
| Size | Classes | Cost | Limit | STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium | Mage / Sorcerer | 45 | 1 | 3 | 5 | 12 | 12 | 10 | 17 | 13 | 15 | 3 | 4 | 16 |
Classes
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. In the Active Role, a Mage may convert any number of their Activation Points into Mana Counters (1:1) and place them in their personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
In their Active Role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.
Traits
- Affinity (Profane)
- This model can cast Profane Spells.
- Demon
- When this model deals a Wound, the target must perform an M roll.
- Resistance (Spell) I
- The PW of a Spell-Type Hit against this model is halved.
- Survival (Difficult)
- This model is unaffected by the Difficult terrain Environment.
- Menacing I
- Models with LoS to this model suffer a −2 M modifier.
Skills
- Charm I
- I: An enemy declaring Reaction must first pass an INT roll or may only declare Nothing.
II: On failure the enemy also Walks toward this model at full SPD.
- Chain Attack I
- Once per Activation Sequence, if an ally Hits an enemy in this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy.
Spellcrafts
Necromancy V (Necromancy)
| Spell | Lvl | Element | Type | PW | RCH | STK | Effect | Notes |
|---|---|---|---|---|---|---|---|---|
| Command the Undead | I | Profane | Spell, Sorcery, Ranged | — | Casting Aura | X | Continuous. This Spell cannot be negated by Elemental Essence and does not cause Confrontation. To take control of a Tier I Undead, perform an INT roll. To take control of a Tier II Undead, spe... | Mage: spend 1 AP to reroll any dice · Sorcerer: reroll up to 1 failed roll · Affinity (Profane): required to cast this element |
| Curse of Decay | I | Profane | Spell, Enchantment, Ranged | — | 16 | 1 | Continuous. The target becomes Poisoned. If the Poisoned is removed, they become Poisoned again at the start of any Tactical Phase. | Mage: spend 1 AP to reroll any dice · Affinity (Profane): required to cast this element |
| Spectral Sight | I | Profane | Spell, Enchantment, Ranged/Melee | — | 16 | 1 | The enchanted model gains Advantage (Undead). | Mage: spend 1 AP to reroll any dice · Affinity (Profane): required to cast this element |
| Necrotic Wound | II | Profane | Spell, Enchantment, Ranged | ✯ | 16 | 1 | Target gains Cleave and Poison II. | Mage: spend 1 AP to reroll any dice · Affinity (Profane): required to cast this element |
| Soul Leech | II | Profane | Spell, Enchantment, Ranged/Melee | ✯ | 10 | 1 | The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound. | Mage: spend 1 AP to reroll any dice · Affinity (Profane): required to cast this element |
| A Second Chance | III | Profane | Spell, Healing, Ranged | — | 16 | 2 | The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP. | Mage: spend 1 AP to reroll any dice · Affinity (Profane): required to cast this element |
| Life Leech (Necromancy) | III | Profane | Spell, Enchantment, Ranged/Melee | ✯ | 10 | 1 | The enchanted model gains 1 HP for each Wound dealt to an enemy model without the Undead or Construct Trait (up to double its default HP). | Mage: spend 1 AP to reroll any dice · Affinity (Profane): required to cast this element |
| Corroding Embrace (Necromancy) | IV | Profane | Spell, Sorcery, Ranged/Melee | 14 | 3 | 1 | Armor-Piercing, Poison II, Sweep II. | Mage: spend 1 AP to reroll any dice · Sorcerer: reroll up to 1 failed roll · Affinity (Profane): required to cast this element |
| Leeching Bolt | IV | Profane | Spell, Sorcery, Ranged | INT | 16 | 1 | The caster regains 1 HP for each Wound dealt to an enemy model without the Undead or Construct Trait. | Mage: spend 1 AP to reroll any dice · Sorcerer: reroll up to 1 failed roll · Affinity (Profane): required to cast this element |
| Raise the Undead | V | Profane | Spell, Conjuration, Ranged | — | Casting Aura | — | [[[Mana Cost (X)|Mana Cost: 2]]] Select a Dead model within Awareness. Summon up to 2 Tier I Undead or 1 Tier II Undead in Base Contact with the Dead model, then remove the Dead model. | Mage: spend 1 AP to reroll any dice · Affinity (Profane): required to cast this element |
| Reanimation | V | Profane | Spell, Healing, Ranged | — | Casting Aura | 1 | [[[Mana Cost (X)|Mana Cost: 1]]] Each Undead model within RCH regains full HP and may cancel Dead State. | Mage: spend 1 AP to reroll any dice · Affinity (Profane): required to cast this element |
Glossary of Terms Used in Spellcrafts
| Term | Description |
|---|---|
| Armor-Piercing | When making a DMG roll for a Hit with this Trait, add only half the target's ARM value. |
| Cleave | If a model suffers at least one Wound with this Trait, it suffers an additional Wound. |
| Continuous | The effect remains in play until the end of the quest or until it is removed by a specific other effect, regardless of other durations. |
| Dead | The model is removed from play. Its Hitbox is reduced to its base size. |
| Incapacitated | The model's HP is 0. It enters the Crouched State. Skills and Classes do not function. It may be finished off with a Death Blow. |
| Mana Cost: 1 | To cast this Spell, the caster must spend 1 Mana Counter from their personal pool. |
| Mana Cost: 2 | To cast this Spell, the caster must spend 2 Mana Counters from their personal pool. |
| Poison II | If a model suffers a Wound with this Trait, it becomes Weakened and Poisoned. |
| Poisoned | During each Strategic Phase, the model must perform a T roll with a −6 modifier, or suffer a Wound. |
| Sweep | On a successful Attack roll, all models within this model's LoS and Melee RCH suffer a Hit (Melee effect). |
| Sweep II | On a successful Attack roll, this model's Front arc becomes 360°. All models within Melee RCH and LoS suffer a Hit. |
Combat Arts
—
Stratagems
Eternal Vigil, Final Gambit, Profane Mend, Soul Harvest
Inventory
Deathweaving Fan (Accessory)
Special
Can recruit Undead. After deploy, place Dead token 14"+ away.
Source: Eldfall Chronicles unit roster (Guildhall).
Answers from Discord
Q: Does Chiyohime's Profane Mend stratagem revive a Dead model?
A (meksmaks, May 17, 2026): Yes — this case slipped through the rules. The FAQ will clarify that Profane Mend also cancels the Dead state when it grants 1 HP.