Night-Temple Priestess: Difference between revisions

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Revision as of 12:00, 25 June 2026

Night-Temple Priestess is a unit of the Coalition of Thenion faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Large Mage / Enchanter 22 1 2 5 13 8 8 14 14 12 2 1 8

Classes

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. In the Active Role, a Mage may convert any number of their Activation Points into Mana Counters (1:1) and place them in their personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.

Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.


Traits

Demon
When this model deals a Wound, the target must perform an M roll.
Inspiring I
Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
Affinity (Fire, Profane)
This model can cast Fire and Profane Spells.

Skills

Charm II
I: An enemy declaring Reaction must first pass an INT roll or may only declare Nothing.

II: On failure the enemy also Walks toward this model at full SPD.

Foresight I
If targeted in the Reactive Role without having declared a Reaction, may declare one during the Action Step instead.
Flight I
May enter or cancel the Flying State during its Movement Step.
Leap I
Performs Jump as Normal Movement.

Spellcrafts

Succubi Magic I (Succubi Magic)

Spell Lvl Element Type PW RCH STK Effect Notes
Agony I Profane Spell, Enchantment, Ranged Casting Aura 1 The enchanted model must perform an Intellect roll at the beginning of each Activation or Reaction. On a failed roll, it loses 1 HP and its Activation or Reaction ends. If a friendly model comes in... Mage: spend 1 AP to reroll any dice · Enchanter: no roll required when targeting allies · Affinity (Profane): required to cast this element
Draining Impulse I Profane Spell, Enchantment, Ranged 10 1 [[[Mana Cost (X)|Mana Cost: 2]]] The enchanted model receives additional 2 AP in the Active and Reactive Role. After this Enchantment is removed, the model becomes Fatigued (State). Mage: spend 1 AP to reroll any dice · Enchanter: no roll required when targeting allies · Affinity (Profane): required to cast this element
Fiery Fervor I Fire Spell, Enchantment, Ranged 16 1 Remove Weakened, Bleeding, Poisoned, Confused, Crippled, Blinded, Immobilized, Panicked, Petrified, Fatigued (States) from the enchanted model. The model gains +2 OFF, DEF. Mage: spend 1 AP to reroll any dice · Enchanter: no roll required when targeting allies · Affinity (Fire): required to cast this element
Unrelenting Zeal I Fire Spell, Enchantment, Ranged 16 2 When the enchanted model would suffer a Wound, it may perform a M roll. If successful, that Wound is negated and this Spell ends. Mage: spend 1 AP to reroll any dice · Enchanter: no roll required when targeting allies · Affinity (Fire): required to cast this element

Glossary of Terms Used in Spellcrafts

Term Description
Bleeding At the start of its Activation, the model suffers 1 Hit (no roll). Removed by Regeneration or healing.
Blinded The model has no LoS (except to itself) and may only declare Assist, Dodge, or Nothing.
Confused The model's controller is changed — the opponent controls it when it declares Actions.
Immobilized The model cannot perform Movement, Special Movement, or Special Actions.
Mana Cost: 2 To cast this Spell, the caster must spend 2 Mana Counters from their personal pool.
Panicked At the start of each Activation or Reaction, the model must perform an M roll. On failure, it must move toward the nearest table edge.
Poisoned During each Strategic Phase, the model must perform a T roll with a −6 modifier, or suffer a Wound.
Weakened The model's T value is halved and it loses 1 Stamina. Removed by healing or specific abilities.


Combat Arts

Stratagems

Inventory

Spear (Melee, Throwing) ● Succumbing Embrace (Melee, Natural, Spellbound)

Special


Source: Eldfall Chronicles unit roster (Guildhall).