Climb: Difference between revisions

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Reevol>Import
Update 2026-06-11: refreshed content, Discord answers, Action insets
Reevol>WikiImport
Combined EN import (rules + Northern Wind spellbook)
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<div style="text-align:right;font-size:90%;border-bottom:1px solid #ccc;margin:0 0 .6em;">'''Язык / Language:''' [[Climb|English]] · [[Climb/ru|Русский]]</div>


When a model declares Climb, its Speed becomes halved (rounded up). Climb allows a model to move over an obstacle — a vertical surface, or scenery — that is higher than its Hitbox. A model cannot perform any other Action while on a vertical surface; if a model would perform any Action other than Nothing while on the vertical surface, the model falls and has to apply any possible Fall Damage (see page 29). A model may end its movement on a vertical surface.
When a model declares Climb, its Speed becomes halved (rounded up). Climb allows a model to move over an obstacle — a vertical surface, or scenery — that is higher than its Hitbox. A model cannot perform any other Action while on a vertical surface; if a model would perform any Action other than Nothing while on the vertical surface, the model falls and has to apply any possible Fall Damage (see page 29). A model may end its movement on a vertical surface.

Revision as of 16:00, 12 June 2026


When a model declares Climb, its Speed becomes halved (rounded up). Climb allows a model to move over an obstacle — a vertical surface, or scenery — that is higher than its Hitbox. A model cannot perform any other Action while on a vertical surface; if a model would perform any Action other than Nothing while on the vertical surface, the model falls and has to apply any possible Fall Damage (see page 29). A model may end its movement on a vertical surface.


Source: Eldfall Chronicles Rulebook v1.6, p. 51.