Musha Bowmaster: Difference between revisions

From Eldfall Chronicles
Jump to navigationJump to search
Synced from local Guildhall data editor
Synced from local Guildhall data editor
 
Line 1: Line 1:
'''Musha Bowmaster''' is a unit of the [[:Category:Empire of Soga|Empire of Soga]] faction in ''Eldfall Chronicles''.
'''Musha Bowmaster''' is a unit of the [[:Category:Empire of Soga|Empire of Soga]] faction in ''Eldfall Chronicles''.
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
| [[File:Musha_Bowmaster_portrait.jpg|200px|Musha Bowmaster]]
|-
| [[:File:Musha_Bowmaster.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Musha_Bowmaster_A5.pdf|A5 booklet]]</small>
|}


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"

Latest revision as of 15:14, 22 July 2026

Musha Bowmaster is a unit of the Empire of Soga faction in Eldfall Chronicles.

Musha Bowmaster
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Warrior / Marksman 19 2 2 5 12 12 14 10 11 13 2 2 17

Classes

[edit | edit source]

During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.

If a Marksman declares Idle during their Movement step, it gains +4 ACC until the end of the Activation Sequence.

Traits

[edit | edit source]
Duelist
The target of this model's Attack Action cannot use its Combat Arts of level III or less.
Resourceful
A model with this Trait may receive 1 additional Upgrade.

Combat Arts

[edit | edit source]

Fencing (Level I)

[edit | edit source]
Lvl Effect
I ← this model Masterful Parry: Target's Melee Attack suffers -3 Modifier.

Archery (Level III)

[edit | edit source]
Lvl Effect
I Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches.
II Impeding Momentum: If hit, the target becomes Slowed (State) until the end of the turn.
III ← this model Staggering Precision: User's Ranged Attack gains Stagger.

Inventory

[edit | edit source]

Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Bow 1 Weapon T+3 0-24: 0

25-48: -6 || STA-1 || 2 || Two-Handed

Sword 1 Weapon T 1 STA 1
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Glossary

[edit | edit source]
Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Slowed
A model in this state has halved SPD.
Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.