Citadel Guard: Difference between revisions

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'''Citadel Guard''' is a unit of the [[:Category:Helian League|Helian League]] faction in ''Eldfall Chronicles''.
'''Citadel Guard''' is a '''Medium'''-sized unit of the [[:Category:Helian League|Helian League]] faction in ''Eldfall Chronicles''. Classes: [[Sentinel]] / [[Soldier]].


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 4 || 12 || 16 || 8 || 12 || 10 || 12 || 6 || 2 || 14
| Medium || [[Sentinel]] / [[Soldier]] || 18 || 2 || 2 || 4 || 12 || 16 || 8 || 12 || 10 || 12 || 6 || 2 || 14
|}
|}


== Classes ==
==Classes==
; [[Sentinel]] : In its Reactive role, a Sentinel may gain +1 STK when performing an Attack.
===[[Sentinel]]===
; [[Soldier]] : Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.
In their Reactive role, Sentinels may gain +1 STK when performing an Attack.


== Traits ==
===[[Soldier]]===
; [[Vigilance|Vigilance]] : This model is immune to the [[Surprise Attack]] Trait, has a 360° Front arc, and no Back arc.
Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.
; [[Resistance I/II (X)|Resistance (Sorcery, Enchantment) II]] : '''I:''' The PW of a Hit with (X) Type or Trait against this model is halved.


'''II:''' Hits and Effects from an [[Attack]] with (X) Type or Trait are negated.
==Traits==
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
; [[Resistance (X)|Resistance (Sorcery, Enchantment) II]] : Hits and related Effects dealt to this model by an Attack with the (Sorcery, Enchantment) Type or Trait are negated.


== Skills ==
==Skills==
; [[Protector|Protector I]] : When an ally within 1/2 SPD is targeted by an [[Attack]] during this model’s Reactive Role, this model may spend 1 AP to move into Base Contact with the the ally and become the new target of the Attack.
; [[Protector|Protector]] : This skill may only be used in the Reactive Role. When an allied model within 1/2 SPD distance is targeted in an Attack in this model's Reactive Role, this model can spend an Activation Point to move into Base Contact with the ally. (While moving, it cannot pass through objects taller than its Hitbox.) By doing this, the model becomes the new target of the Attack Action.
; [[Follow Up|Follow Up]] : If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.


== Spellcrafts ==
==Combat Arts==
===Fencing (Level I)===
{| class="wikitable"
! Lvl !! Effect
|- style="font-weight:bold;"
| I ← this model || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|}


== Combat Arts ==
==Inventory==
; [[Fencing|Fencing I]] :
'''Inventory space:''' 7


== Inventory ==
{| class="wikitable"
{| class="wikitable"
! Item !! PW !! RCH !! STK !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Small Bludgeon || T+3 || 0 || STA-1 || Armor-Piercing, Stun. (Melee)
| [[Small Bludgeon]] || 1 || Weapon || T+3 || 0 || STA-1 || 2 || [[Armor-Piercing]], [[Stun]].
|-
|-
| Short Sword || T || 0 || STA || — (Melee)
| [[Short Sword]] || 1 || Weapon || T || 0 || STA || 1 || —
|-
|-
| Shield || T || 0 || 1 || -3 to incoming Melee Attacks to the Front, +3 ARM against Ranged Attacks to the Front.
| [[Shield]] || 1 || Shield || T || 0 || 1 || 2 || -3 to incoming Melee Attacks to the Front, +3 ARM against Ranged Attacks to the Front.
|}
|}


== Glossary ==
==Glossary==
; [[Armor-Piercing]] : Trait. Only half of the target's ARM value is counted for the DMG roll.
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; [[Stun]] : Trait. A model that suffers at least one Wound with this Trait must perform a T roll; on a failure it loses all its AP.
; Stun : A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]

Revision as of 14:51, 22 July 2026

Citadel Guard is a unit of the Helian League faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Sentinel / Soldier 18 2 2 4 12 16 8 12 10 12 6 2 14

Classes

In their Reactive role, Sentinels may gain +1 STK when performing an Attack.

Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.

Traits

Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
Resistance (Sorcery, Enchantment) II
Hits and related Effects dealt to this model by an Attack with the (Sorcery, Enchantment) Type or Trait are negated.

Skills

Protector
This skill may only be used in the Reactive Role. When an allied model within 1/2 SPD distance is targeted in an Attack in this model's Reactive Role, this model can spend an Activation Point to move into Base Contact with the ally. (While moving, it cannot pass through objects taller than its Hitbox.) By doing this, the model becomes the new target of the Attack Action.
Follow Up
If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.

Combat Arts

Fencing (Level I)

Lvl Effect
I ← this model Masterful Parry: Target's Melee Attack suffers -3 Modifier.

Inventory

Inventory space: 7

Item Qty Category PW RCH STK WGT Effect
Small Bludgeon 1 Weapon T+3 0 STA-1 2 Armor-Piercing, Stun.
Short Sword 1 Weapon T 0 STA 1
Shield 1 Shield T 0 1 2 -3 to incoming Melee Attacks to the Front, +3 ARM against Ranged Attacks to the Front.

Glossary

Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
Stun
A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).