Blue Rasetsu: Difference between revisions

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'''Blue Rasetsu''' is a unit of the [[:Category:Oni Clans|Oni Clans]] faction in ''Eldfall Chronicles''.
'''Blue Rasetsu''' is a unit of the [[:Category:Oni Clans|Oni Clans]] faction in ''Eldfall Chronicles''.
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
| [[File:Blue_Rasetsu_portrait.jpg|200px|Blue Rasetsu]]
|-
| [[:File:Blue_Rasetsu.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Blue_Rasetsu_A5.pdf|A5 booklet]]</small>
|}


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{| class="wikitable" style="text-align:center;"
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! Lvl !! Effect
! Lvl !! Effect
|-
|-
| I || Grapple & Thrash — This model's Melee Attack gains Knockdown.
| I || Grapple & Thrash: User's Melee Attack gains [[Knockdown]].
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| II ← this model || Onslaught: User's Melee Attack gains [[Sweep|Sweep I]].
| II ← this model || Onslaught: User's Melee Attack gains [[Sweep|Sweep I]].
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! Name !! Type !! Effect
! Name !! Type !! Effect
|-
|-
| '''[[Mind Invasion]]''' || Subterfuge || One enemy model within Awareness must perform an INT-3 roll. On a failure, it gains the [[Confused]] State until your next Strategic Phase.
| '''Mind Invasion''' || Subterfuge || One enemy model within Awareness must perform an INT-3 roll. On a failure, it gains the [[Confused]] State until your next Strategic Phase.
|-
|-
| '''[[Coordinated Assault]]''' || Authority || Target ally gains [[Chain Attack]].
| '''Coordinated Assault''' || Authority || Target ally gains [[Chain Attack]].
|-
|-
| '''[[Recall the Souls]]''' || Authority || Select up to 2 Dead models. Each regains 1 HP and cancles [[Dead]] State. Models without the Undead trait require the caster to succeed on an INT roll first.
| '''Recall the Souls''' || Authority || Select up to 2 Dead models. Each regains 1 HP and cancles [[Dead]] State. Models without the Undead trait require the caster to succeed on an INT roll first.
|-
|-
| '''[[Painless Death]]''' || Authority || All Undead gain [[Berserker]] class.
| '''Painless Death''' || Authority || All Undead gain [[Berserker]] class.
|}
|}


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==Glossary==
==Glossary==
; Advantage Medium :
; Advantage (X) : Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (X) characteristic (Size, Class, Trait, etc.).
; Armor-Piercing : Attacks with this trait ignore the target's ARM value.
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; Burn 3 : State. At the start of this model's activation, it loses 3 HP. Removed if the model is hit by a Water Spell.
; Burn (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
; Crippling : On hit, the target gains the Crippled State (SPD halved until it regains HP).
; Chain Attack : Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores "(Ranged) Friendly Fire". Hits generated from Chain Attack cannot generate further Chain Attacks.
; Stagger : On hit, the target loses 1 Activation Point (min 0).
; Confused : A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.
; Sweep I : The attack hits all models within reach in a 180° arc (Level I).
; Dead : A Dead model's Hitbox becomes the
size and volume of its base.
A Dead model cannot receive
Activation Points and cannot
perform Activations nor Reactions.
Unless Stated otherwise, it cannot
use or benefit from any Skills, Traits,
Upgrades, Items etc.
Unless stated otherwise it is ignored
for all impacts like scoring in Quests,
(Ranged) Friendly Fire, etc. and does
not obstruct Movement, but a model
may not end their Movement on top
of a Dead model.
When a model enters Dead State,
it retains its other States. Unless
specified otherwise, a Dead model
cannot regain HP.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
value (if able) at the end of the Activation Sequence.
 
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.
 
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.


[[Category:Units]]
[[Category:Units]]
[[Category:Oni Clans]]
[[Category:Oni Clans]]

Revision as of 14:50, 22 July 2026

Blue Rasetsu is a unit of the Oni Clans faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Sentinel 37 1 3 6 13 16 13 15 13 15 3 4 16

Classes

In their Reactive role, Sentinels may gain +1 STK when performing an Attack.

Traits

Affinity (Profane)
A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)
Demon
When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomesPanicked (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes Panicked (State) until the end of the turn. This model's Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.
Survival (Difficult Environment)
This model is not affected by the Difficult Environment.
Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
Menacing
Models with LoS to this model suffer a -2 M modifier for every level of this ability.

Skills

Charm II
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

Combat Arts

Berserk (Level II)

Lvl Effect
I Grapple & Thrash: User's Melee Attack gains Knockdown.
II ← this model Onslaught: User's Melee Attack gains Sweep I.

Inventory

Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
War Club 1 Weapon T+4 2 2 3 Armor-Piercing, Stagger
Cursed Grab 1 Weapon T 0 1 0 Advantage Medium, Armor-Piercing,

Burn 3

Stratagems

Name Type Effect
Mind Invasion Subterfuge One enemy model within Awareness must perform an INT-3 roll. On a failure, it gains the Confused State until your next Strategic Phase.
Coordinated Assault Authority Target ally gains Chain Attack.
Recall the Souls Authority Select up to 2 Dead models. Each regains 1 HP and cancles Dead State. Models without the Undead trait require the caster to succeed on an INT roll first.
Painless Death Authority All Undead gain Berserker class.

Special

Can recruit models with Undead Trait.

Glossary

Advantage (X)
Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (X) characteristic (Size, Class, Trait, etc.).
Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
Burn (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Chain Attack
Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores "(Ranged) Friendly Fire". Hits generated from Chain Attack cannot generate further Chain Attacks.
Confused
A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.
Dead
A Dead model's Hitbox becomes the

size and volume of its base. A Dead model cannot receive Activation Points and cannot perform Activations nor Reactions. Unless Stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items etc. Unless stated otherwise it is ignored for all impacts like scoring in Quests, (Ranged) Friendly Fire, etc. and does not obstruct Movement, but a model may not end their Movement on top of a Dead model. When a model enters Dead State, it retains its other States. Unless specified otherwise, a Dead model cannot regain HP.

Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.