Water Elemental, Tier III: Difference between revisions

From Eldfall Chronicles
Jump to navigationJump to search
m 1 revision imported
Synced from local Guildhall data editor
Line 1: Line 1:
<!-- PAGE: Water Elemental, Tier III -->
'''Water Elemental, Tier III''' is a unit of the [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''.
'''Water Elemental, Tier III''' is a '''Gigantic'''-sized unit of the [[:Category:Creatures|Creatures]] faction in ''Eldfall Chronicles''. Classes: [[Creature]].


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 4 || 14 || 14 || 14 || 8 || 8 || 14 || 2 || 5 || 20
| Gigantic || [[Creature]] || 0 || 0 || 2 || 4 || 14 || 14 || 14 || 8 || 8 || 14 || 2 || 5 || 20
|}
|}


== Classes ==
==Classes==
; [[Creature]] : Creatures have no particular abilities connected to their Class. Some Quests may add a specific effect to the Creature Class.
===[[Creature]]===
Creatures have no particular abilities connected to their Class. However, some Quests may have rules
that add a specific Effect to the Creature Class.


== Traits ==
==Traits==
; [[Elemental|Elemental]] : This model is unaffected by the [[Stagger]], Vampirism, and [[Mindgame]] Traits, the [[Charm I/II|Charm]] Skill, and Toxic Environment. It cannot enter [[Bleeding]], [[Poisoned]], or [[Weakened]] (States). If its HP reaches 0, it is removed from the field.
; [[Elemental|Elemental]] : This model cannot be affected by the following Traits: [[Stagger]], Vampirism, [[Mindgame]]. It cannot be affected by the [[Charm]] or Toxic Environment. It cannot enter [[Bleeding]], [[Poisoned]], and [[Weakened]]. If the model's HP reaches 0, it is removed from the field.
; [[Affinity (Element)|Affinity (Water)]] : This model can cast (Element) [[Spells]]. (For example: Element = Fire, Water, Profane, etc.)
; [[Affinity (Element)|Affinity (Water)]] : A model with this Trait can cast (Water) Spells. (For example: Water = fire, water, profane, etc.)
; [[Survival (X Environment)|Survival (Aquatic)]] : This model is unaffected by the X Environment.
; [[Survival (X Environment)|Survival (Aquatic Environment)]] : This model is not affected by the Aquatic Environment.
; [[Elemental Essence (Element)|Elemental Essence (Water)]] : This model is unaffected by Effects from (Element) Attacks (it still suffers damage as normal). It deals (Element) Spell damage with Melee Attacks using Natural Weapons.
; [[Elemental Essence (Element)|Elemental Essence (Element)]] : This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Element) Spell Damage.
; [[Vigilance|Vigilance I]] : This model is immune to the [[Surprise Attack]] Trait, has a 360° Front arc, and no Back arc.
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
; [[Resistance I/II (X)|Resistance (non-spell) I]] : '''I:''' The PW of a Hit with (X) Type or Trait against this model is halved.
; [[Resistance (X)|Resistance (non-spell)]] : Power of a Hit dealt to this model by an Attack with the (non-spell) Type or Trait is halved.
; [[Resistance (X)|Resistance (Burn) II]] : Hits and related Effects dealt to this model by an Attack with the (Burn) Type or Trait are negated.


'''II:''' Hits and Effects from an [[Attack]] with (X) Type or Trait are negated.
==Skills==
; [[Resistance I/II (X)|Resistance (Burn) II]] : '''I:''' The PW of a Hit with (X) Type or Trait against this model is halved.
; [[Regeneration|Regeneration]] : During its Strategic phase, this model may regain 1 HP and cancel the Bleeding, Weakened and Crippled States.


'''II:''' Hits and Effects from an [[Attack]] with (X) Type or Trait are negated.
==Spellcrafts==
 
===Wellspring (Level I)===
== Skills ==
; [[Regeneration|Regeneration I]] : During its Strategic Phase, this model may regain 1 HP per Skill level and can cancel [[Bleeding]], [[Weakened]], and [[Crippled]] (States).
 
== Spellcrafts ==
=== Wellspring (Level I) ===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Wellspring]] || || Water || Spell, Ranged, Transmutation || — || 16 || 1 || Targetless. The casting can automatically succeed if the caster voluntarily suffers 1 Wound. The AoE area becomes a Shallow Aquatic Environment. When casting a Water Conjuration Spell, a creature can be summoned in this area.
| '''Wellspring''' || I || Water || Spell, Wellspring, Ranged || — || 16, AOE: Circular S || 1 || [[Targetless]]. The casting can automatically succeed if the caster voluntarily suffers 1 Wound. The AoE area becomes a Shallow Aquatic environment. When casting a Water Conjuration Spell, a creature can be summoned in this area.
|}
|}


== Inventory ==
==Inventory==
'''Inventory space:''' 2
 
{| class="wikitable"
{| class="wikitable"
! Item !! PW !! RCH !! STK !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Water Tentacle || 10 || AoE: Spray S || 2 || On hit, pull the enemy 3” closer. (Natural & Ranged)
| [[Water Tentacle]] || 1 || Weapon || 10 || AoE: Spray S || 2 || — || On hit, pull enemy 3" closer.
|-
|-
| Ice Pick || 18 || 1 || 1 || User gains +3 OFF, Stagger. Once per Attack, the user may reroll the Attack roll. (Natural & Melee)
| [[Ice Pick ]] || 1 || Weapon || 18 || 1 || 1 || — || User gains +3 OFF, [[Stagger]]. Once per Attack, the user may re-roll the Attack roll.
|-
|-
| Tidal Wave || 10 || AoE: Spray L || 1 || Knockdown. (Natural & Ranged)
| [[Tidal Wave]] || 1 || Weapon || 10 || AoE: Spray L || 1 || — || [[Knockdown]].
|}
|}


== Special ==
==Special==
Everflowing: this model cannot become Engaged. When attacked, it may move 2" in any direction at the end of the Resolution Step. 4" around this model is a Shallow Aquatic Environment.
Everflowing: This model cannot become Engaged. When attacked, it may move for 2" in any direction at the end of Resolution Step. 4" around this model is Shallow Aquatic Environment.


== Glossary ==
==Glossary==
; [[Burn (X)]] : Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
; [[Knockdown]] : Trait. A model Hit by this Trait becomes Crouched. It does not affect models two or more sizes larger than the attacker.
A failed roll causes the model to suffer a Wound.
; [[Regeneration]] : Skill. During its Strategic phase the model may regain 1 HP per level and cancel the Bleeding, Weakened and Crippled States.
; Charm : When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence.
; [[Stagger]] : Trait. A model Hit by this Trait loses 1 Activation Point (until the end of the turn).
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; [[Targetless]] : Trait. In the Active role, an Attack with this Trait does not require a model as a target any surface of the field can be targeted.
; Mindgame : A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
Strategic phase. A failed roll causes the model to suffer a Wound.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Targetless : When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Creatures]]
[[Category:Neutral]]
 

Revision as of 14:49, 22 July 2026

Water Elemental, Tier III is a unit of the Neutral faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Gigantic Creature 0 0 2 4 14 14 14 8 8 14 2 5 20

Classes

Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class.

Traits

Elemental
This model cannot be affected by the following Traits: Stagger, Vampirism, Mindgame. It cannot be affected by the Charm or Toxic Environment. It cannot enter Bleeding, Poisoned, and Weakened. If the model's HP reaches 0, it is removed from the field.
Affinity (Water)
A model with this Trait can cast (Water) Spells. (For example: Water = fire, water, profane, etc.)
Survival (Aquatic Environment)
This model is not affected by the Aquatic Environment.
Elemental Essence (Element)
This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Element) Spell Damage.
Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
Resistance (non-spell)
Power of a Hit dealt to this model by an Attack with the (non-spell) Type or Trait is halved.
Resistance (Burn) II
Hits and related Effects dealt to this model by an Attack with the (Burn) Type or Trait are negated.

Skills

Regeneration
During its Strategic phase, this model may regain 1 HP and cancel the Bleeding, Weakened and Crippled States.

Spellcrafts

Wellspring (Level I)

Spell Lvl Element Type PW RCH STK Effect
Wellspring I Water Spell, Wellspring, Ranged 16, AOE: Circular S 1 Targetless. The casting can automatically succeed if the caster voluntarily suffers 1 Wound. The AoE area becomes a Shallow Aquatic environment. When casting a Water Conjuration Spell, a creature can be summoned in this area.

Inventory

Inventory space: 2

Item Qty Category PW RCH STK WGT Effect
Water Tentacle 1 Weapon 10 AoE: Spray S 2 On hit, pull enemy 3" closer.
Ice Pick 1 Weapon 18 1 1 User gains +3 OFF, Stagger. Once per Attack, the user may re-roll the Attack roll.
Tidal Wave 1 Weapon 10 AoE: Spray L 1 Knockdown.

Special

Everflowing: This model cannot become Engaged. When attacked, it may move for 2" in any direction at the end of Resolution Step. 4" around this model is Shallow Aquatic Environment.

Glossary

Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Charm
When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence.
Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Mindgame
A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Targetless
When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
Weakened
A model in this state has halved Toughness, and -1 Stamina.