Gargoyle, Tier I: Difference between revisions

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'''Gargoyle, Tier I''' is a unit of the [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''.
'''Gargoyle, Tier I''' is a '''Small'''-sized unit of the [[:Category:Creatures|Creatures]] faction in ''Eldfall Chronicles''. Classes: [[Creature]].


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 5 || 12 || 8 || 8 || 8 || 8 || 12 || 5 || 1 || 20
| Small || [[Creature]] || 0 || 0 || 2 || 5 || 12 || 8 || 8 || 8 || 8 || 12 || 5 || 1 || 20
|}
|}


== Classes ==
==Classes==
; [[Creature]] : Creatures have no particular abilities connected to their Class. Some Quests may add a specific effect to the Creature Class.
===[[Creature]]===
Creatures have no particular abilities connected to their Class. However, some Quests may have rules
that add a specific Effect to the Creature Class.


== Traits ==
==Traits==
; [[Construct|Construct]] : This model is unaffected by [[Surprise Attack]], [[Stagger]], Vampirism, [[Mindgame]], and [[Burn (X)|Burn]]. It is immune to [[Charm I/II|Charm]] and Toxic Environment. It cannot become [[Panicked]], [[Bleeding]], [[Poisoned]], [[Weakened]], or [[Confused]]. Abilities allowing attackers to regain HP after dealing a Wound do not affect it. It cannot regain HP from [[Spells]] or Skills without the Earth Element. If its HP reaches 0, it is removed from the field.
; [[Construct|Construct]] : This model cannot be affected by the following Traits: Surprise Attack, Stagger, Vampirism, Mindgame and Burn. It cannot be affected by the Charm Skill or Toxic Environment. It cannot enter [[Panicked]], [[Bleeding]], [[Poisoned]], [[Weakened]] and [[Confused]] States. Spells or Abilities that allow the attacker to regain HP when it deals a Wound to a model cannot affect this model. It cannot regain HP from Spells or Skills without the Earth Element. If the model's HP reaches 0, it is removed from the field.
; [[Survival (X Environment)|Survival (Scorching)]] : This model is unaffected by the X Environment.
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.


== Skills ==
==Skills==
; [[Leap|Leap I]] : This model may perform the [[Jump]] [[Special Movement]] as [[Normal Movement]]. While Jumping, its SPD is not halved.
; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
; [[Climbing|Climbing I]] : This model may perform the [[Climb]] [[Special Movement]] as [[Normal Movement]], ignoring related [[Movement]] penalties. While Climbing, its SPD is not halved.
; [[Climbing|Climbing]] : This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring "A model cannot perform any other Action while on a vertical surface". While performing Climb, its SPD is not halved.


== Spellcrafts ==
==Inventory==
'''Inventory space:''' 2


== Inventory ==
{| class="wikitable"
{| class="wikitable"
! Item !! PW !! RCH !! STK !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Gargoyle’s Claws || T || 0 || STA || The first time each turn this model deals a Wound, it gains an Activation Point and the wounded model loses one, if it has any. (Natural & Melee)
| [[Gargoyle’s Claws]] || 1 || Weapon || T || 0 || STA || — || The first time each turn this model deals a Wound, this model gains an Activation Point and the wounded model loses an Activation Point, if it has any.
|}
|}


== Glossary ==
==Glossary==
; [[Construct]] : Trait. The model is unaffected by Surprise Attack, Stagger, Vampirism, Mindgame and Burn; immune to Charm and Toxic Environment; cannot become Panicked, Bleeding, Poisoned, Weakened or Confused.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
A failed roll causes the model to suffer a Wound.
; Confused : A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
value (if able) at the end of the Activation Sequence.
 
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.
 
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
Strategic phase. A failed roll causes the model to suffer a Wound.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Creatures]]
[[Category:Neutral]]
 

Revision as of 14:48, 22 July 2026

Gargoyle, Tier I is a unit of the Neutral faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Small Creature 0 0 2 5 12 8 8 8 8 12 5 1 20

Classes

Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class.

Traits

Construct
This model cannot be affected by the following Traits: Surprise Attack, Stagger, Vampirism, Mindgame and Burn. It cannot be affected by the Charm Skill or Toxic Environment. It cannot enter Panicked, Bleeding, Poisoned, Weakened and Confused States. Spells or Abilities that allow the attacker to regain HP when it deals a Wound to a model cannot affect this model. It cannot regain HP from Spells or Skills without the Earth Element. If the model's HP reaches 0, it is removed from the field.
Survival (Scorching Environment)
This model is not affected by the Scorching Environment.

Skills

Leap
This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
Climbing
This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring "A model cannot perform any other Action while on a vertical surface". While performing Climb, its SPD is not halved.

Inventory

Inventory space: 2

Item Qty Category PW RCH STK WGT Effect
Gargoyle’s Claws 1 Weapon T 0 STA The first time each turn this model deals a Wound, this model gains an Activation Point and the wounded model loses an Activation Point, if it has any.

Glossary

Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Confused
A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.
Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Weakened
A model in this state has halved Toughness, and -1 Stamina.