Na'ra, Veil Watcher: Difference between revisions
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'''Na'ra, Veil Watcher''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''. | <!-- PAGE: Na'ra, Veil Watcher --> | ||
'''Na'ra, Veil Watcher''' is a '''Medium'''-sized unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''. Classes: [[Artificer]]. | |||
{| | {| class="wikitable" | ||
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M | |||
|- | |- | ||
| | | 2 || 7 || 15 || 12 || 8 || 13 || 13 || 12 || 0 || 2 || 14 | ||
|} | |} | ||
== Classes == | |||
; [[Artificer]] : During its Strategic phase, an Artificer may select an Enchantment Spell available to it and apply that Spell's effect to itself, without a roll, until its next Strategic phase. | |||
== | == Traits == | ||
; [[Acute Senses|Acute Senses I]] : This model may perform [[Perceive]] and [[Uncover]] [[Actions]] using AG instead of INT. Its Awareness increases by 3 inches. When Dodging without LoS, its AG is not halved. | |||
; [[Affinity (Element)|Affinity (Profane)]] : This model can cast (Element) [[Spells]]. (For example: Element = Fire, Water, Profane, etc.) | |||
; [[Survival (X Environment)|Survival (Scorching, Dark)]] : This model is unaffected by the X Environment. | |||
== | == Skills == | ||
; [[ | ; [[Stealth|Stealth I]] : '''I:''' If this model activates or enters an enemy’s Awareness, that enemy cannot declare a Reaction unless it has LoS to this model. | ||
'''II:''' Deploy this model in [[Shrouded]] (State). If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase. | |||
; [[Hit and Retreat|Hit and Retreat I]] : During its [[Movement]] Step, this model may cancel (remove) its [[Engaged]] (State). If it declares an [[Attack]] in its Activation, it may perform (an additional) [[Walk]] at the end of the Resolution Step. | |||
; [[Hit and Retreat|Hit and Retreat]] : During its Movement | ; [[Leap|Leap I]] : This model may perform the [[Jump]] [[Special Movement]] as [[Normal Movement]]. While Jumping, its SPD is not halved. | ||
If it declares an Attack in its Activation, it may perform Walk | ; [[Dash|Dash I]] : When performing a [[Run]] [[Special Movement]], this model may declare an unmodified STK 1 Melee [[Attack]] in its Action Step. | ||
; [[Leap|Leap]] : This model | ; [[Climbing|Climbing I]] : This model may perform the [[Climb]] [[Special Movement]] as [[Normal Movement]], ignoring related [[Movement]] penalties. While Climbing, its SPD is not halved. | ||
; [[Dash|Dash]] : When | |||
; [[Climbing|Climbing]] : This model | |||
==Spellcrafts== | == Spellcrafts == | ||
===Necromancy (Level III)=== | === Necromancy (Level III) === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect | ! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect | ||
|- | |- | ||
| [[Command the Undead]] || I || Profane || Spell, Sorcery | | [[Command the Undead]] || I || Profane || Spell, Sorcery, Ranged || — || Casting Aura || X || Continuous. This Spell cannot be negated by Elemental Essence and does not cause Confrontation. To take control of a Tier I Undead, perform an INT roll. To take control of a Tier II Undead, spend 1 Mana and perform an INT roll. The caster may spend 1 Mana before rolling to automatically succeed. Tier III or higher Undead cannot be controlled. On success, the target's Attack Rolls are negated, and a target with Undead I becomes allied to the caster, retaining its remaining AP. | ||
|- | |- | ||
| [[ | | [[Spectral Sight]] || I || Profane || Spell, Enchantment, Ranged/Melee || — || 16 || 1 || The enchanted model gains Advantage (Undead). | ||
|- | |- | ||
| [[ | | [[Curse of Decay]] || I || Profane || Spell, Enchantment, Ranged || — || 16 || 1 || Continuous. The target becomes Poisoned. If the Poisoned is removed, they become Poisoned again at the start of any Tactical Phase. | ||
|- | |- | ||
| [[Necrotic Wound]] || II || Profane || Spell, Enchantment | | [[Necrotic Wound]] || II || Profane || Spell, Enchantment, Ranged || ✯ || 16 || 1 || Target gains Cleave and Poison II. | ||
|- | |- | ||
| [[Soul Leech]] || II || Profane || Spell, Enchantment / Melee | | [[Soul Leech]] || II || Profane || Spell, Enchantment, Ranged/Melee || ✯ || 10 || 1 || The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound. | ||
|- | |- | ||
| [[A Second Chance]] || III || Profane || Spell, Healing | | [[A Second Chance]] || III || Profane || Spell, Healing, Ranged || — || 16 || 2 || The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP. | ||
|- | |- | ||
| [[Life Leech]] || III || Profane || Spell, Enchantment / Melee | | [[Life Leech (Necromancy)]] || III || Profane || Spell, Enchantment, Ranged/Melee || ✯ || 10 || 1 || The enchanted model gains 1 HP for each Wound dealt to an enemy model without the Undead or Construct Trait (up to double its default HP). | ||
|} | |} | ||
== Inventory == | |||
==Inventory== | |||
{| class="wikitable" | {| class="wikitable" | ||
! Item | ! Item !! PW !! RCH !! STK !! Effect | ||
|- | |- | ||
| | | Chimera Claws || T || 0 || STA || Gain +1 STK when attacking a target without AP. (Natural & Melee) | ||
|} | |} | ||
==Stratagems== | == Stratagems == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name | ! Name !! Effect | ||
|- | |- | ||
| ''' | | '''Adrenaline Rush''' || — | ||
|- | |- | ||
| ''' | | '''Ironhide''' || — | ||
|- | |- | ||
| ''' | | '''Reinforced Claws''' || — | ||
|} | |} | ||
==Glossary== | == Glossary == | ||
; Advantage | ; [[Advantage (X)]] : Trait. Once per Activation Sequence this model may reroll any number of dice during an Attack against a target with the (X) characteristic. | ||
; Cleave : | ; [[Cleave]] : Trait. If a model suffers at least one Wound with this Trait, it suffers an additional Wound. | ||
; Construct : | ; [[Construct]] : Trait. The model is unaffected by Surprise Attack, Stagger, Vampirism, Mindgame and Burn; immune to Charm and Toxic Environment; cannot become Panicked, Bleeding, Poisoned, Weakened or Confused. | ||
; | ; [[Continuous]] : Trait. The effect stays in play until the end of the quest or until removed by a specific effect, regardless of other durations. | ||
; | ; [[Incapacitated]] : State. When a model's HP reaches 0 it becomes Incapacitated and immediately enters the Crouched State. | ||
; Poisoned : State. | ; [[Poisoned]] : State. The model must perform a Toughness roll with a −6 modifier in each of its Strategic phases; a failed roll causes a Wound. | ||
; Undead : | ; [[Undead]] : Trait. The model cannot be affected by Poisoned, Weakened, Bleeding or Panicked. Mindgame Spells cannot target or affect it. Divine Healing-type Spells deal 15 PW damage instead of healing. If its HP reaches 0, it becomes Dead. | ||
---- | |||
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small> | |||
[[Category:Units]] | [[Category:Units]] | ||
[[Category:Sand Kingdoms]] | [[Category:Sand Kingdoms]] | ||
Revision as of 10:00, 15 July 2026
Na'ra, Veil Watcher is a Medium-sized unit of the Sand Kingdoms faction in Eldfall Chronicles. Classes: Artificer.
| STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 7 | 15 | 12 | 8 | 13 | 13 | 12 | 0 | 2 | 14 |
Classes
- Artificer
- During its Strategic phase, an Artificer may select an Enchantment Spell available to it and apply that Spell's effect to itself, without a roll, until its next Strategic phase.
Traits
- Acute Senses I
- This model may perform Perceive and Uncover Actions using AG instead of INT. Its Awareness increases by 3 inches. When Dodging without LoS, its AG is not halved.
- Affinity (Profane)
- This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.)
- Survival (Scorching, Dark)
- This model is unaffected by the X Environment.
Skills
- Stealth I
- I: If this model activates or enters an enemy’s Awareness, that enemy cannot declare a Reaction unless it has LoS to this model.
II: Deploy this model in Shrouded (State). If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase.
- Hit and Retreat I
- During its Movement Step, this model may cancel (remove) its Engaged (State). If it declares an Attack in its Activation, it may perform (an additional) Walk at the end of the Resolution Step.
- Leap I
- This model may perform the Jump Special Movement as Normal Movement. While Jumping, its SPD is not halved.
- Dash I
- When performing a Run Special Movement, this model may declare an unmodified STK 1 Melee Attack in its Action Step.
- Climbing I
- This model may perform the Climb Special Movement as Normal Movement, ignoring related Movement penalties. While Climbing, its SPD is not halved.
Spellcrafts
Necromancy (Level III)
| Spell | Lvl | Element | Type | PW | RCH | STK | Effect |
|---|---|---|---|---|---|---|---|
| Command the Undead | I | Profane | Spell, Sorcery, Ranged | — | Casting Aura | X | Continuous. This Spell cannot be negated by Elemental Essence and does not cause Confrontation. To take control of a Tier I Undead, perform an INT roll. To take control of a Tier II Undead, spend 1 Mana and perform an INT roll. The caster may spend 1 Mana before rolling to automatically succeed. Tier III or higher Undead cannot be controlled. On success, the target's Attack Rolls are negated, and a target with Undead I becomes allied to the caster, retaining its remaining AP. |
| Spectral Sight | I | Profane | Spell, Enchantment, Ranged/Melee | — | 16 | 1 | The enchanted model gains Advantage (Undead). |
| Curse of Decay | I | Profane | Spell, Enchantment, Ranged | — | 16 | 1 | Continuous. The target becomes Poisoned. If the Poisoned is removed, they become Poisoned again at the start of any Tactical Phase. |
| Necrotic Wound | II | Profane | Spell, Enchantment, Ranged | ✯ | 16 | 1 | Target gains Cleave and Poison II. |
| Soul Leech | II | Profane | Spell, Enchantment, Ranged/Melee | ✯ | 10 | 1 | The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound. |
| A Second Chance | III | Profane | Spell, Healing, Ranged | — | 16 | 2 | The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP. |
| Life Leech (Necromancy) | III | Profane | Spell, Enchantment, Ranged/Melee | ✯ | 10 | 1 | The enchanted model gains 1 HP for each Wound dealt to an enemy model without the Undead or Construct Trait (up to double its default HP). |
Inventory
| Item | PW | RCH | STK | Effect |
|---|---|---|---|---|
| Chimera Claws | T | 0 | STA | Gain +1 STK when attacking a target without AP. (Natural & Melee) |
Stratagems
| Name | Effect |
|---|---|
| Adrenaline Rush | — |
| Ironhide | — |
| Reinforced Claws | — |
Glossary
- Advantage (X)
- Trait. Once per Activation Sequence this model may reroll any number of dice during an Attack against a target with the (X) characteristic.
- Cleave
- Trait. If a model suffers at least one Wound with this Trait, it suffers an additional Wound.
- Construct
- Trait. The model is unaffected by Surprise Attack, Stagger, Vampirism, Mindgame and Burn; immune to Charm and Toxic Environment; cannot become Panicked, Bleeding, Poisoned, Weakened or Confused.
- Continuous
- Trait. The effect stays in play until the end of the quest or until removed by a specific effect, regardless of other durations.
- Incapacitated
- State. When a model's HP reaches 0 it becomes Incapacitated and immediately enters the Crouched State.
- Poisoned
- State. The model must perform a Toughness roll with a −6 modifier in each of its Strategic phases; a failed roll causes a Wound.
- Undead
- Trait. The model cannot be affected by Poisoned, Weakened, Bleeding or Panicked. Mindgame Spells cannot target or affect it. Divine Healing-type Spells deal 15 PW damage instead of healing. If its HP reaches 0, it becomes Dead.
Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).