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'''Na'ra, Veil Watcher''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''.
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'''Na'ra, Veil Watcher''' is a '''Medium'''-sized unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''. Classes: [[Artificer]].


{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
{| class="wikitable"
| [[File:Na_ra_Veil_Watcher_portrait.jpg|200px|Na'ra, Veil Watcher]]
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| [[:File:Na_ra_Veil_Watcher.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Na_ra_Veil_Watcher_A5.pdf|A5 booklet]]</small>
| 2 || 7 || 15 || 12 || 8 || 13 || 13 || 12 || 0 || 2 || 14
|}
|}


{| class="wikitable" style="text-align:center;"
== Classes ==
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
; [[Artificer]] : During its Strategic phase, an Artificer may select an Enchantment Spell available to it and apply that Spell's effect to itself, without a roll, until its next Strategic phase.
|-
| Medium || [[Artificer]] || 28 || 1 || 2 || 7 || 15 || 12 || 8 || 13 || 13 || 12 || 0 || 2 || 14
|}


==Classes==
== Traits ==
===[[Artificer]]===
; [[Acute Senses|Acute Senses I]] : This model may perform [[Perceive]] and [[Uncover]] [[Actions]] using AG instead of INT. Its Awareness increases by 3 inches. When Dodging without LoS, its AG is not halved.
During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its
; [[Affinity (Element)|Affinity (Profane)]] : This model can cast (Element) [[Spells]]. (For example: Element = Fire, Water, Profane, etc.)
Effect to themselves, without performing a roll, until their next Strategic phase.
; [[Survival (X Environment)|Survival (Scorching, Dark)]] : This model is unaffected by the X Environment.


==Traits==
== Skills ==
; [[Acute Senses|Acute Senses]] : A model with this trait may perform the Perceive and Uncover Actions with its AG instead of INT. The model's Awareness is increased by 3 inches. When performing a Dodge without LoS, its AG is not halved.
; [[Stealth|Stealth I]] : '''I:''' If this model activates or enters an enemy’s Awareness, that enemy cannot declare a Reaction unless it has LoS to this model.
; [[Affinity (Element)|Affinity (Profane)]] : A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)
; [[Survival (X Environment)|Survival (Scorching, Dark Environment)]] : This model is not affected by the Scorching, Dark Environment.


==Skills==
'''II:''' Deploy this model in [[Shrouded]] (State). If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase.
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
; [[Hit and Retreat|Hit and Retreat I]] : During its [[Movement]] Step, this model may cancel (remove) its [[Engaged]] (State). If it declares an [[Attack]] in its Activation, it may perform (an additional) [[Walk]] at the end of the Resolution Step.
; [[Hit and Retreat|Hit and Retreat]] : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.
; [[Leap|Leap I]] : This model may perform the [[Jump]] [[Special Movement]] as [[Normal Movement]]. While Jumping, its SPD is not halved.
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.
; [[Dash|Dash I]] : When performing a [[Run]] [[Special Movement]], this model may declare an unmodified STK 1 Melee [[Attack]] in its Action Step.
; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
; [[Climbing|Climbing I]] : This model may perform the [[Climb]] [[Special Movement]] as [[Normal Movement]], ignoring related [[Movement]] penalties. While Climbing, its SPD is not halved.
; [[Dash|Dash]] : When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.
; [[Climbing|Climbing]] : This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring "A model cannot perform any other Action while on a vertical surface". While performing Climb, its SPD is not halved.


==Spellcrafts==
== Spellcrafts ==
===Necromancy (Level III)===
=== Necromancy (Level III) ===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Command the Undead]] || I || Profane || Spell, Sorcery / Ranged || — || Casting Aura || x || Continuous. This Spell cannot be negated by [[Elemental Essence]] and does not cause Confrontation. To succeed, the caster must perform a number of INT rolls equal to the target's Tier. The caster may spend any amount of Mana, with each one guaranteeing a successful INT roll. Spending at least 1 Mana allows control of a Level II [[Undead]]. If successful, the target's Attack rolls are negated, and a target with [[Undead|Undead I]] becomes allied to the caster. The converted Hostile retains its remaining AP.
| [[Command the Undead]] || I || Profane || Spell, Sorcery, Ranged || — || Casting Aura || X || Continuous. This Spell cannot be negated by Elemental Essence and does not cause Confrontation. To take control of a Tier I Undead, perform an INT roll. To take control of a Tier II Undead, spend 1 Mana and perform an INT roll. The caster may spend 1 Mana before rolling to automatically succeed. Tier III or higher Undead cannot be controlled. On success, the target's Attack Rolls are negated, and a target with Undead I becomes allied to the caster, retaining its remaining AP.
|-
|-
| [[Curse of Decay]] || I || Profane || Spell, Enchantment / Ranged || — || 16 || 1 || Continuous. The target becomes [[Poisoned]] State.
| [[Spectral Sight]] || I || Profane || Spell, Enchantment, Ranged/Melee || — || 16 || 1 || The enchanted model gains Advantage (Undead).
|-
|-
| [[Spectral Sight]] || I || Profane || Spell, Enchantment / Melee And Ranged || — || 16 || 1 || The enchanted model gains [[Advantage|Advantage Undead]].
| [[Curse of Decay]] || I || Profane || Spell, Enchantment, Ranged || — || 16 || 1 || Continuous. The target becomes Poisoned. If the Poisoned is removed, they become Poisoned again at the start of any Tactical Phase.
|-
|-
| [[Necrotic Wound]] || II || Profane || Spell, Enchantment / Ranged || * || 16 || 1 || Target gains [[Cleave]] and [[Poison|Poison II]]
| [[Necrotic Wound]] || II || Profane || Spell, Enchantment, Ranged || || 16 || 1 || Target gains Cleave and Poison II.
|-
|-
| [[Soul Leech]] || II || Profane || Spell, Enchantment / Melee And Ranged || * || 16 || 1 || The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound.
| [[Soul Leech]] || II || Profane || Spell, Enchantment, Ranged/Melee || || 10 || 1 || The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound.
|-
|-
| [[A Second Chance]] || III || Profane || Spell, Healing / Ranged || — || 16 || 2 || The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP.
| [[A Second Chance]] || III || Profane || Spell, Healing, Ranged || — || 16 || 2 || The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP.
|-
|-
| [[Life Leech]] || III || Profane || Spell, Enchantment / Melee And Ranged || * || 10 || 1 || The enchanted model gains 1 HP for each Wound dealt to an enemy model without the [[Undead]] or [[Construct]] Trait (up to double its default HP).
| [[Life Leech (Necromancy)]] || III || Profane || Spell, Enchantment, Ranged/Melee || || 10 || 1 || The enchanted model gains 1 HP for each Wound dealt to an enemy model without the Undead or Construct Trait (up to double its default HP).
|}
|}


 
== Inventory ==
==Inventory==
'''Inventory space:''' 2
 
{| class="wikitable"
{| class="wikitable"
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
! Item !! PW !! RCH !! STK !! Effect
|-
|-
| [[Chimera Claws]] || 1 || Weapon || T || 0 || STA || — || Gain +1 STK when attacking a target without AP.
| Chimera Claws || T || 0 || STA || Gain +1 STK when attacking a target without AP. (Natural & Melee)
|}
|}


==Stratagems==
== Stratagems ==
{| class="wikitable"
{| class="wikitable"
! Name !! Type !! Effect
! Name !! Effect
|-
|-
| '''[[Adrenaline Rush ]]''' || Authority || Target self. In the Active Role, gain 1 additional AP but become [[Fatigued]] until your next Strategic Phase.
| '''Adrenaline Rush''' ||
|-
|-
| '''[[Ironhide]]''' || Authority || Target self. Gain +3 ARM
| '''Ironhide''' ||
|-
|-
| '''[[Reinforced Claws]]''' || Authority || Target self. Gain [[Bleeding|Bleed]]. Melee Attacks gain +2 PW.
| '''Reinforced Claws''' ||
|}
|}


==Glossary==
== Glossary ==
; Advantage Undead : This model gains +2 to Attack and Defence modifiers against Undead models.
; [[Advantage (X)]] : Trait. Once per Activation Sequence this model may reroll any number of dice during an Attack against a target with the (X) characteristic.
; Cleave : On a successful hit, the attack also hits all models in base contact with the target.
; [[Cleave]] : Trait. If a model suffers at least one Wound with this Trait, it suffers an additional Wound.
; Construct : This model is not affected by Surprise Attack, Backstab, Poison, Bleeding, Panicked, Confused or Weakened.
; [[Construct]] : Trait. The model is unaffected by Surprise Attack, Stagger, Vampirism, Mindgame and Burn; immune to Charm and Toxic Environment; cannot become Panicked, Bleeding, Poisoned, Weakened or Confused.
; Elemental Essence : This model counts as the specified element for the purpose of Spells and Traits that target models of a certain element.
; [[Continuous]] : Trait. The effect stays in play until the end of the quest or until removed by a specific effect, regardless of other durations.
; Poison II : State. At the start of this model's activation, it loses 2 HP unless it passes a STA roll.
; [[Incapacitated]] : State. When a model's HP reaches 0 it becomes Incapacitated and immediately enters the Crouched State.
; Poisoned : State. At the start of this model's activation, it loses 1 HP unless it passes a STA roll.
; [[Poisoned]] : State. The model must perform a Toughness roll with a −6 modifier in each of its Strategic phases; a failed roll causes a Wound.
; Undead : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. Spells with [[Mindgame]] cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.
; [[Undead]] : Trait. The model cannot be affected by Poisoned, Weakened, Bleeding or Panicked. Mindgame Spells cannot target or affect it. Divine Healing-type Spells deal 15 PW damage instead of healing. If its HP reaches 0, it becomes Dead.
; Undead I : This model is immune to Poison, Bleeding, Panicked and other biological States. It cannot Regenerate HP naturally.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]

Revision as of 10:00, 15 July 2026

Na'ra, Veil Watcher is a Medium-sized unit of the Sand Kingdoms faction in Eldfall Chronicles. Classes: Artificer.

STA SPD OFF DEF ACC INT AG T ARM HP M
2 7 15 12 8 13 13 12 0 2 14

Classes

Artificer
During its Strategic phase, an Artificer may select an Enchantment Spell available to it and apply that Spell's effect to itself, without a roll, until its next Strategic phase.

Traits

Acute Senses I
This model may perform Perceive and Uncover Actions using AG instead of INT. Its Awareness increases by 3 inches. When Dodging without LoS, its AG is not halved.
Affinity (Profane)
This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.)
Survival (Scorching, Dark)
This model is unaffected by the X Environment.

Skills

Stealth I
I: If this model activates or enters an enemy’s Awareness, that enemy cannot declare a Reaction unless it has LoS to this model.

II: Deploy this model in Shrouded (State). If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase.

Hit and Retreat I
During its Movement Step, this model may cancel (remove) its Engaged (State). If it declares an Attack in its Activation, it may perform (an additional) Walk at the end of the Resolution Step.
Leap I
This model may perform the Jump Special Movement as Normal Movement. While Jumping, its SPD is not halved.
Dash I
When performing a Run Special Movement, this model may declare an unmodified STK 1 Melee Attack in its Action Step.
Climbing I
This model may perform the Climb Special Movement as Normal Movement, ignoring related Movement penalties. While Climbing, its SPD is not halved.

Spellcrafts

Necromancy (Level III)

Spell Lvl Element Type PW RCH STK Effect
Command the Undead I Profane Spell, Sorcery, Ranged Casting Aura X Continuous. This Spell cannot be negated by Elemental Essence and does not cause Confrontation. To take control of a Tier I Undead, perform an INT roll. To take control of a Tier II Undead, spend 1 Mana and perform an INT roll. The caster may spend 1 Mana before rolling to automatically succeed. Tier III or higher Undead cannot be controlled. On success, the target's Attack Rolls are negated, and a target with Undead I becomes allied to the caster, retaining its remaining AP.
Spectral Sight I Profane Spell, Enchantment, Ranged/Melee 16 1 The enchanted model gains Advantage (Undead).
Curse of Decay I Profane Spell, Enchantment, Ranged 16 1 Continuous. The target becomes Poisoned. If the Poisoned is removed, they become Poisoned again at the start of any Tactical Phase.
Necrotic Wound II Profane Spell, Enchantment, Ranged 16 1 Target gains Cleave and Poison II.
Soul Leech II Profane Spell, Enchantment, Ranged/Melee 10 1 The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound.
A Second Chance III Profane Spell, Healing, Ranged 16 2 The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP.
Life Leech (Necromancy) III Profane Spell, Enchantment, Ranged/Melee 10 1 The enchanted model gains 1 HP for each Wound dealt to an enemy model without the Undead or Construct Trait (up to double its default HP).

Inventory

Item PW RCH STK Effect
Chimera Claws T 0 STA Gain +1 STK when attacking a target without AP. (Natural & Melee)

Stratagems

Name Effect
Adrenaline Rush
Ironhide
Reinforced Claws

Glossary

Advantage (X)
Trait. Once per Activation Sequence this model may reroll any number of dice during an Attack against a target with the (X) characteristic.
Cleave
Trait. If a model suffers at least one Wound with this Trait, it suffers an additional Wound.
Construct
Trait. The model is unaffected by Surprise Attack, Stagger, Vampirism, Mindgame and Burn; immune to Charm and Toxic Environment; cannot become Panicked, Bleeding, Poisoned, Weakened or Confused.
Continuous
Trait. The effect stays in play until the end of the quest or until removed by a specific effect, regardless of other durations.
Incapacitated
State. When a model's HP reaches 0 it becomes Incapacitated and immediately enters the Crouched State.
Poisoned
State. The model must perform a Toughness roll with a −6 modifier in each of its Strategic phases; a failed roll causes a Wound.
Undead
Trait. The model cannot be affected by Poisoned, Weakened, Bleeding or Panicked. Mindgame Spells cannot target or affect it. Divine Healing-type Spells deal 15 PW damage instead of healing. If its HP reaches 0, it becomes Dead.

Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).