Night-Temple Priestess: Difference between revisions

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Night-Temple Priestess is a Large-sized unit of the Coalition of Thenion faction in Eldfall Chronicles. Classes: Mage / Enchanter.

STA SPD OFF DEF ACC INT AG T ARM HP M
2 5 13 8 8 14 14 12 2 1 8

Classes

Mage
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters represent mana — the energy used for casting Spells; they pay for Conjuration-type and other powerful Spells. In its Active role, a Mage may convert any number of its Activation Points into the same number of Mana Counters and place them in its personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
Enchanter
An Enchanter can cast Enchantment-type Spells on allied models without performing a roll.

Traits

Demon
When this model deals a Wound, the target must perform an M roll. A failed roll causes the target to become Panicked (State) until the end of the turn. A Critical Hit automatically Panics the target until the end of the turn. This model’s Attack receives a +4 modifier against a Panicked target. This Trait does not affect models with the Demon Trait.
Inspiring I
Other allied models within this model’s Awareness and with the same Affiliation gain +6 M.
Affinity (Fire, Profane)
This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.)

Skills

Charm II
I: An enemy declaring Reaction against this model must first perform an INT roll. On a failed roll, it may only declare Nothing (Action) until the end of the Activation Sequence.

II: On a failed INT roll, it must also Walk toward this model for its full SPD (if able) at the end of the Activation Sequence.

Foresight I
When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.
Flight I
The user may enter or cancel the Flying State during its Movement Step. In addition, it cannot be affected by Fall Damage. A model cannot enter Flying (State) if it is Engaged (State).
Leap I
This model may perform the Jump Special Movement as Normal Movement. While Jumping, its SPD is not halved.

Spellcrafts

Succubi Magic (Level I)

Spell Lvl Element Type PW RCH STK Effect
Fiery Fervor I Fire Spell, Enchantment, Ranged 16 1 Remove Weakened, Bleeding, Poisoned, Confused, Crippled, Blinded, Immobilized, Panicked, Petrified, Fatigued (States) from the enchanted model. The model gains +2 OFF, DEF.
Unrelenting Zeal I Fire Spell, Enchantment, Ranged 16 2 When the enchanted model would suffer a Wound, it may perform a M roll. If successful, that Wound is negated and this Spell ends.
Draining Impulse I Profane Spell, Enchantment, Ranged 10 1 Mana Cost: 2 The enchanted model receives additional 2 AP in the Active and Reactive Role. After this Enchantment is removed, the model becomes Fatigued (State).
Agony I Profane Spell, Enchantment, Ranged Casting Aura 1 The enchanted model must perform an Intellect roll at the beginning of each Activation or Reaction. On a failed roll, it loses 1 HP and its Activation or Reaction ends. If a friendly model comes in Base Contact with the Enchanted model, this Enchantment ends.

Inventory

Item PW RCH STK Effect
Spear T 2 STA Throwing. (Melee)
Succumbing Embrace T 0 STA Spellbound. (Natural & Melee)

Glossary

Bleeding
State. The model must perform a Toughness roll in each of its Strategic phases; a failed roll causes a Wound.
Blinded
State. The model has no LoS (except to itself) and can only perform Assist, Dodge or Nothing.
Confused
State. The model's Offense, Defense, Accuracy, Intellect, Agility and Morale are halved.
Crippled
State. The model's Speed and Agility are halved.
Fatigued
State. The model cannot regain AP during the Upkeep phase.
Immobilized
State. The model cannot perform a Movement, a Special Movement or a Special Action.
Mana Cost (X)
Trait. To cast a Spell with this Trait, the caster must spend X Mana Counters.
Panicked
State. The model must perform a Morale roll at the start of each of its activations or reactions.
Poisoned
State. The model must perform a Toughness roll with a −6 modifier in each of its Strategic phases; a failed roll causes a Wound.
Throwing
Trait. The Item allows a Ranged Attack with RCH equal to the user's T.
Weakened
State. The model's Toughness is halved and it has −1 Stamina.

Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).