Night-Temple Priestess: Difference between revisions
From Eldfall Chronicles
Jump to navigationJump to search
Automated sync from Guildhall character roster — https://guildhall.eldfall-chronicles.com/ |
Reevol>WikiImport Fix Burn and other glossary definitions on unit cards |
||
| Line 1: | Line 1: | ||
'''Night-Temple Priestess''' is a unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] faction in ''Eldfall Chronicles''. | <!-- PAGE: Night-Temple Priestess --> | ||
'''Night-Temple Priestess''' is a '''Large'''-sized unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] faction in ''Eldfall Chronicles''. Classes: [[Mage]] / [[Enchanter]]. | |||
{| class="wikitable" | |||
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M | |||
{| class="wikitable | |||
|- | |- | ||
| 2 || 5 || 13 || 8 || 8 || 14 || 14 || 12 || 2 || 1 || 8 | |||
|} | |} | ||
==Classes== | == Classes == | ||
; [[Mage]] : When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters represent mana — the energy used for casting Spells; they pay for Conjuration-type and other powerful Spells. In its Active role, a Mage may convert any number of its Activation Points into the same number of Mana Counters and place them in its personal pool. Mana Counters are cumulative and do not disappear at the end of the turn. | |||
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. | ; [[Enchanter]] : An Enchanter can cast Enchantment-type Spells on allied models without performing a roll. | ||
Mana Counters | |||
===[[ | == Traits == | ||
; [[Demon|Demon]] : When this model deals a Wound, the target must perform an M roll. A failed roll causes the target to become [[Panicked]] (State) until the end of the turn. A Critical Hit automatically Panics the target until the end of the turn. This model’s [[Attack]] receives a +4 modifier against a Panicked target. This Trait does not affect models with the Demon Trait. | |||
; [[Inspiring I|Inspiring I]] : Other allied models within this model’s Awareness and with the same Affiliation gain +6 M. | |||
; [[Affinity (Element)|Affinity (Fire, Profane)]] : This model can cast (Element) [[Spells]]. (For example: Element = Fire, Water, Profane, etc.) | |||
== | == Skills == | ||
; [[ | ; [[Charm I/II|Charm II]] : '''I:''' An enemy declaring Reaction against this model must first perform an INT roll. On a failed roll, it may only declare Nothing (Action) until the end of the Activation Sequence. | ||
'''II:''' On a failed INT roll, it must also [[Walk]] toward this model for its full SPD (if able) at the end of the Activation Sequence. | |||
; [[Foresight|Foresight I]] : When this model becomes the target of an [[Attack]] in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action. | |||
; [[Flight|Flight I]] : The user may enter or cancel the [[Flying]] State during its [[Movement]] Step. In addition, it cannot be affected by Fall Damage. A model cannot enter Flying (State) if it is [[Engaged]] (State). | |||
; [[Foresight|Foresight]] : When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action. | ; [[Leap|Leap I]] : This model may perform the [[Jump]] [[Special Movement]] as [[Normal Movement]]. While Jumping, its SPD is not halved. | ||
; [[Flight|Flight]] : The user may enter or cancel the [[Flying]] | |||
; [[Leap|Leap]] : This model | |||
==Spellcrafts== | == Spellcrafts == | ||
===Succubi Magic (Level I)=== | === Succubi Magic (Level I) === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect | ! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect | ||
|- | |- | ||
| [[ | | [[Fiery Fervor]] || I || Fire || Spell, Enchantment, Ranged || — || 16 || 1 || Remove Weakened, Bleeding, Poisoned, Confused, Crippled, Blinded, Immobilized, Panicked, Petrified, Fatigued (States) from the enchanted model. The model gains +2 OFF, DEF. | ||
|- | |- | ||
| [[ | | [[Unrelenting Zeal]] || I || Fire || Spell, Enchantment, Ranged || — || 16 || 2 || When the enchanted model would suffer a Wound, it may perform a M roll. If successful, that Wound is negated and this Spell ends. | ||
|- | |- | ||
| [[ | | [[Draining Impulse]] || I || Profane || Spell, Enchantment, Ranged || — || 10 || 1 || '''Mana Cost: 2''' The enchanted model receives additional 2 AP in the Active and Reactive Role. After this Enchantment is removed, the model becomes Fatigued (State). | ||
|- | |- | ||
| [[ | | [[Agony]] || I || Profane || Spell, Enchantment, Ranged || — || Casting Aura || 1 || The enchanted model must perform an Intellect roll at the beginning of each Activation or Reaction. On a failed roll, it loses 1 HP and its Activation or Reaction ends. If a friendly model comes in Base Contact with the Enchanted model, this Enchantment ends. | ||
|} | |} | ||
== Inventory == | |||
==Inventory== | |||
{| class="wikitable" | {| class="wikitable" | ||
! Item | ! Item !! PW !! RCH !! STK !! Effect | ||
|- | |- | ||
| | | Spear || T || 2 || STA || Throwing. (Melee) | ||
|- | |- | ||
| | | Succumbing Embrace || T || 0 || STA || Spellbound. (Natural & Melee) | ||
|} | |} | ||
==Glossary== | == Glossary == | ||
; Bleeding : State. | ; [[Bleeding]] : State. The model must perform a Toughness roll in each of its Strategic phases; a failed roll causes a Wound. | ||
; Blinded : State. The model | ; [[Blinded]] : State. The model has no LoS (except to itself) and can only perform Assist, Dodge or Nothing. | ||
; Confused : State. The model | ; [[Confused]] : State. The model's Offense, Defense, Accuracy, Intellect, Agility and Morale are halved. | ||
; Crippled : State. The model's | ; [[Crippled]] : State. The model's Speed and Agility are halved. | ||
; Fatigued : State. The model | ; [[Fatigued]] : State. The model cannot regain AP during the Upkeep phase. | ||
; Immobilized : State. The model cannot | ; [[Immobilized]] : State. The model cannot perform a Movement, a Special Movement or a Special Action. | ||
; Panicked : State. The model must | ; [[Mana Cost (X)]] : Trait. To cast a Spell with this Trait, the caster must spend X Mana Counters. | ||
; Poisoned : State. | ; [[Panicked]] : State. The model must perform a Morale roll at the start of each of its activations or reactions. | ||
; | ; [[Poisoned]] : State. The model must perform a Toughness roll with a −6 modifier in each of its Strategic phases; a failed roll causes a Wound. | ||
; [[Throwing]] : Trait. The Item allows a Ranged Attack with RCH equal to the user's T. | |||
; Weakened : State. The model | ; [[Weakened]] : State. The model's Toughness is halved and it has −1 Stamina. | ||
---- | |||
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small> | |||
[[Category:Units]] | [[Category:Units]] | ||
[[Category:Coalition of Thenion]] | [[Category:Coalition of Thenion]] | ||
Revision as of 10:00, 15 July 2026
Night-Temple Priestess is a Large-sized unit of the Coalition of Thenion faction in Eldfall Chronicles. Classes: Mage / Enchanter.
| STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 5 | 13 | 8 | 8 | 14 | 14 | 12 | 2 | 1 | 8 |
Classes
- Mage
- When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters represent mana — the energy used for casting Spells; they pay for Conjuration-type and other powerful Spells. In its Active role, a Mage may convert any number of its Activation Points into the same number of Mana Counters and place them in its personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
- Enchanter
- An Enchanter can cast Enchantment-type Spells on allied models without performing a roll.
Traits
- Demon
- When this model deals a Wound, the target must perform an M roll. A failed roll causes the target to become Panicked (State) until the end of the turn. A Critical Hit automatically Panics the target until the end of the turn. This model’s Attack receives a +4 modifier against a Panicked target. This Trait does not affect models with the Demon Trait.
- Inspiring I
- Other allied models within this model’s Awareness and with the same Affiliation gain +6 M.
- Affinity (Fire, Profane)
- This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.)
Skills
- Charm II
- I: An enemy declaring Reaction against this model must first perform an INT roll. On a failed roll, it may only declare Nothing (Action) until the end of the Activation Sequence.
II: On a failed INT roll, it must also Walk toward this model for its full SPD (if able) at the end of the Activation Sequence.
- Foresight I
- When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.
- Flight I
- The user may enter or cancel the Flying State during its Movement Step. In addition, it cannot be affected by Fall Damage. A model cannot enter Flying (State) if it is Engaged (State).
- Leap I
- This model may perform the Jump Special Movement as Normal Movement. While Jumping, its SPD is not halved.
Spellcrafts
Succubi Magic (Level I)
| Spell | Lvl | Element | Type | PW | RCH | STK | Effect |
|---|---|---|---|---|---|---|---|
| Fiery Fervor | I | Fire | Spell, Enchantment, Ranged | — | 16 | 1 | Remove Weakened, Bleeding, Poisoned, Confused, Crippled, Blinded, Immobilized, Panicked, Petrified, Fatigued (States) from the enchanted model. The model gains +2 OFF, DEF. |
| Unrelenting Zeal | I | Fire | Spell, Enchantment, Ranged | — | 16 | 2 | When the enchanted model would suffer a Wound, it may perform a M roll. If successful, that Wound is negated and this Spell ends. |
| Draining Impulse | I | Profane | Spell, Enchantment, Ranged | — | 10 | 1 | Mana Cost: 2 The enchanted model receives additional 2 AP in the Active and Reactive Role. After this Enchantment is removed, the model becomes Fatigued (State). |
| Agony | I | Profane | Spell, Enchantment, Ranged | — | Casting Aura | 1 | The enchanted model must perform an Intellect roll at the beginning of each Activation or Reaction. On a failed roll, it loses 1 HP and its Activation or Reaction ends. If a friendly model comes in Base Contact with the Enchanted model, this Enchantment ends. |
Inventory
| Item | PW | RCH | STK | Effect |
|---|---|---|---|---|
| Spear | T | 2 | STA | Throwing. (Melee) |
| Succumbing Embrace | T | 0 | STA | Spellbound. (Natural & Melee) |
Glossary
- Bleeding
- State. The model must perform a Toughness roll in each of its Strategic phases; a failed roll causes a Wound.
- Blinded
- State. The model has no LoS (except to itself) and can only perform Assist, Dodge or Nothing.
- Confused
- State. The model's Offense, Defense, Accuracy, Intellect, Agility and Morale are halved.
- Crippled
- State. The model's Speed and Agility are halved.
- Fatigued
- State. The model cannot regain AP during the Upkeep phase.
- Immobilized
- State. The model cannot perform a Movement, a Special Movement or a Special Action.
- Mana Cost (X)
- Trait. To cast a Spell with this Trait, the caster must spend X Mana Counters.
- Panicked
- State. The model must perform a Morale roll at the start of each of its activations or reactions.
- Poisoned
- State. The model must perform a Toughness roll with a −6 modifier in each of its Strategic phases; a failed roll causes a Wound.
- Throwing
- Trait. The Item allows a Ranged Attack with RCH equal to the user's T.
- Weakened
- State. The model's Toughness is halved and it has −1 Stamina.
Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).