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'''Flameweaver Noble''' is a unit of the [[:Category:Helian League|Helian League]] faction in ''Eldfall Chronicles''.
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'''Flameweaver Noble''' is a '''Medium'''-sized unit of the [[:Category:Helian League|Helian League]] faction in ''Eldfall Chronicles''. Classes: [[Mage]] / [[Enchanter]].


{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
{| class="wikitable"
| [[File:Flameweaver_Noble_portrait.jpg|200px|Flameweaver Noble]]
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
| [[:File:Flameweaver_Noble.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Flameweaver_Noble_A5.pdf|A5 booklet]]</small>
|}
 
{| class="wikitable" style="text-align:center;"
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| Medium || [[Mage]] / [[Enchanter]] || 21 || 2 || 2 || 5 || 8 || 10 || 8 || 14 || 12 || 8 || 3 || 2 || 12
| 2 || 5 || 8 || 10 || 8 || 14 || 12 || 8 || 3 || 2 || 12
|}
|}


==Classes==
== Classes ==
===[[Mage]]===
; [[Mage]] : When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters represent mana the energy used for casting Spells; they pay for Conjuration-type and other powerful Spells. In its Active role, a Mage may convert any number of its Activation Points into the same number of Mana Counters and place them in its personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.  
; [[Enchanter]] : An Enchanter can cast Enchantment-type Spells on allied models without performing a roll.
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


===[[Enchanter]]===
== Traits ==
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.
; [[Affinity (Element)|Affinity (Fire)]] : This model can cast (Element) [[Spells]]. (For example: Element = Fire, Water, Profane, etc.)


==Traits==
== Skills ==
; [[Affinity (Element)|Affinity (Fire)]] : A model with this Trait can cast (Fire) Spells. (For example: Fire = fire, water, profane, etc.)


==Spellcrafts==
== Spellcrafts ==
===Art of Sorcery (Level III)===
=== Art of Sorcery (Level III) ===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Ignite]] || I || Fire || Spell, Sorcery / Ranged || INT || 16 || STA || [[Burn|Burn 1]]
| [[Ignite]] || I || Fire || Spell, Sorcery, Ranged || INT || 16 || STA || Burn (1).
|-
| [[Water Lash (Sorcery)]] || I || Water || Spell, Sorcery, Ranged/Melee || 8 || 16 || STA || Knockback (2) (applied to all sizes except Colossal and Epic).
|-
| [[Arcane Bolt]] || I || Elder || Spell, Sorcery, Ranged || INT || 16 || STA || On critical: Knockdown.
|-
| [[Flare (Sorcery)]] || II || Fire || Spell, Sorcery, Ranged/Melee || INT || 3 || 1 || Burn (2), Sweep II.
|-
| [[Piercing Stream]] || II || Water || Spell, Sorcery, Ranged || INT || 16 || 2 || Armor-Piercing.
|-
| [[Telekinetic Circular]] || II || Elder || Spell, Sorcery, Ranged || INT-3 || AoE: Spray L || 1 || Knockback (3). Knockdown.
|-
| [[Fireball]] || III || Fire || Spell, Sorcery, Ranged || INT || 16, AoE: Circular L || 1 || Burn (1), Targetless.
|-
|-
| [[Flare]] || II || Fire || Spell, Sorcery / Melee And Ranged || INT || 3 || 1 || [[Sweep|Sweep II]]; [[Burn|Burn 2]].
| [[Drown]] || III || Water || Spell, Sorcery, Ranged || INT || 16, Circular L || 1 || Enemy models within the AoE become Weakened on Hit until the end of the turn.
|-
|-
| [[Fireball]] || III || Fire || Spell, Sorcery / Ranged || INT || 16, AoE:
| [[Soul Crush]] || III || Elder || Spell, Sorcery, Ranged || INT || 16 || 1 || Ignore Armor, Stun. If wounded, the target becomes Panicked (State) until caster's next End phase.
Circular
|| 1 || [[Targetless]]; [[Burn|Burn 1]].
|}
|}
 
=== Art of Enchanting (Level III) ===
===Art of Enchanting (Level III)===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Burning Touch]] || I || Fire || Spell, Enchantment / Melee And Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.
| [[Burning Touch]] || I || Fire || Spell, Enchantment, Ranged/Melee || ✯ || 16 || 1 || Target gains Burn (1), Sweep I. This enchanted model may declare Assist and remove the Bleeding State from an allied model in Base Contact.
|-
|-
| [[Melting Touch]] || II || Fire || Spell, Enchantment / Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].
| [[Cutting Chill]] || I || Water || Spell, Enchantment, Ranged || || 16 || 1 || Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized.
|-
|-
| [[Flameskin]] || III || Fire || Spell, Enchantment / Ranged || * || 16 || 1 || A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
| [[Arcane Shield]] || I || Elder || Spell, Enchantment, Ranged || — || 16 || 1 || Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
|-
| [[Formless Edge]] || I || Air || Spell, Enchantment, Ranged || ✯ || 16 || 1 || The enchanted model's Melee Attacks gains +2 RCH and Knockback (2).
|-
| [[Melting Touch]] || II || Fire || Spell, Enchantment, Ranged || ✯ || 16 || 1 || Target gains Burn, Ignore Armor.
|-
| [[Mirror Bubble]] || II || Water || Spell, Enchantment, Ranged || ✯ || 10 || 1 || When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
|-
| [[Spectral Blade]] || II || Elder || Spell, Enchantment, Ranged || ✯ || 16 || 1 || Target gains: * Ignore Armor * Stagger
|-
| [[Featherlight]] || II || Air || Spell, Enchantment, Ranged || — || 16 || 1 || Target gains +2 SPD.
|-
| [[Flameskin]] || III || Fire || Spell, Enchantment, Ranged || || 16 || 1 || A model that attacks the enchanted model and is within 1” suffers a Hit with Power 10 and Burn (1). If this Hit wounds the attacker, this Enchantment is removed.
|-
| [[Ice Shield]] || III || Water || Spell, Enchantment, Ranged || — || 16 || 1 || When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.
|-
| [[Hasten]] || III || Elder || Spell, Enchantment, Ranged || — || 16 || 1 || During your Strategic Phase, the enchanted model may perform a Normal Movement and then remove the Enchantment. (Note: this does not provoke Reactions.)
|-
| [[Protective Currents]] || III || Air || Spell, Enchantment, Ranged || — || Casting Aura || STA || Attacks at the enchanted model suffer -4 attacking mod. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3'' of the enchanted model suffer a Hit with Knockback (3), without damage.
|}
|}


 
== Inventory ==
==Inventory==
'''Inventory space:''' 5
 
{| class="wikitable"
{| class="wikitable"
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
! Item !! PW !! RCH !! STK !! Effect
|-
|-
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
| Sword || T || 1 || STA || — (Melee)
|-
|-
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
| Dagger || T-3 || 0 || STA || Throwing. +1 STK vs Crouched. (Melee)
|-
|-
| [[Scepter of Sorceries]] || 1 || Accessory || || — || — || 1 || When casting [[Art Of Sorcery|Sorceries]] in the Active Role, the wearer may reroll 1 die.
| Scepter of Sorceries || - || - || - || When casting Sorceries in the Active Role, the wearer may reroll 1 die. (Accessory)
|}
|}


==Special==
== Special ==
When an allied model within Awareness is casting a spell (including self), you may remove a Mana Counter from this model, and re-roll 1 failed roll.
When an allied model within Awareness is casting a spell (including self), you may remove a Mana Counter from this model and reroll 1 failed roll.


==Glossary==
== Glossary ==
; Bleeding : State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
; [[Armor-Piercing]] : Trait. Only half of the target's ARM value is counted for the DMG roll.
; Burn 1 : State. At the start of this model's activation, it loses 1 HP. Removed if the model is hit by a Water Spell.
; [[Bleeding]] : State. The model must perform a Toughness roll in each of its Strategic phases; a failed roll causes a Wound.
; Burn 2 : State. At the start of this model's activation, it loses 2 HP. Removed if the model is hit by a Water Spell.
; [[Burn (X)]] : Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
; Crouched : State. The model gains +2 DEF against Ranged Attacks but cannot move or make Ranged Attacks.
; [[Crouched]] : State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
; Ignore Armor : Attacks with this trait ignore the target's ARM value.
; [[Ignore Armor]] : Trait. The Hit reduces the target's ARM to 0 for the DMG roll.
; Immobilized : State. The model cannot move or be moved voluntarily.
; [[Immobilized]] : State. The model cannot perform a Movement, a Special Movement or a Special Action.
; Knockback 2 : On hit, the target is pushed directly away from the attacker by 2 inches.
; [[Knockback (X)]] : Trait. During the Resolution step, a model Hit by this Trait is pushed X inches directly away from the attacker (direction chosen by the attacker). It does not affect models two or more sizes larger than the attacker.
; Knockback 3 : On hit, the target is pushed directly away from the attacker by 3 inches.
; [[Knockdown]] : Trait. A model Hit by this Trait becomes Crouched. It does not affect models two or more sizes larger than the attacker.
; Knockdown : On hit, the target is knocked to the ground and gains the Crouched State.
; [[Panicked]] : State. The model must perform a Morale roll at the start of each of its activations or reactions.
; Panicked : State. The model must move directly away from the nearest enemy at full SPD during its activation and cannot declare Attacks.
; [[Stagger]] : Trait. A model Hit by this Trait loses 1 Activation Point (until the end of the turn).
; Sorceries : —
; [[Stun]] : Trait. A model that suffers at least one Wound with this Trait must perform a T roll; on a failure it loses all its AP.
; Stagger : On hit, the target loses 1 Activation Point (min 0).
; [[Targetless]] : Trait. In the Active role, an Attack with this Trait does not require a model as a target — any surface of the field can be targeted.
; Stun : On hit, the target cannot take any Actions until the end of the current round.
; [[Throwing]] : Trait. The Item allows a Ranged Attack with RCH equal to the user's T.
; Sweep I : The attack hits all models within reach in a 180° arc (Level I).
; [[Weakened]] : State. The model's Toughness is halved and it has −1 Stamina.
; Sweep II : The attack hits all models within reach in a 360° arc (Level II).
; Targetless : This Spell does not require a target model it affects an area or all models in range.
; Throwing : This weapon can be used as a Ranged Attack with RCH equal to its Melee RCH. After use it returns to the model's Inventory.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]

Revision as of 10:00, 15 July 2026

Flameweaver Noble is a Medium-sized unit of the Helian League faction in Eldfall Chronicles. Classes: Mage / Enchanter.

STA SPD OFF DEF ACC INT AG T ARM HP M
2 5 8 10 8 14 12 8 3 2 12

Classes

Mage
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters represent mana — the energy used for casting Spells; they pay for Conjuration-type and other powerful Spells. In its Active role, a Mage may convert any number of its Activation Points into the same number of Mana Counters and place them in its personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
Enchanter
An Enchanter can cast Enchantment-type Spells on allied models without performing a roll.

Traits

Affinity (Fire)
This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.)

Skills

Spellcrafts

Art of Sorcery (Level III)

Spell Lvl Element Type PW RCH STK Effect
Ignite I Fire Spell, Sorcery, Ranged INT 16 STA Burn (1).
Water Lash (Sorcery) I Water Spell, Sorcery, Ranged/Melee 8 16 STA Knockback (2) (applied to all sizes except Colossal and Epic).
Arcane Bolt I Elder Spell, Sorcery, Ranged INT 16 STA On critical: Knockdown.
Flare (Sorcery) II Fire Spell, Sorcery, Ranged/Melee INT 3 1 Burn (2), Sweep II.
Piercing Stream II Water Spell, Sorcery, Ranged INT 16 2 Armor-Piercing.
Telekinetic Circular II Elder Spell, Sorcery, Ranged INT-3 AoE: Spray L 1 Knockback (3). Knockdown.
Fireball III Fire Spell, Sorcery, Ranged INT 16, AoE: Circular L 1 Burn (1), Targetless.
Drown III Water Spell, Sorcery, Ranged INT 16, Circular L 1 Enemy models within the AoE become Weakened on Hit until the end of the turn.
Soul Crush III Elder Spell, Sorcery, Ranged INT 16 1 Ignore Armor, Stun. If wounded, the target becomes Panicked (State) until caster's next End phase.

Art of Enchanting (Level III)

Spell Lvl Element Type PW RCH STK Effect
Burning Touch I Fire Spell, Enchantment, Ranged/Melee 16 1 Target gains Burn (1), Sweep I. This enchanted model may declare Assist and remove the Bleeding State from an allied model in Base Contact.
Cutting Chill I Water Spell, Enchantment, Ranged 16 1 Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized.
Arcane Shield I Elder Spell, Enchantment, Ranged 16 1 Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
Formless Edge I Air Spell, Enchantment, Ranged 16 1 The enchanted model's Melee Attacks gains +2 RCH and Knockback (2).
Melting Touch II Fire Spell, Enchantment, Ranged 16 1 Target gains Burn, Ignore Armor.
Mirror Bubble II Water Spell, Enchantment, Ranged 10 1 When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
Spectral Blade II Elder Spell, Enchantment, Ranged 16 1 Target gains: * Ignore Armor * Stagger
Featherlight II Air Spell, Enchantment, Ranged 16 1 Target gains +2 SPD.
Flameskin III Fire Spell, Enchantment, Ranged 16 1 A model that attacks the enchanted model and is within 1” suffers a Hit with Power 10 and Burn (1). If this Hit wounds the attacker, this Enchantment is removed.
Ice Shield III Water Spell, Enchantment, Ranged 16 1 When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.
Hasten III Elder Spell, Enchantment, Ranged 16 1 During your Strategic Phase, the enchanted model may perform a Normal Movement and then remove the Enchantment. (Note: this does not provoke Reactions.)
Protective Currents III Air Spell, Enchantment, Ranged Casting Aura STA Attacks at the enchanted model suffer -4 attacking mod. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3 of the enchanted model suffer a Hit with Knockback (3), without damage.

Inventory

Item PW RCH STK Effect
Sword T 1 STA — (Melee)
Dagger T-3 0 STA Throwing. +1 STK vs Crouched. (Melee)
Scepter of Sorceries - - - When casting Sorceries in the Active Role, the wearer may reroll 1 die. (Accessory)

Special

When an allied model within Awareness is casting a spell (including self), you may remove a Mana Counter from this model and reroll 1 failed roll.

Glossary

Armor-Piercing
Trait. Only half of the target's ARM value is counted for the DMG roll.
Bleeding
State. The model must perform a Toughness roll in each of its Strategic phases; a failed roll causes a Wound.
Burn (X)
Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
Crouched
State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
Ignore Armor
Trait. The Hit reduces the target's ARM to 0 for the DMG roll.
Immobilized
State. The model cannot perform a Movement, a Special Movement or a Special Action.
Knockback (X)
Trait. During the Resolution step, a model Hit by this Trait is pushed X inches directly away from the attacker (direction chosen by the attacker). It does not affect models two or more sizes larger than the attacker.
Knockdown
Trait. A model Hit by this Trait becomes Crouched. It does not affect models two or more sizes larger than the attacker.
Panicked
State. The model must perform a Morale roll at the start of each of its activations or reactions.
Stagger
Trait. A model Hit by this Trait loses 1 Activation Point (until the end of the turn).
Stun
Trait. A model that suffers at least one Wound with this Trait must perform a T roll; on a failure it loses all its AP.
Targetless
Trait. In the Active role, an Attack with this Trait does not require a model as a target — any surface of the field can be targeted.
Throwing
Trait. The Item allows a Ranged Attack with RCH equal to the user's T.
Weakened
State. The model's Toughness is halved and it has −1 Stamina.

Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).