Flameweaver Errant: Difference between revisions

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'''Flameweaver Errant''' is a unit of the [[:Category:Helian League|Helian League]] faction in ''Eldfall Chronicles''.
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'''Flameweaver Errant''' is a '''Medium'''-sized unit of the [[:Category:Helian League|Helian League]] faction in ''Eldfall Chronicles''. Classes: [[Artificer]] / [[Soldier]].


{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
{| class="wikitable"
| [[File:Flameweaver_Errant_portrait.jpg|200px|Flameweaver Errant]]
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| [[:File:Flameweaver_Errant.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Flameweaver_Errant_A5.pdf|A5 booklet]]</small>
| 2 || 5 || 14 || 14 || 8 || 13 || 12 || 12 || 3 || 2 || 16
|}
|}


{| class="wikitable" style="text-align:center;"
== Classes ==
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
; [[Artificer]] : During its Strategic phase, an Artificer may select an Enchantment Spell available to it and apply that Spell's effect to itself, without a roll, until its next Strategic phase.
|-
; [[Soldier]] : Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.
| Medium || [[Artificer]] / [[Soldier]] || 21 || 2 || 2 || 5 || 14 || 14 || 8 || 13 || 12 || 12 || 3 || 2 || 16
|}


==Classes==
== Traits ==
===[[Artificer]]===
; [[Tactician|Tactician I]] : The Deployment Zone of the party in which this model is present is extended for 5 inches (towards the middle of the field).
During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its
; [[Resourceful I/II|Resourceful I]] : '''I:''' This model may receive 1 additional Upgrade.
Effect to themselves, without performing a roll, until their next Strategic phase.


===[[Soldier]]===
'''II:''' This model may receive another additional Upgrade.
Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.
; [[Affinity (Element)|Affinity (Fire)]] : This model can cast (Element) [[Spells]]. (For example: Element = Fire, Water, Profane, etc.)


==Traits==
== Skills ==
; [[Tactician|Tactician]] : The Deployment Zone of the party in which this model is present is extended for 5 inches (towards the middle
of the field).
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade.
; [[Affinity (Element)|Affinity (Fire)]] : A model with this Trait can cast (Fire) Spells. (For example: Fire = fire, water, profane, etc.)


==Spellcrafts==
== Spellcrafts ==
===Art of Enchanting (Level III)===
=== Art of Enchanting (Level III) ===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Burning Touch]] || I || Fire || Spell, Enchantment / Melee And Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.
| [[Burning Touch]] || I || Fire || Spell, Enchantment, Ranged/Melee || ✯ || 16 || 1 || Target gains Burn (1), Sweep I. This enchanted model may declare Assist and remove the Bleeding State from an allied model in Base Contact.
|-
| [[Cutting Chill]] || I || Water || Spell, Enchantment, Ranged || ✯ || 16 || 1 || Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized.
|-
| [[Arcane Shield]] || I || Elder || Spell, Enchantment, Ranged || — || 16 || 1 || Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
|-
| [[Formless Edge]] || I || Air || Spell, Enchantment, Ranged || ✯ || 16 || 1 || The enchanted model's Melee Attacks gains +2 RCH and Knockback (2).
|-
| [[Melting Touch]] || II || Fire || Spell, Enchantment, Ranged || ✯ || 16 || 1 || Target gains Burn, Ignore Armor.
|-
| [[Mirror Bubble]] || II || Water || Spell, Enchantment, Ranged || ✯ || 10 || 1 || When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
|-
| [[Spectral Blade]] || II || Elder || Spell, Enchantment, Ranged || ✯ || 16 || 1 || Target gains: * Ignore Armor * Stagger
|-
| [[Featherlight]] || II || Air || Spell, Enchantment, Ranged || — || 16 || 1 || Target gains +2 SPD.
|-
| [[Flameskin]] || III || Fire || Spell, Enchantment, Ranged || ✯ || 16 || 1 || A model that attacks the enchanted model and is within 1” suffers a Hit with Power 10 and Burn (1). If this Hit wounds the attacker, this Enchantment is removed.
|-
|-
| [[Melting Touch]] || II || Fire || Spell, Enchantment / Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].
| [[Ice Shield]] || III || Water || Spell, Enchantment, Ranged || || 16 || 1 || When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.
|-
|-
| [[Flameskin]] || III || Fire || Spell, Enchantment / Ranged || * || 16 || 1 || A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
| [[Hasten]] || III || Elder || Spell, Enchantment, Ranged || || 16 || 1 || During your Strategic Phase, the enchanted model may perform a Normal Movement and then remove the Enchantment. (Note: this does not provoke Reactions.)
|-
| [[Protective Currents]] || III || Air || Spell, Enchantment, Ranged || — || Casting Aura || STA || Attacks at the enchanted model suffer -4 attacking mod. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3'' of the enchanted model suffer a Hit with Knockback (3), without damage.
|}
|}
 
=== Art of Sorcery (Level I) ===
===Art of Sorcery (Level I)===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Ignite]] || I || Fire || Spell, Sorcery / Ranged || INT || 16 || STA || [[Burn|Burn 1]]
| [[Ignite]] || I || Fire || Spell, Sorcery, Ranged || INT || 16 || STA || Burn (1).
|-
| [[Water Lash (Sorcery)]] || I || Water || Spell, Sorcery, Ranged/Melee || 8 || 16 || STA || Knockback (2) (applied to all sizes except Colossal and Epic).
|-
| [[Arcane Bolt]] || I || Elder || Spell, Sorcery, Ranged || INT || 16 || STA || On critical: Knockdown.
|}
|}


== Combat Arts ==
; [[Fencing|Fencing I]] : —


==Combat Arts==
== Inventory ==
===Fencing (Level I)===
{| class="wikitable"
{| class="wikitable"
! Lvl !! Effect
! Item !! PW !! RCH !! STK !! Effect
|- style="font-weight:bold;"
| I ← this model || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|}
 
==Inventory==
'''Inventory space:''' 5
 
{| class="wikitable"
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| [[Mastercrafted Helrin Sword]] || 1 || Weapon || T || 1 || STA || 1 || +1 STK in the Active Role.
| Mastercrafted Helrin Sword || T || 1 || STA || +1 STK in the Active Role. (Melee)
|-
|-
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
| Dagger || T-3 || 0 || STA || Throwing. +1 STK vs Crouched. (Melee)
|}
|}


==Stratagems==
== Stratagems ==
{| class="wikitable"
{| class="wikitable"
! Name !! Type !! Effect
! Name !! Effect
|-
|-
| '''[[March!]]''' || Authority || Soldiers gain +1 SPD.
| '''March!''' ||
|-
|-
| '''[[Rally Troops (Helian)]]''' || Authority || Soldiers cannot become [[Panicked]].
| '''Rally Troops (Helian)''' ||
|-
|-
| '''[[Expeditionary Paragon]]''' || Authority || Target party member gains [[Soldier]] class.
| '''Expeditionary Paragon''' ||
|-
|-
| '''[[Striking Momentum]]''' || Authority || When a Soldier declares an Attack in Reaction, it may immediately move directly towards the target activated model for a halved SPD.
| '''Striking Momentum''' ||
|}
|}


==Glossary==
== Glossary ==
; Bleeding : State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
; [[Bleeding]] : State. The model must perform a Toughness roll in each of its Strategic phases; a failed roll causes a Wound.
; Burn 1 : State. At the start of this model's activation, it loses 1 HP. Removed if the model is hit by a Water Spell.
; [[Burn (X)]] : Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
; Crouched : State. The model gains +2 DEF against Ranged Attacks but cannot move or make Ranged Attacks.
; [[Crouched]] : State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
; Ignore Armor : Attacks with this trait ignore the target's ARM value.
; [[Ignore Armor]] : Trait. The Hit reduces the target's ARM to 0 for the DMG roll.
; Immobilized : State. The model cannot move or be moved voluntarily.
; [[Immobilized]] : State. The model cannot perform a Movement, a Special Movement or a Special Action.
; Knockback 2 : On hit, the target is pushed directly away from the attacker by 2 inches.
; [[Knockback (X)]] : Trait. During the Resolution step, a model Hit by this Trait is pushed X inches directly away from the attacker (direction chosen by the attacker). It does not affect models two or more sizes larger than the attacker.
; Knockback 3 : On hit, the target is pushed directly away from the attacker by 3 inches.
; [[Knockdown]] : Trait. A model Hit by this Trait becomes Crouched. It does not affect models two or more sizes larger than the attacker.
; Knockdown : On hit, the target is knocked to the ground and gains the Crouched State.
; [[Stagger]] : Trait. A model Hit by this Trait loses 1 Activation Point (until the end of the turn).
; Stagger : On hit, the target loses 1 Activation Point (min 0).
; [[Throwing]] : Trait. The Item allows a Ranged Attack with RCH equal to the user's T.
; Sweep I : The attack hits all models within reach in a 180° arc (Level I).
; Throwing : This weapon can be used as a Ranged Attack with RCH equal to its Melee RCH. After use it returns to the model's Inventory.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]

Revision as of 10:00, 15 July 2026

Flameweaver Errant is a Medium-sized unit of the Helian League faction in Eldfall Chronicles. Classes: Artificer / Soldier.

STA SPD OFF DEF ACC INT AG T ARM HP M
2 5 14 14 8 13 12 12 3 2 16

Classes

Artificer
During its Strategic phase, an Artificer may select an Enchantment Spell available to it and apply that Spell's effect to itself, without a roll, until its next Strategic phase.
Soldier
Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.

Traits

Tactician I
The Deployment Zone of the party in which this model is present is extended for 5 inches (towards the middle of the field).
Resourceful I
I: This model may receive 1 additional Upgrade.

II: This model may receive another additional Upgrade.

Affinity (Fire)
This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.)

Skills

Spellcrafts

Art of Enchanting (Level III)

Spell Lvl Element Type PW RCH STK Effect
Burning Touch I Fire Spell, Enchantment, Ranged/Melee 16 1 Target gains Burn (1), Sweep I. This enchanted model may declare Assist and remove the Bleeding State from an allied model in Base Contact.
Cutting Chill I Water Spell, Enchantment, Ranged 16 1 Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized.
Arcane Shield I Elder Spell, Enchantment, Ranged 16 1 Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
Formless Edge I Air Spell, Enchantment, Ranged 16 1 The enchanted model's Melee Attacks gains +2 RCH and Knockback (2).
Melting Touch II Fire Spell, Enchantment, Ranged 16 1 Target gains Burn, Ignore Armor.
Mirror Bubble II Water Spell, Enchantment, Ranged 10 1 When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
Spectral Blade II Elder Spell, Enchantment, Ranged 16 1 Target gains: * Ignore Armor * Stagger
Featherlight II Air Spell, Enchantment, Ranged 16 1 Target gains +2 SPD.
Flameskin III Fire Spell, Enchantment, Ranged 16 1 A model that attacks the enchanted model and is within 1” suffers a Hit with Power 10 and Burn (1). If this Hit wounds the attacker, this Enchantment is removed.
Ice Shield III Water Spell, Enchantment, Ranged 16 1 When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.
Hasten III Elder Spell, Enchantment, Ranged 16 1 During your Strategic Phase, the enchanted model may perform a Normal Movement and then remove the Enchantment. (Note: this does not provoke Reactions.)
Protective Currents III Air Spell, Enchantment, Ranged Casting Aura STA Attacks at the enchanted model suffer -4 attacking mod. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3 of the enchanted model suffer a Hit with Knockback (3), without damage.

Art of Sorcery (Level I)

Spell Lvl Element Type PW RCH STK Effect
Ignite I Fire Spell, Sorcery, Ranged INT 16 STA Burn (1).
Water Lash (Sorcery) I Water Spell, Sorcery, Ranged/Melee 8 16 STA Knockback (2) (applied to all sizes except Colossal and Epic).
Arcane Bolt I Elder Spell, Sorcery, Ranged INT 16 STA On critical: Knockdown.

Combat Arts

Fencing I

Inventory

Item PW RCH STK Effect
Mastercrafted Helrin Sword T 1 STA +1 STK in the Active Role. (Melee)
Dagger T-3 0 STA Throwing. +1 STK vs Crouched. (Melee)

Stratagems

Name Effect
March!
Rally Troops (Helian)
Expeditionary Paragon
Striking Momentum

Glossary

Bleeding
State. The model must perform a Toughness roll in each of its Strategic phases; a failed roll causes a Wound.
Burn (X)
Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
Crouched
State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
Ignore Armor
Trait. The Hit reduces the target's ARM to 0 for the DMG roll.
Immobilized
State. The model cannot perform a Movement, a Special Movement or a Special Action.
Knockback (X)
Trait. During the Resolution step, a model Hit by this Trait is pushed X inches directly away from the attacker (direction chosen by the attacker). It does not affect models two or more sizes larger than the attacker.
Knockdown
Trait. A model Hit by this Trait becomes Crouched. It does not affect models two or more sizes larger than the attacker.
Stagger
Trait. A model Hit by this Trait loses 1 Activation Point (until the end of the turn).
Throwing
Trait. The Item allows a Ranged Attack with RCH equal to the user's T.

Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).