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'''Spelldancer Aeroturge''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''.
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'''Spelldancer Aeroturge''' is a '''Medium'''-sized unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''. Classes: [[Mage]] / [[Enchanter]].


{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
{| class="wikitable"
| [[File:Spelldancer_Aeroturge_portrait.jpg|200px|Spelldancer Aeroturge]]
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
| [[:File:Spelldancer_Aeroturge.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Spelldancer_Aeroturge_A5.pdf|A5 booklet]]</small>
|}
 
{| class="wikitable" style="text-align:center;"
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| Medium || [[Enchanter]] / [[Mage]] || 15 || 2 || 2 || 6 || 8 || 8 || 8 || 12 || 14 || 8 || 0 || 1 || 12
| 2 || 6 || 8 || 8 || 8 || 12 || 14 || 8 || 0 || 1 || 12
|}
|}


==Classes==
== Classes ==
===[[Enchanter]]===
; [[Mage]] : When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters represent mana — the energy used for casting Spells; they pay for Conjuration-type and other powerful Spells. In its Active role, a Mage may convert any number of its Activation Points into the same number of Mana Counters and place them in its personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.
; [[Enchanter]] : An Enchanter can cast Enchantment-type Spells on allied models without performing a roll.


===[[Mage]]===
== Traits ==
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.  
; [[Affinity (Element)|Affinity (Elder, Air)]] : This model can cast (Element) [[Spells]]. (For example: Element = Fire, Water, Profane, etc.)
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!
; [[Survival (X Environment)|Survival (Scorching)]] : This model is unaffected by the X Environment.


==Traits==
== Skills ==
; [[Affinity (Element)|Affinity (Air, Elder)]] : A model with this Trait can cast (Air, Elder) Spells. (For example: Air, Elder = fire, water, profane, etc.)
; [[Charm I/II|Charm I]] : '''I:''' An enemy declaring Reaction against this model must first perform an INT roll. On a failed roll, it may only declare Nothing (Action) until the end of the Activation Sequence.
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.


==Skills==
'''II:''' On a failed INT roll, it must also [[Walk]] toward this model for its full SPD (if able) at the end of the Activation Sequence.
; [[Charm|Charm]] : When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence.


==Spellcrafts==
== Spellcrafts ==
===Art of Enchanting (Level III)===
=== Art of Enchanting (Level III) ===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Arcane Shield]] || I || Elder || Spell, Enchantment / Ranged || — || 16 || 1 || Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
| [[Burning Touch]] || I || Fire || Spell, Enchantment, Ranged/Melee || ✯ || 16 || 1 || Target gains Burn (1), Sweep I. This enchanted model may declare Assist and remove the Bleeding State from an allied model in Base Contact.
|- style="color:#888888;"
|-
| ''[[Burning Touch]]'' || ''I'' || ''Fire'' || ''Spell, Enchantment / Melee And Ranged'' || '''' || ''16'' || ''1'' || ''Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.''
| [[Cutting Chill]] || I || Water || Spell, Enchantment, Ranged || ✯ || 16 || 1 || Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized.
|- style="color:#888888;"
|-
| ''[[Cutting Chill]]'' || ''I'' || ''Water'' || ''Spell, Enchantment / Ranged'' || ''*'' || ''16'' || ''1'' || ''Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes [[Immobilized]] State.''
| [[Arcane Shield]] || I || Elder || Spell, Enchantment, Ranged || — || 16 || 1 || Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
|-
| [[Formless Edge]] || I || Air || Spell, Enchantment, Ranged || ✯ || 16 || 1 || The enchanted model's Melee Attacks gains +2 RCH and Knockback (2).
|-
| [[Melting Touch]] || II || Fire || Spell, Enchantment, Ranged || ✯ || 16 || 1 || Target gains Burn, Ignore Armor.
|-
| [[Mirror Bubble]] || II || Water || Spell, Enchantment, Ranged || || 10 || 1 || When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
|-
| [[Spectral Blade]] || II || Elder || Spell, Enchantment, Ranged || ✯ || 16 || 1 || Target gains: * Ignore Armor * Stagger
|-
|-
| [[Formless Edge]] || I || Air || Spell, Enchantment / Ranged || * || 16 || 1 || The enchanted model's Melee Attacks gains + 2 RCH and [[Knockback_(X)|Knockback 2]].
| [[Featherlight]] || II || Air || Spell, Enchantment, Ranged || || 16 || 1 || Target gains +2 SPD.
|-
|-
| [[Featherlight]] || II || Air || Spell, Enchantment / Ranged || — || 16 || 1 || Target gains +2 SPD.
| [[Flameskin]] || III || Fire || Spell, Enchantment, Ranged || || 16 || 1 || A model that attacks the enchanted model and is within 1” suffers a Hit with Power 10 and Burn (1). If this Hit wounds the attacker, this Enchantment is removed.
|- style="color:#888888;"
| ''[[Melting Touch]]'' || ''II'' || ''Fire'' || ''Spell, Enchantment / Ranged'' || ''*'' || ''16'' || ''1'' || ''Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].''
|- style="color:#888888;"
| ''[[Mirror Bubble]]'' || ''II'' || ''Water'' || ''Spell, Enchantment / Ranged'' || ''*'' || ''10'' || ''1'' || ''When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.''
|-
|-
| [[Spectral Blade]] || II || Elder || Spell, Enchantment / Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]] and [[Stagger]]
| [[Ice Shield]] || III || Water || Spell, Enchantment, Ranged || || 16 || 1 || When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.
|- style="color:#888888;"
| ''[[Flameskin]]'' || ''III'' || ''Fire'' || ''Spell, Enchantment / Ranged'' || ''*'' || ''16'' || ''1'' || ''A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.''
|-
|-
| [[Hasten]] || III || Elder || Spell, Enchantment / Ranged || — || 16 || 1 || During the Strategic phase, the enchanted model may perform a Normal Movement and then remove the enchantment.
| [[Hasten]] || III || Elder || Spell, Enchantment, Ranged || — || 16 || 1 || During your Strategic Phase, the enchanted model may perform a Normal Movement and then remove the Enchantment. (Note: this does not provoke Reactions.)
|- style="color:#888888;"
| ''[[Ice Shield]]'' || ''III'' || ''Water'' || ''Spell, Enchantment / Ranged'' || ''—'' || ''16'' || ''1'' || ''When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.''
|-
|-
| [[Protective Currents]] || III || Air || Spell, Enchantment / Ranged || — || 16 || 1 || Attacks at the enchanted model suffer -4 attacking modifier. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3'' of the enchanted model suffer a Hit with [[Knockback_(X)|Knockback 3]], but no damage.
| [[Protective Currents]] || III || Air || Spell, Enchantment, Ranged || — || Casting Aura || STA || Attacks at the enchanted model suffer -4 attacking mod. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3'' of the enchanted model suffer a Hit with Knockback (3), without damage.
|}
|}
''Sand Kingdoms Scholars have access to spells across all elements. Rows in '''black''' match this model's Affinity and can be cast; grey rows are out-of-affinity and shown for reference.''
=== Electromancy (Level I) ===
 
===Electromancy (Level I)===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Electrification]] || I || Air || Spell, Sorcery / Melee And Ranged || Int || 0 || 2 || [[Ricochet|Ricochet IV]], [[Stun]], [[Ignore Armor]].
| [[Electrification (Electromancy)]] || I || Air || Spell, Sorcery, Ranged/Melee || INT || 0 || 1 || Ignore Armor, Ricochet (4), Stun.
|}
|}


== Glossary ==
; [[Bleeding]] : State. The model must perform a Toughness roll in each of its Strategic phases; a failed roll causes a Wound.
; [[Burn (X)]] : Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
; [[Ignore Armor]] : Trait. The Hit reduces the target's ARM to 0 for the DMG roll.
; [[Immobilized]] : State. The model cannot perform a Movement, a Special Movement or a Special Action.
; [[Knockback (X)]] : Trait. During the Resolution step, a model Hit by this Trait is pushed X inches directly away from the attacker (direction chosen by the attacker). It does not affect models two or more sizes larger than the attacker.
; [[Ricochet (X)]] : Trait. When a model is Hit by an Attack with this Trait, the nearest enemy model within 5" also suffers the same Hit; up to X times per Activation Sequence.
; [[Stagger]] : Trait. A model Hit by this Trait loses 1 Activation Point (until the end of the turn).
; [[Stun]] : Trait. A model that suffers at least one Wound with this Trait must perform a T roll; on a failure it loses all its AP.


==Inventory==
----
'''Inventory space:''' 3
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
 
==Glossary==
; Bleeding : State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
; Burn 1 : State. At the start of this model's activation, it loses 1 HP. Removed if the model is hit by a Water Spell.
; Ignore Armor : Attacks with this trait ignore the target's ARM value.
; Immobilized : State. The model cannot move or be moved voluntarily.
; Knockback 2 : On hit, the target is pushed directly away from the attacker by 2 inches.
; Knockback 3 : On hit, the target is pushed directly away from the attacker by 3 inches.
; Ricochet IV : The attack bounces to 4 additional targets within range of each previous target.
; Stagger : On hit, the target loses 1 Activation Point (min 0).
; Stun : On hit, the target cannot take any Actions until the end of the current round.
; Sweep I : The attack hits all models within reach in a 180° arc (Level I).
 
[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]

Revision as of 10:00, 15 July 2026

Spelldancer Aeroturge is a Medium-sized unit of the Sand Kingdoms faction in Eldfall Chronicles. Classes: Mage / Enchanter.

STA SPD OFF DEF ACC INT AG T ARM HP M
2 6 8 8 8 12 14 8 0 1 12

Classes

Mage
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters represent mana — the energy used for casting Spells; they pay for Conjuration-type and other powerful Spells. In its Active role, a Mage may convert any number of its Activation Points into the same number of Mana Counters and place them in its personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
Enchanter
An Enchanter can cast Enchantment-type Spells on allied models without performing a roll.

Traits

Affinity (Elder, Air)
This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.)
Survival (Scorching)
This model is unaffected by the X Environment.

Skills

Charm I
I: An enemy declaring Reaction against this model must first perform an INT roll. On a failed roll, it may only declare Nothing (Action) until the end of the Activation Sequence.

II: On a failed INT roll, it must also Walk toward this model for its full SPD (if able) at the end of the Activation Sequence.

Spellcrafts

Art of Enchanting (Level III)

Spell Lvl Element Type PW RCH STK Effect
Burning Touch I Fire Spell, Enchantment, Ranged/Melee 16 1 Target gains Burn (1), Sweep I. This enchanted model may declare Assist and remove the Bleeding State from an allied model in Base Contact.
Cutting Chill I Water Spell, Enchantment, Ranged 16 1 Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized.
Arcane Shield I Elder Spell, Enchantment, Ranged 16 1 Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
Formless Edge I Air Spell, Enchantment, Ranged 16 1 The enchanted model's Melee Attacks gains +2 RCH and Knockback (2).
Melting Touch II Fire Spell, Enchantment, Ranged 16 1 Target gains Burn, Ignore Armor.
Mirror Bubble II Water Spell, Enchantment, Ranged 10 1 When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
Spectral Blade II Elder Spell, Enchantment, Ranged 16 1 Target gains: * Ignore Armor * Stagger
Featherlight II Air Spell, Enchantment, Ranged 16 1 Target gains +2 SPD.
Flameskin III Fire Spell, Enchantment, Ranged 16 1 A model that attacks the enchanted model and is within 1” suffers a Hit with Power 10 and Burn (1). If this Hit wounds the attacker, this Enchantment is removed.
Ice Shield III Water Spell, Enchantment, Ranged 16 1 When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.
Hasten III Elder Spell, Enchantment, Ranged 16 1 During your Strategic Phase, the enchanted model may perform a Normal Movement and then remove the Enchantment. (Note: this does not provoke Reactions.)
Protective Currents III Air Spell, Enchantment, Ranged Casting Aura STA Attacks at the enchanted model suffer -4 attacking mod. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3 of the enchanted model suffer a Hit with Knockback (3), without damage.

Electromancy (Level I)

Spell Lvl Element Type PW RCH STK Effect
Electrification (Electromancy) I Air Spell, Sorcery, Ranged/Melee INT 0 1 Ignore Armor, Ricochet (4), Stun.

Glossary

Bleeding
State. The model must perform a Toughness roll in each of its Strategic phases; a failed roll causes a Wound.
Burn (X)
Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
Ignore Armor
Trait. The Hit reduces the target's ARM to 0 for the DMG roll.
Immobilized
State. The model cannot perform a Movement, a Special Movement or a Special Action.
Knockback (X)
Trait. During the Resolution step, a model Hit by this Trait is pushed X inches directly away from the attacker (direction chosen by the attacker). It does not affect models two or more sizes larger than the attacker.
Ricochet (X)
Trait. When a model is Hit by an Attack with this Trait, the nearest enemy model within 5" also suffers the same Hit; up to X times per Activation Sequence.
Stagger
Trait. A model Hit by this Trait loses 1 Activation Point (until the end of the turn).
Stun
Trait. A model that suffers at least one Wound with this Trait must perform a T roll; on a failure it loses all its AP.

Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).