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'''Taskmage Explorer''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] / [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''.
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'''Taskmage Explorer''' is a '''Medium'''-sized unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]], [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''. Classes: [[Wizard]] / [[Mage]].


{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
{| class="wikitable"
| [[File:Taskmage_Explorer_portrait.jpg|200px|Taskmage Explorer]]
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| [[:File:Taskmage_Explorer.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Taskmage_Explorer_A5.pdf|A5 booklet]]</small>
| 2 || 5 || 8 || 8 || 8 || 14 || 12 || 10 || 0 || 1 || 12
|}
|}


{| class="wikitable" style="text-align:center;"
== Classes ==
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
; [[Wizard]] : When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.
|-
; [[Mage]] : When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters represent mana — the energy used for casting Spells; they pay for Conjuration-type and other powerful Spells. In its Active role, a Mage may convert any number of its Activation Points into the same number of Mana Counters and place them in its personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
| Medium || [[Wizard]] / [[Mage]] || 19 || 2 || 2 || 5 || 8 || 8 || 8 || 14 || 12 || 10 || 0 || 1 || 12
|}


==Classes==
== Traits ==
===[[Wizard]]===
; [[Survival (X Environment)|Survival (Scorching)]] : This model is unaffected by the X Environment.
When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.
; [[Affinity (Element)|Affinity (Elder)]] : This model can cast (Element) [[Spells]]. (For example: Element = Fire, Water, Profane, etc.)
; [[Resourceful I/II|Resourceful I]] : '''I:''' This model may receive 1 additional Upgrade.


===[[Mage]]===
'''II:''' This model may receive another additional Upgrade.
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.  
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


==Traits==
== Skills ==
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.
; [[Stealth|Stealth I]] : '''I:''' If this model activates or enters an enemy’s Awareness, that enemy cannot declare a Reaction unless it has LoS to this model.
; [[Affinity (Element)|Affinity (Elder)]] : A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade.


==Skills==
'''II:''' Deploy this model in [[Shrouded]] (State). If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase.
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
; [[Tracking|Tracking I]] : This model gains +3 to [[Perceive]] and [[Uncover]] ([[Actions]]). It does not suffer the INT penalty for Uncover and may reroll one roll when performing Perceive. If you cannot find a Skill you are looking for in this rulebook, please check online at '''eldfall-chronicles.com''', under “Resources” to find extra resources or the latest versions of resources.
; [[Tracking|Tracking]] : This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.


==Spellcrafts==
== Spellcrafts ==
===Wizardry (Level III)===
=== Wizardry (Level III) ===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Dispel Magic]] || I || Elder || Spell, Healing / Ranged || || 16, AOE: Circular L || 1 || [[Targetless]]. Choose one of the following: (1): Remove target Sorcery, Enchantment, Transmutation spell from the field. (2): Remove target summoned creature from the field. (3): Cancel [[Shrouded]] State.
| [[Mana Burst]] || I || Elder || Spell, Sorcery, Ranged || INT || 16 || 1 || Stagger.
|-
|-
| [[Mana Burst]] || I || Elder || Spell, Sorcery / Ranged || Int || 16 || 1 || [[Stagger]]
| [[Dispel Magic]] || I || Elder || Spell, Healing, Ranged || || 16, AoE: Circular L || 1 || Targetless. Choose one: * Remove target Sorcery, Enchantment, Transmutation Spell from the field. * Remove target summoned creature from the field. * Cancel Shrouded State.
|-
|-
| [[Confuse Target]] || II || Elder || Spell, Sorcery / Ranged || — || 16 || 1 || [[Mindgame]], [[Ricochet|Ricochet I]]. The target model becomes [[Confused]] (State) until the start of caster's next Strategic phase. When casting this spell, the caster may spend 1 Mana to gain +2 STK.
| [[Confuse Target]] || II || Elder || Spell, Sorcery, Ranged || — || 16 || 1 || Mindgame, Ricochet I. The target model becomes Confused (State) until the caster's next Strategic Phase. When casting this Spell, the caster may spend 1 Mana to gain +2 STK.
|-
|-
| [[Ward]] || II || Elder || Spell, Sorcery / Melee And Ranged || — || 16 || 1 || Non-Critical Damage and related effects of any incoming Attack targeting the target of this Spell are ignored. When the caster is Engaged, this spell can target only the caster.
| [[Ward]] || II || Elder || Spell, Sorcery, Ranged/Melee || — || 16 || 1 || Non-Critical DMG and related effects of any incoming Attack targeting the target of this Spell are ignored. When the caster is Engaged, this Spell can target only the caster.
|-
|-
| [[Hastened Recovery]] || III || Elder || Spell, Healing / Ranged || — || 16 || STA || You may do one of the following: (1): Remove [[Crippled]] (State); (2): Remove [[Bleeding]] (state); (3) Remove [[Weakened]] (State); (4) Remove [[Poisoned]] (State); (5): The target regains 1 HP.
| [[Redirect Damage]] || III || Elder || Spell, Sorcery, Ranged/Melee || — || 16 || 1 || On Hit, the target's successful non-Critical Hits are negated. In addition, the target model receives a number of non-Critical Hits equal to the number of successful Attack Rolls (apart from Critical Hits) it made during its Attack, using the same Item, Spell and Abilities it used during its Attack. This Spell is not affected by “Ranged (Friendly Fire).
|-
|-
| [[Redirect Damage]] || III || Elder || Spell, Sorcery / Melee And Ranged || — || 16 || 1 || On hit, the Target's successful non-Critical Hits are negated. In addition, the Target model receives a number of non-Critical Hits equal to the number of successful Attack Rolls (apart from Critical Hits) it made during its Attack, using the same Item, Spell and Abilities it used during its Attack. This Spell is not affected by "Ranged (Friendly Fire)"
| [[Hastened Recovery]] || III || Elder || Spell, Healing, Ranged || — || 16 || STA || You may do one of the following: * Remove Crippled (State), Bleeding (State), Weakened (State), Poisoned (State). * The target regains 1 HP.
|}
|}


 
== Inventory ==
==Inventory==
'''Inventory space:''' 5
 
{| class="wikitable"
{| class="wikitable"
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
! Item !! PW !! RCH !! STK !! Effect
|-
|-
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
| Dagger || T-3 || 0 || STA || Throwing. +1 STK vs Crouched. (Melee)
|}
|}


==Glossary==
== Glossary ==
; Bleeding : State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
; [[Bleeding]] : State. The model must perform a Toughness roll in each of its Strategic phases; a failed roll causes a Wound.
; Confused : State. The model cannot declare Actions voluntarily. At the start of its activation, roll a die: on 4+ it acts normally; otherwise it performs a random Action.
; [[Confused]] : State. The model's Offense, Defense, Accuracy, Intellect, Agility and Morale are halved.
; Crippled : State. The model's SPD is halved (round up). Removed when the model regains any HP.
; [[Crippled]] : State. The model's Speed and Agility are halved.
; Crouched : State. The model gains +2 DEF against Ranged Attacks but cannot move or make Ranged Attacks.
; [[Crouched]] : State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
; Mindgame : The attack targets the INT stat instead of DEF.
; [[Mindgame]] : Trait. A Dodge against an Attack with this Trait uses INT instead of AG. If the model is Hit by Mindgame with PW, it rolls INT instead of a damage roll.
; Poisoned : State. At the start of this model's activation, it loses 1 HP unless it passes a STA roll.
; [[Poisoned]] : State. The model must perform a Toughness roll with a −6 modifier in each of its Strategic phases; a failed roll causes a Wound.
; Ricochet I : The attack bounces to 1 additional target within range of the previous target.
; [[Ricochet (X)]] : Trait. When a model is Hit by an Attack with this Trait, the nearest enemy model within 5" also suffers the same Hit; up to X times per Activation Sequence.
; Shrouded : State. The model cannot be targeted by Ranged Attacks or Spells.
; [[Shrouded]] : State. The model is represented on the field by a Shrouded token and cannot be targeted by actions other than Perceive.
; Stagger : On hit, the target loses 1 Activation Point (min 0).
; [[Stagger]] : Trait. A model Hit by this Trait loses 1 Activation Point (until the end of the turn).
; Targetless : This Spell does not require a target model it affects an area or all models in range.
; [[Targetless]] : Trait. In the Active role, an Attack with this Trait does not require a model as a target — any surface of the field can be targeted.
; Throwing : This weapon can be used as a Ranged Attack with RCH equal to its Melee RCH. After use it returns to the model's Inventory.
; [[Throwing]] : Trait. The Item allows a Ranged Attack with RCH equal to the user's T.
; Weakened : State. The model suffers −2 to all Attack modifiers.
; [[Weakened]] : State. The model's Toughness is halved and it has −1 Stamina.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]
[[Category:Neutral]]
[[Category:Neutral]]

Revision as of 10:00, 15 July 2026

Taskmage Explorer is a Medium-sized unit of the Sand Kingdoms, Neutral faction in Eldfall Chronicles. Classes: Wizard / Mage.

STA SPD OFF DEF ACC INT AG T ARM HP M
2 5 8 8 8 14 12 10 0 1 12

Classes

Wizard
When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.
Mage
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters represent mana — the energy used for casting Spells; they pay for Conjuration-type and other powerful Spells. In its Active role, a Mage may convert any number of its Activation Points into the same number of Mana Counters and place them in its personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.

Traits

Survival (Scorching)
This model is unaffected by the X Environment.
Affinity (Elder)
This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.)
Resourceful I
I: This model may receive 1 additional Upgrade.

II: This model may receive another additional Upgrade.

Skills

Stealth I
I: If this model activates or enters an enemy’s Awareness, that enemy cannot declare a Reaction unless it has LoS to this model.

II: Deploy this model in Shrouded (State). If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase.

Tracking I
This model gains +3 to Perceive and Uncover (Actions). It does not suffer the INT penalty for Uncover and may reroll one roll when performing Perceive. If you cannot find a Skill you are looking for in this rulebook, please check online at eldfall-chronicles.com, under “Resources” to find extra resources or the latest versions of resources.

Spellcrafts

Wizardry (Level III)

Spell Lvl Element Type PW RCH STK Effect
Mana Burst I Elder Spell, Sorcery, Ranged INT 16 1 Stagger.
Dispel Magic I Elder Spell, Healing, Ranged 16, AoE: Circular L 1 Targetless. Choose one: * Remove target Sorcery, Enchantment, Transmutation Spell from the field. * Remove target summoned creature from the field. * Cancel Shrouded State.
Confuse Target II Elder Spell, Sorcery, Ranged 16 1 Mindgame, Ricochet I. The target model becomes Confused (State) until the caster's next Strategic Phase. When casting this Spell, the caster may spend 1 Mana to gain +2 STK.
Ward II Elder Spell, Sorcery, Ranged/Melee 16 1 Non-Critical DMG and related effects of any incoming Attack targeting the target of this Spell are ignored. When the caster is Engaged, this Spell can target only the caster.
Redirect Damage III Elder Spell, Sorcery, Ranged/Melee 16 1 On Hit, the target's successful non-Critical Hits are negated. In addition, the target model receives a number of non-Critical Hits equal to the number of successful Attack Rolls (apart from Critical Hits) it made during its Attack, using the same Item, Spell and Abilities it used during its Attack. This Spell is not affected by “Ranged (Friendly Fire)”.
Hastened Recovery III Elder Spell, Healing, Ranged 16 STA You may do one of the following: * Remove Crippled (State), Bleeding (State), Weakened (State), Poisoned (State). * The target regains 1 HP.

Inventory

Item PW RCH STK Effect
Dagger T-3 0 STA Throwing. +1 STK vs Crouched. (Melee)

Glossary

Bleeding
State. The model must perform a Toughness roll in each of its Strategic phases; a failed roll causes a Wound.
Confused
State. The model's Offense, Defense, Accuracy, Intellect, Agility and Morale are halved.
Crippled
State. The model's Speed and Agility are halved.
Crouched
State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
Mindgame
Trait. A Dodge against an Attack with this Trait uses INT instead of AG. If the model is Hit by Mindgame with PW, it rolls INT instead of a damage roll.
Poisoned
State. The model must perform a Toughness roll with a −6 modifier in each of its Strategic phases; a failed roll causes a Wound.
Ricochet (X)
Trait. When a model is Hit by an Attack with this Trait, the nearest enemy model within 5" also suffers the same Hit; up to X times per Activation Sequence.
Shrouded
State. The model is represented on the field by a Shrouded token and cannot be targeted by actions other than Perceive.
Stagger
Trait. A model Hit by this Trait loses 1 Activation Point (until the end of the turn).
Targetless
Trait. In the Active role, an Attack with this Trait does not require a model as a target — any surface of the field can be targeted.
Throwing
Trait. The Item allows a Ranged Attack with RCH equal to the user's T.
Weakened
State. The model's Toughness is halved and it has −1 Stamina.

Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).