Goblin Shaman, Tier III: Difference between revisions
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'''Goblin Shaman, Tier III''' is a unit of the [[:Category:Goblin Wartribes|Goblin Wartribes]] faction in ''Eldfall Chronicles''. | <!-- PAGE: Goblin Shaman, Tier III --> | ||
'''Goblin Shaman, Tier III''' is a '''Medium'''-sized unit of the [[:Category:Goblin Wartribes|Goblin Wartribes]] faction in ''Eldfall Chronicles''. Classes: [[Mystic]] / [[Ranger]]. | |||
{| class="wikitable" | |||
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M | |||
{| class="wikitable | |||
|- | |- | ||
| 2 || 5 || 12 || 10 || 10 || 12 || 12 || 12 || 0 || 2 || 14 | |||
|} | |} | ||
==Classes== | == Classes == | ||
; [[Mystic]] : Mystics must use the M value instead of the INT value when casting Spells. | |||
Mystics must use the M value instead of the INT value when casting Spells. | ; [[Ranger]] : In the End phase of its Active role, a Ranger may perform a Normal Movement (this does not provoke a Reaction). | ||
===[[ | == Traits == | ||
; [[Affinity (Element)|Affinity (Any)]] : This model can cast (Element) [[Spells]]. (For example: Element = Fire, Water, Profane, etc.) | |||
; [[Inspiring I|Inspiring I]] : Other allied models within this model’s Awareness and with the same Affiliation gain +6 M. | |||
; [[Survival (X Environment)|Survival (Difficult)]] : This model is unaffected by the X Environment. | |||
== | == Skills == | ||
; [[ | ; [[Hit and Retreat|Hit and Retreat I]] : During its [[Movement]] Step, this model may cancel (remove) its [[Engaged]] (State). If it declares an [[Attack]] in its Activation, it may perform (an additional) [[Walk]] at the end of the Resolution Step. | ||
; [[Infiltration|Infiltration I]] : During the Deployment Phase: I: Deploy this model up to the middle line of your half of the field. | |||
; [[ | |||
'''II:''' Deploy this model anywhere outside the opponent’s Deployment Zone. | |||
==Spellcrafts== | == Spellcrafts == | ||
===Shamanism (Level II)=== | === Shamanism (Level II) === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect | ! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect | ||
|- | |- | ||
| [[ | | [[Primal Claw]] || I || Any || Spell, Sorcery, Melee || 13 || 1 || 3 || — | ||
|- | |- | ||
| [[ | | [[Fire Breath]] || I || Fire || Spell, Sorcery, Ranged || 12 || AoE: Spray S || 2 || Burn (1). | ||
|- | |- | ||
| [[Fortified Recovery]] || II || Earth || Spell, Healing | | [[Fortified Recovery]] || II || Earth || Spell, Healing, Ranged || — || 16 || 1 || Choose one: * Remove 1 State from the target, except Crouching, Flying, Shrouded, Incapacitated or Dead. * Target regains 1 HP. * Another model may regain 1 AP. | ||
|- | |- | ||
| [[Misfortune]] || II || Divine || Spell, Enchantment | | [[Misfortune]] || II || Divine || Spell, Enchantment, Ranged || — || 16 || 1 || The enchanted model must reroll any successful roll once. | ||
|} | |} | ||
== Inventory == | |||
==Inventory== | |||
{| class="wikitable" | {| class="wikitable" | ||
! Item | ! Item !! PW !! RCH !! STK !! Effect | ||
|- | |- | ||
| | | Staff of Chaos || - || 1 || - || When performing an Attack with a Spell in the Active Role, the wearer may reroll 1 die. When equipped, an enemy model can become Engaged if within RCH of this Item. (Accessory) | ||
|} | |} | ||
==Stratagems== | == Stratagems == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name | ! Name !! Effect | ||
|- | |- | ||
| ''' | | '''Earthspeaker''' || Allied models (including self) in Awareness have Light Cover. | ||
|- | |- | ||
| ''' | | '''Hexcaller''' || 1 enemy model in Awareness can become enchanted with a Spell available to this model. | ||
|- | |- | ||
| ''' | | '''Unwavering Presence''' || Other party members gain Fearless. | ||
|} | |} | ||
==Glossary== | == Glossary == | ||
; Burn | ; [[Burn (X)]] : Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.) | ||
; [[Dead]] : State. The model's Hitbox becomes the size of its base and it is out of the game. | |||
; [[Incapacitated]] : State. When a model's HP reaches 0 it becomes Incapacitated and immediately enters the Crouched State. | |||
; | ; [[Shrouded]] : State. The model is represented on the field by a Shrouded token and cannot be targeted by actions other than Perceive. | ||
; Incapacitated : State. | |||
; Shrouded : State. The model cannot be targeted by | |||
---- | |||
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small> | |||
[[Category:Units]] | [[Category:Units]] | ||
[[Category:Goblin Wartribes]] | [[Category:Goblin Wartribes]] | ||
Revision as of 10:00, 15 July 2026
Goblin Shaman, Tier III is a Medium-sized unit of the Goblin Wartribes faction in Eldfall Chronicles. Classes: Mystic / Ranger.
| STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 5 | 12 | 10 | 10 | 12 | 12 | 12 | 0 | 2 | 14 |
Classes
- Mystic
- Mystics must use the M value instead of the INT value when casting Spells.
- Ranger
- In the End phase of its Active role, a Ranger may perform a Normal Movement (this does not provoke a Reaction).
Traits
- Affinity (Any)
- This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.)
- Inspiring I
- Other allied models within this model’s Awareness and with the same Affiliation gain +6 M.
- Survival (Difficult)
- This model is unaffected by the X Environment.
Skills
- Hit and Retreat I
- During its Movement Step, this model may cancel (remove) its Engaged (State). If it declares an Attack in its Activation, it may perform (an additional) Walk at the end of the Resolution Step.
- Infiltration I
- During the Deployment Phase: I: Deploy this model up to the middle line of your half of the field.
II: Deploy this model anywhere outside the opponent’s Deployment Zone.
Spellcrafts
Shamanism (Level II)
| Spell | Lvl | Element | Type | PW | RCH | STK | Effect |
|---|---|---|---|---|---|---|---|
| Primal Claw | I | Any | Spell, Sorcery, Melee | 13 | 1 | 3 | — |
| Fire Breath | I | Fire | Spell, Sorcery, Ranged | 12 | AoE: Spray S | 2 | Burn (1). |
| Fortified Recovery | II | Earth | Spell, Healing, Ranged | — | 16 | 1 | Choose one: * Remove 1 State from the target, except Crouching, Flying, Shrouded, Incapacitated or Dead. * Target regains 1 HP. * Another model may regain 1 AP. |
| Misfortune | II | Divine | Spell, Enchantment, Ranged | — | 16 | 1 | The enchanted model must reroll any successful roll once. |
Inventory
| Item | PW | RCH | STK | Effect |
|---|---|---|---|---|
| Staff of Chaos | - | 1 | - | When performing an Attack with a Spell in the Active Role, the wearer may reroll 1 die. When equipped, an enemy model can become Engaged if within RCH of this Item. (Accessory) |
Stratagems
| Name | Effect |
|---|---|
| Earthspeaker | Allied models (including self) in Awareness have Light Cover. |
| Hexcaller | 1 enemy model in Awareness can become enchanted with a Spell available to this model. |
| Unwavering Presence | Other party members gain Fearless. |
Glossary
- Burn (X)
- Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
- Dead
- State. The model's Hitbox becomes the size of its base and it is out of the game.
- Incapacitated
- State. When a model's HP reaches 0 it becomes Incapacitated and immediately enters the Crouched State.
- Shrouded
- State. The model is represented on the field by a Shrouded token and cannot be targeted by actions other than Perceive.
Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).