Chiyohime: Difference between revisions
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Chiyohime is a Medium-sized unit of the Oni Clans faction in Eldfall Chronicles. Classes: Mage / Sorcerer.
| STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|
| 3 | 5 | 12 | 12 | 10 | 17 | 13 | 15 | 3 | 4 | 16 |
Classes
- Mage
- When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters represent mana — the energy used for casting Spells; they pay for Conjuration-type and other powerful Spells. In its Active role, a Mage may convert any number of its Activation Points into the same number of Mana Counters and place them in its personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
- Sorcerer
- In its Active role, when casting a Sorcery-type Spell, a Sorcerer may reroll up to 1 failed roll.
Traits
- Affinity (Profane)
- This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.)
- Demon
- When this model deals a Wound, the target must perform an M roll. A failed roll causes the target to become Panicked (State) until the end of the turn. A Critical Hit automatically Panics the target until the end of the turn. This model’s Attack receives a +4 modifier against a Panicked target. This Trait does not affect models with the Demon Trait.
- Resistance (Spell) I
- I: The PW of a Hit with (X) Type or Trait against this model is halved.
II: Hits and Effects from an Attack with (X) Type or Trait are negated.
- Survival (Difficult)
- This model is unaffected by the X Environment.
- Menacing I
- Models with LoS to this model suffer a -2 M modifier for every level of this ability.
Skills
- Charm I
- I: An enemy declaring Reaction against this model must first perform an INT roll. On a failed roll, it may only declare Nothing (Action) until the end of the Activation Sequence.
II: On a failed INT roll, it must also Walk toward this model for its full SPD (if able) at the end of the Activation Sequence.
- Chain Attack I
- Once per Activation Sequence, if another allied model scores a Hit against an enemy within this model’s LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores “(Ranged) Friendly Fire”. Hits generated from Chain Attack cannot generate further Chain Attacks.
Spellcrafts
Necromancy (Level V)
| Spell | Lvl | Element | Type | PW | RCH | STK | Effect |
|---|---|---|---|---|---|---|---|
| Command the Undead | I | Profane | Spell, Sorcery, Ranged | — | Casting Aura | X | Continuous. This Spell cannot be negated by Elemental Essence and does not cause Confrontation. To take control of a Tier I Undead, perform an INT roll. To take control of a Tier II Undead, spend 1 Mana and perform an INT roll. The caster may spend 1 Mana before rolling to automatically succeed. Tier III or higher Undead cannot be controlled. On success, the target's Attack Rolls are negated, and a target with Undead I becomes allied to the caster, retaining its remaining AP. |
| Spectral Sight | I | Profane | Spell, Enchantment, Ranged/Melee | — | 16 | 1 | The enchanted model gains Advantage (Undead). |
| Curse of Decay | I | Profane | Spell, Enchantment, Ranged | — | 16 | 1 | Continuous. The target becomes Poisoned. If the Poisoned is removed, they become Poisoned again at the start of any Tactical Phase. |
| Necrotic Wound | II | Profane | Spell, Enchantment, Ranged | ✯ | 16 | 1 | Target gains Cleave and Poison II. |
| Soul Leech | II | Profane | Spell, Enchantment, Ranged/Melee | ✯ | 10 | 1 | The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound. |
| A Second Chance | III | Profane | Spell, Healing, Ranged | — | 16 | 2 | The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP. |
| Life Leech (Necromancy) | III | Profane | Spell, Enchantment, Ranged/Melee | ✯ | 10 | 1 | The enchanted model gains 1 HP for each Wound dealt to an enemy model without the Undead or Construct Trait (up to double its default HP). |
| Corroding Embrace (Necromancy) | IV | Profane | Spell, Sorcery, Ranged/Melee | 14 | 3 | 1 | Armor-Piercing, Poison II, Sweep II. |
| Leeching Bolt | IV | Profane | Spell, Sorcery, Ranged | INT | 16 | 1 | The caster regains 1 HP for each Wound dealt to an enemy model without the Undead or Construct Trait. |
| Raise the Undead | V | Profane | Spell, Conjuration, Ranged | — | Casting Aura | — | Mana Cost: 2 Select a Dead model within Awareness. Summon up to 2 Tier I Undead or 1 Tier II Undead in Base Contact with the Dead model, then remove the Dead model. |
| Reanimation | V | Profane | Spell, Healing, Ranged | — | Casting Aura | 1 | Mana Cost: 1 Each Undead model within RCH regains full HP and may cancel Dead State. |
Inventory
| Item | PW | RCH | STK | Effect |
|---|---|---|---|---|
| Deathweaving Fan | - | - | - | Once per Activation, reroll a failed Profane Spell roll. To summon a Tier III+ Undead via Ritual, spend Mana equal to the model’s Tier +1 and remove 2 Dead models within Awareness. (Accessory) |
Stratagems
| Name | Effect |
|---|---|
| Eternal Vigil | Target Undead model gains Watchful. |
| Final Gambit | All Undead gain Unstoppable (may ignore size requirement). All Undead become Dead at end of turn. When an allied Undead becomes Dead, place AoE: Circular S centered on it; all models within suffer a Hit with PW 12 and Poison II; then remove the Undead. |
| Profane Mend | Select up to 2 models (including Dead). Each may regain 1 HP. |
| Soul Harvest | Remove up to 2 Dead models within Awareness. Gain 2 Mana for each removed Dead model. |
Special
Can recruit models with the Undead Trait. After deploying, place a Dead token 14” or more away (treated as a model in the Dead State).
Glossary
- Advantage (X)
- Trait. Once per Activation Sequence this model may reroll any number of dice during an Attack against a target with the (X) characteristic.
- Armor-Piercing
- Trait. Only half of the target's ARM value is counted for the DMG roll.
- Cleave
- Trait. If a model suffers at least one Wound with this Trait, it suffers an additional Wound.
- Construct
- Trait. The model is unaffected by Surprise Attack, Stagger, Vampirism, Mindgame and Burn; immune to Charm and Toxic Environment; cannot become Panicked, Bleeding, Poisoned, Weakened or Confused.
- Continuous
- Trait. The effect stays in play until the end of the quest or until removed by a specific effect, regardless of other durations.
- Dead
- State. The model's Hitbox becomes the size of its base and it is out of the game.
- Incapacitated
- State. When a model's HP reaches 0 it becomes Incapacitated and immediately enters the Crouched State.
- Mana Cost (X)
- Trait. To cast a Spell with this Trait, the caster must spend X Mana Counters.
- Poisoned
- State. The model must perform a Toughness roll with a −6 modifier in each of its Strategic phases; a failed roll causes a Wound.
- Ritual
- Special Action. Lets the model immediately cast a Conjuration Spell or Spells that require the Ritual Action.
- Undead
- Trait. The model cannot be affected by Poisoned, Weakened, Bleeding or Panicked. Mindgame Spells cannot target or affect it. Divine Healing-type Spells deal 15 PW damage instead of healing. If its HP reaches 0, it becomes Dead.
Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).