Vizier of Conjurations: Difference between revisions

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'''Vizier of Conjurations''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''.
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'''Vizier of Conjurations''' is a '''Medium'''-sized unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''. Classes: [[Mage]] / [[Summoner]].


{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
{| class="wikitable"
| [[File:Vizier_of_Conjurations_portrait.jpg|200px|Vizier of Conjurations]]
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| [[:File:Vizier_of_Conjurations.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Vizier_of_Conjurations_A5.pdf|A5 booklet]]</small>
| 2 || 5 || 8 || 8 || 8 || 16 || 10 || 8 || 0 || 1 || 8
|}
|}


{| class="wikitable" style="text-align:center;"
== Classes ==
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
; [[Mage]] : When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters represent mana — the energy used for casting Spells; they pay for Conjuration-type and other powerful Spells. In its Active role, a Mage may convert any number of its Activation Points into the same number of Mana Counters and place them in its personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
|-
; [[Summoner]] : A Summoner may start the game with a Tier II or lower summoned creature within its Awareness, brought to the field by one of its Conjuration Spells (no roll and no Activation Point required). A Summoner may share its pool of Mana Counters with other Summoners in the party. If the Summoner becomes Incapacitated, its accumulated Mana Counters are discarded.
| Medium || [[Mage]] / [[Summoner]] || 22 || 1 || 2 || 5 || 8 || 8 || 8 || 16 || 10 || 8 || 0 || 1 || 8
|}


==Classes==
== Traits ==
===[[Mage]]===
; [[Resourceful I/II|Resourceful II]] : '''I:''' This model may receive 1 additional Upgrade.
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


===[[Summoner]]===
'''II:''' This model may receive another additional Upgrade.
A Summoner can start the game with a Tier II or lower summoned creature in its Awareness area, which could be brought to the field by one of the Conjuration Spells available to them (with no roll nor spending of an Activation Point required). A Summoner may share its pool of Mana Counters with other Summoners in the party. (If the Summoner becomes Incapacitated, its accumulated Mana Counters are discarded.)
; [[Affinity (Element)|Affinity (Elder, Earth)]] : This model can cast (Element) [[Spells]]. (For example: Element = Fire, Water, Profane, etc.)


==Traits==
== Skills ==
; [[Resourceful|Resourceful II]] : A model with this trait may receive another 1 additional Upgrade.
; [[Affinity (Element)|Affinity (Elder, Earth)]] : A model with this Trait can cast (Elder, Earth) Spells. (For example: Elder, Earth = fire, water, profane, etc.)


==Spellcrafts==
== Spellcrafts ==
===Art of Conjuration (Level IV)===
=== Art of Conjuration (Level IV) ===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Summon Gargoyle]] || I || Earth || Spell, Conjuration / Ranged || — || 0 || — || [Mana Cost (1)], Summon Gargoyle to the field.
| [[Summon Gargoyle]] || I || Earth || Spell, Conjuration, Ranged || — || 0 || — || '''Mana Cost: 1''' Summon Gargoyle to the field.
|-
| [[Summon Imp]] || I || Elder || Spell, Conjuration, Ranged || — || 0 || — || '''Mana Cost: 1''' Summon Imp to the field.
|-
|-
| [[Summon Imp]] || I || Elder || Spell, Conjuration / Ranged || — || 0 || — || [Mana Cost (1)]; Summon Imp to the field.
| [[Summon Golem]] || II || Earth || Spell, Conjuration, Ranged || — || 0 || — || '''Mana Cost: 2''' Summon Golem to the field.
|-
|-
| [[Summon Golem]] || II || Earth || Spell, Conjuration / Ranged || — || 0 || — || [Mana Cost (2)], Summon Golem to the field.
| [[Summon Earth Elemental]] || III || Earth || Spell, Conjuration, Ranged || — || 0 || — || '''Mana Cost: 3''' Summon Earth Elemental to the field.
|- style="color:#888888;"
| ''[[ Summon Water Elemental]]'' || ''III'' || ''Water'' || ''Spell, Conjuration / Ranged'' || '''' || ''0'' || '''' || ''[Mana Cost: 3], Summon Water Elemental to the field.''
|-
|-
| [[Summon Earth Elemental]] || III || Earth || Spell, Conjuration / Ranged || — || 0 || — || [Mana Cost (3)], Summon Earth Elemental to the field.
| [[Summon Water Elemental]] || III || Water || Spell, Conjuration, Ranged || — || 0 || — || '''Mana Cost: 3''' Summon Water Elemental to the field.
|-
|-
| [[Summon Colossus]] || IV || Earth || Spell, Conjuration / Ranged || — || 0 || — || [Mana Cost (4)], Summon Colossus to the field.
| [[Summon Colossus]] || IV || Earth || Spell, Conjuration, Ranged || — || 0 || — || '''Mana Cost: 4''' Summon Colossus to the field.
|}
|}
''Sand Kingdoms Scholars have access to spells across all elements. Rows in '''black''' match this model's Affinity and can be cast; grey rows are out-of-affinity and shown for reference.''
=== Wizardry (Level I) ===
 
===Wizardry (Level I)===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Dispel Magic]] || I || Elder || Spell, Healing / Ranged || || 16, AOE: Circular L || 1 || [[Targetless]]. Choose one of the following: (1): Remove target Sorcery, Enchantment, Transmutation spell from the field. (2): Remove target summoned creature from the field. (3): Cancel [[Shrouded]] State.
| [[Mana Burst]] || I || Elder || Spell, Sorcery, Ranged || INT || 16 || 1 || Stagger.
|-
|-
| [[Mana Burst]] || I || Elder || Spell, Sorcery / Ranged || Int || 16 || 1 || [[Stagger]]
| [[Dispel Magic]] || I || Elder || Spell, Healing, Ranged || || 16, AoE: Circular L || 1 || Targetless. Choose one: * Remove target Sorcery, Enchantment, Transmutation Spell from the field. * Remove target summoned creature from the field. * Cancel Shrouded State.
|}
|}


 
== Inventory ==
==Inventory==
'''Inventory space:''' 3
 
{| class="wikitable"
{| class="wikitable"
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
! Item !! PW !! RCH !! STK !! Effect
|-
|-
| [[Staff of Conjuration]] || 1 || Accessory || — || — || — || 2 || When Wearer summons creatures, it can place them anywhere within its Awareness.
| Staff of Conjuration || - || - || - || When the wearer summons creatures, it can place them anywhere within its Awareness. (Accessory)
|}
|}


==Stratagems==
== Stratagems ==
{| class="wikitable"
{| class="wikitable"
! Name !! Type !! Effect
! Name !! Effect
|-
|-
| '''[[Temporary Bind]]''' || Authority || Summoning Limit of the target summoned creature on the field is reduced to 0.
| '''Temporary Bind''' || Summoning Limit of the target summoned creature on the field is reduced to 0.
|-
|-
| '''[[Refined Conjuration]]''' || Authority || Mana Cost of [[Conjuration|Conjuration Spells]] is reduced by 1.
| '''Refined Conjuration''' || Mana Cost of Conjuration Spells is reduced by 1.
|}
|}


==Glossary==
== Glossary ==
; Shrouded : State. The model cannot be targeted by Ranged Attacks or Spells.
; [[Mana Cost (X)]] : Trait. To cast a Spell with this Trait, the caster must spend X Mana Counters.
; Stagger : On hit, the target loses 1 Activation Point (min 0).
; [[Shrouded]] : State. The model is represented on the field by a Shrouded token and cannot be targeted by actions other than Perceive.
; Targetless : This Spell does not require a target model it affects an area or all models in range.
; [[Stagger]] : Trait. A model Hit by this Trait loses 1 Activation Point (until the end of the turn).
; [[Targetless]] : Trait. In the Active role, an Attack with this Trait does not require a model as a target — any surface of the field can be targeted.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]

Revision as of 10:00, 15 July 2026

Vizier of Conjurations is a Medium-sized unit of the Sand Kingdoms faction in Eldfall Chronicles. Classes: Mage / Summoner.

STA SPD OFF DEF ACC INT AG T ARM HP M
2 5 8 8 8 16 10 8 0 1 8

Classes

Mage
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters represent mana — the energy used for casting Spells; they pay for Conjuration-type and other powerful Spells. In its Active role, a Mage may convert any number of its Activation Points into the same number of Mana Counters and place them in its personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
Summoner
A Summoner may start the game with a Tier II or lower summoned creature within its Awareness, brought to the field by one of its Conjuration Spells (no roll and no Activation Point required). A Summoner may share its pool of Mana Counters with other Summoners in the party. If the Summoner becomes Incapacitated, its accumulated Mana Counters are discarded.

Traits

Resourceful II
I: This model may receive 1 additional Upgrade.

II: This model may receive another additional Upgrade.

Affinity (Elder, Earth)
This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.)

Skills

Spellcrafts

Art of Conjuration (Level IV)

Spell Lvl Element Type PW RCH STK Effect
Summon Gargoyle I Earth Spell, Conjuration, Ranged 0 Mana Cost: 1 Summon Gargoyle to the field.
Summon Imp I Elder Spell, Conjuration, Ranged 0 Mana Cost: 1 Summon Imp to the field.
Summon Golem II Earth Spell, Conjuration, Ranged 0 Mana Cost: 2 Summon Golem to the field.
Summon Earth Elemental III Earth Spell, Conjuration, Ranged 0 Mana Cost: 3 Summon Earth Elemental to the field.
Summon Water Elemental III Water Spell, Conjuration, Ranged 0 Mana Cost: 3 Summon Water Elemental to the field.
Summon Colossus IV Earth Spell, Conjuration, Ranged 0 Mana Cost: 4 Summon Colossus to the field.

Wizardry (Level I)

Spell Lvl Element Type PW RCH STK Effect
Mana Burst I Elder Spell, Sorcery, Ranged INT 16 1 Stagger.
Dispel Magic I Elder Spell, Healing, Ranged 16, AoE: Circular L 1 Targetless. Choose one: * Remove target Sorcery, Enchantment, Transmutation Spell from the field. * Remove target summoned creature from the field. * Cancel Shrouded State.

Inventory

Item PW RCH STK Effect
Staff of Conjuration - - - When the wearer summons creatures, it can place them anywhere within its Awareness. (Accessory)

Stratagems

Name Effect
Temporary Bind Summoning Limit of the target summoned creature on the field is reduced to 0.
Refined Conjuration Mana Cost of Conjuration Spells is reduced by 1.

Glossary

Mana Cost (X)
Trait. To cast a Spell with this Trait, the caster must spend X Mana Counters.
Shrouded
State. The model is represented on the field by a Shrouded token and cannot be targeted by actions other than Perceive.
Stagger
Trait. A model Hit by this Trait loses 1 Activation Point (until the end of the turn).
Targetless
Trait. In the Active role, an Attack with this Trait does not require a model as a target — any surface of the field can be targeted.

Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).