Reactions: Difference between revisions

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During the Reaction Step of an [[Activation Sequence]], the Reactive Player's models may react to the activated model.
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'''Reactions''' allow the Reactive Player to respond to the Activated model's actions by spending Activation Points. A Reaction can only be a '''[[Normal Actions|Normal Action]]'''.


''Source: Eldfall Chronicles Rulebook v1.6, p.41–43.''
* Cost: 1 AP per model; several models may react to one activation — declare each one's Action. A Reaction may target '''only the activated model'''.
* Needs '''LoS''' to the activated model at any point of its Movement; if it moves inside your '''Awareness''', you may react with [[Dodge]] even without LoS.


__TOC__
== What a reacting model may declare ==
Normal Actions only; Special Actions and Special Movement — never.
; [[Attack]] : Declare type and means (Ranged/Melee, Skills, Items, Combat Arts); the reactor's STK = '''1'''. Ranged: also declare the exact visible point on the target's path.
; [[Dodge]] : The only Reaction available without LoS (if the target is within Awareness).
; [[Assist]] : Targeting itself or other allies (e.g. protective spells).
; [[Perceive]] : Vs the token (e.g. [[Shrouded]]) of the activated model within Awareness; with LoS it converts into an Attack vs Shrouded/Flying (below).
; [[Nothing]] : Do nothing (incl. forced, e.g. while [[Panicked]]).


== Core Rules ==
If the reacting model is [[Engaged]] — only Melee Attack / Assist (self) / Dodge.
 
=== Who Can React ===
* Only models in the '''Reactive Role''' can declare Reactions.
* A reacting model must spend '''1 Activation Point''' to declare a Reaction.
* A model may '''only target the Activated model''' with its Reaction — never another model.
* More than one reactive model can react against the same Activated model in a single Activation Sequence.
 
=== When to Declare ===
Reactions are declared during the '''Reaction Step''' (Step 3 of the Activation Sequence):
# The Reactive Player declares which models react and against which Activated model.
# Each reacting model declares its Normal Action.
# If the Reaction is an '''Attack''', the Reactive Player must also declare: the type of attack (Melee or Ranged), which Items, Skills, or Combat Arts are used.
 
=== LoS Requirement ===
* A Reaction normally requires '''Line of Sight''' towards the Activated model at any point during its Movement.
* '''Exception — Dodge:''' A model may declare Dodge even ''without LoS'', as long as the Activated model is within its [[Awareness]].
* '''Exception Dodge without LoS:''' If the reacting model never had LoS during the Movement Step, the Dodge must be performed with '''halved Agility'''.
 
== Available Reactions (Normal Actions) ==
 
{| class="wikitable" style="width:100%"
! Reaction !! Requires LoS? !! Requires Awareness? !! Notes
|-
| [[Attack]] (Melee) || '''Yes''' || — || Target must be within Melee RCH. Triggers Confrontation if Active model also attacks.
|-
| [[Attack]] (Ranged) || '''Yes''' || — || Must specify exact point on movement path where the attack is targeted.
|-
| [[Dodge]] || No (Awareness only) || '''Yes''' || AG roll. No LoS needed if target within Awareness — but AG is halved if LoS was never established.
|-
| [[Assist]] (self only) || — || — || When Engaged, a model may only Assist itself.
|-
| [[Perceive]] || '''Yes''' || Within Awareness || INT roll to reveal a Shrouded or Hidden token.
|-
| [[Nothing]] || — || — || The model spends 1 AP but does nothing. Mandatory when unable to react.
|-
| [[Interact]] || — || Base Contact || Model must be in Base Contact with the quest object.
|-
| [[Trade]] || — || Base Contact || Exchange Items with an ally in Base Contact.
|}


== Attack of Opportunity ==
== Attack of Opportunity ==
You may react mid-movement — at the point where the enemy (allegedly) enters your Melee Reach; then measure. Out of Reach → no effect, and after an AoO (even a failed one) that model may not declare another Reaction this Sequence. A Ranged AoO vs a model moving toward you is legal; if it then declares Melee Attack, [[Confrontation]] triggers. Modifiers apply as usual.


A special form of reactive '''Attack''' declared ''during'' the Activated model's Movement Step (before it ends), rather than in the Reaction Step.
== Vs a Shrouded/Flying attacker ==
A reactor that declared Dodge or Perceive with LoS may convert it into an Attack right after the enemy's Action Step.


=== When to Declare ===
''Source: EC Skirmish Rulebook 2025 (v1.6), p. 42.''
If the Activated model moves within the Reach of a reactive model's Melee Weapon, the reactive model may declare an Attack of Opportunity '''at that point along the movement path'''.


# Declare the Attack of Opportunity at the moment the Activated model enters your Reach.
# '''Then measure''' Reach to confirm — if the model is not within Reach, the Attack does not apply.
# If the Activated model is within Reach, the Attack proceeds.


'''Note (Assisted/Standard measuring mode):''' The Reactive Player may measure before declaring.<br/>
----
'''Note (Realism mode):''' The Reactive Player must declare before measuring.
''Printable version: [[Media:EC quick reference EN.pdf|EC quick reference (PDF)]]''
 
=== Restrictions ===
* A Ranged Attack of Opportunity is also valid while the enemy is moving ''toward'' you.
* If an Attack of Opportunity is declared (even if it fails), the model '''cannot declare a different Reaction''' in the same Activation Sequence.
* All attack modifiers (Cover, RCH, etc.) still apply to Attacks of Opportunity.
 
== Reaction Against Shrouded or Flying Models ==
 
If a reacting model has declared '''Dodge''' or '''Perceive''' and the Activated model:
* is in the '''[[Shrouded]]''' or '''[[Flying]]''' State, and
* declares an Attack
 
...the reacting model may '''change its Dodge/Perceive declaration to an Attack''' immediately after the Activated model's Action Step.


== Restrictions by State ==
[[Category:Rules]]
 
{| class="wikitable" style="width:100%"
! State !! Can React? !! Allowed Reactions !! Restrictions
|-
| [[Engaged]] || Yes || Melee Attack, Dodge, Assist (self only) || Cannot use Ranged Attack while Engaged. Cannot react against models outside Awareness.
|-
| [[Crouched]] || Yes || Any Normal Action || Normal restrictions apply; STK is 1.
|-
| [[Flying]] || Yes || Any Normal Action || LoS to all models always established; cannot Engage/be Engaged.
|-
| [[Shrouded]] || Yes || Dodge (no target required) || Cannot be targeted by Actions other than Perceive. Dodge is valid as it has no target.
|-
| [[Blinded]] || Yes || Assist, Dodge, Nothing only || No LoS — cannot declare Attack or Perceive.
|-
| [[Panicked]] || Yes || Dodge (toward field edge) or Nothing only || On a failed M roll in Reactive Role: may only Dodge toward nearest field edge or Nothing.
|-
| [[Immobilized]] || Yes || Dodge (using AG or T), Nothing || Cannot perform Movement after Dodge. Dodge may be performed with AG or T.
|-
| [[Incapacitated]] || '''No''' || — || Cannot perform Activations or Reactions.
|-
| [[Dead]] || '''No''' || — || Cannot perform Activations or Reactions.
|-
| [[Confused]] || Yes || Any Normal Action || All stats halved (OFF, DEF, ACC, AG, INT, M).
|-
| [[Weakened]] || Yes || Any Normal Action || T halved, −1 Stamina.
|-
| [[Slowed]] || Yes || Any Normal Action || SPD halved (affects Dodge movement distance).
|-
| [[Fatigued]] || Yes || Any Normal Action || Cannot regain AP during Upkeep Phase.
|-
| [[Bleeding]] || Yes || Any Normal Action || Must perform T roll each Strategic Phase (not Reaction step).
|-
| [[Poisoned]] || Yes || Any Normal Action || Must perform T−6 roll each Strategic Phase (not Reaction step).
|-
| [[Crippled]] || Yes || Any Normal Action || SPD and AG halved.
|}
 
== Notes ==
* A reactive model '''cannot react against models outside its [[Awareness]]''', even when Engaged.
* When both Active and Reactive models declare Dodge simultaneously, the Active player chooses the resolution order.
* [[Foresight]] allows a model that did not declare a Reaction in the Reaction Step to declare one during the '''Action Step''' instead, after the Active model has declared its Action.
 
----

Latest revision as of 16:02, 4 July 2026

During the Reaction Step of an Activation Sequence, the Reactive Player's models may react to the activated model.

  • Cost: 1 AP per model; several models may react to one activation — declare each one's Action. A Reaction may target only the activated model.
  • Needs LoS to the activated model at any point of its Movement; if it moves inside your Awareness, you may react with Dodge even without LoS.

What a reacting model may declare

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Normal Actions only; Special Actions and Special Movement — never.

Attack
Declare type and means (Ranged/Melee, Skills, Items, Combat Arts); the reactor's STK = 1. Ranged: also declare the exact visible point on the target's path.
Dodge
The only Reaction available without LoS (if the target is within Awareness).
Assist
Targeting itself or other allies (e.g. protective spells).
Perceive
Vs the token (e.g. Shrouded) of the activated model within Awareness; with LoS it converts into an Attack vs Shrouded/Flying (below).
Nothing
Do nothing (incl. forced, e.g. while Panicked).

If the reacting model is Engaged — only Melee Attack / Assist (self) / Dodge.

Attack of Opportunity

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You may react mid-movement — at the point where the enemy (allegedly) enters your Melee Reach; then measure. Out of Reach → no effect, and after an AoO (even a failed one) that model may not declare another Reaction this Sequence. A Ranged AoO vs a model moving toward you is legal; if it then declares Melee Attack, Confrontation triggers. Modifiers apply as usual.

Vs a Shrouded/Flying attacker

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A reactor that declared Dodge or Perceive with LoS may convert it into an Attack right after the enemy's Action Step.

Source: EC Skirmish Rulebook 2025 (v1.6), p. 42.



Printable version: EC quick reference (PDF)