Climb: Difference between revisions
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Reevol>Import Imported from EC Skirmish Rulebook 2025 v1.6, p. 51 |
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'''Climb''' is a [[List of Movement|Special Movement]]. | |||
When a model declares Climb, its Speed becomes halved (rounded up). Climb allows a model to move over an obstacle — a vertical surface, or scenery — that is higher than its Hitbox. A model cannot perform any other Action while on a vertical surface; if a model would perform any Action other than Nothing while on the vertical surface, the model falls and has to apply any possible Fall Damage | ''Note: If a model declares a Special Movement, it may only declare "Nothing" during its Action Step!'' | ||
When a model declares Climb, its Speed becomes halved (rounded up). Climb allows a model to move over an obstacle — a vertical surface, or scenery — that is higher than its Hitbox. | |||
A model cannot perform any other Action while on a vertical surface; if a model would perform any Action other than Nothing while on the vertical surface, the model falls and has to apply any possible Fall Damage. | |||
A model may end its movement on a vertical surface. | |||
[[Category:Movement]] | [[Category:Movement]] | ||
[[Category:Special Movement]] | |||
Revision as of 00:00, 2 July 2026
Climb is a Special Movement.
Note: If a model declares a Special Movement, it may only declare "Nothing" during its Action Step!
When a model declares Climb, its Speed becomes halved (rounded up). Climb allows a model to move over an obstacle — a vertical surface, or scenery — that is higher than its Hitbox.
A model cannot perform any other Action while on a vertical surface; if a model would perform any Action other than Nothing while on the vertical surface, the model falls and has to apply any possible Fall Damage.
A model may end its movement on a vertical surface.