Helrin Expatriate: Difference between revisions

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Tag: Manual revert
Automated sync from Guildhall character roster — https://guildhall.eldfall-chronicles.com/
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| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|}
|}
==Glossary==
; Bleeding : State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
; Burn 1 : State. At the start of this model's activation, it loses 1 HP. Removed if the model is hit by a Water Spell.
; Crouched : State. The model gains +2 DEF against Ranged Attacks but cannot move or make Ranged Attacks.
; Ignore Armor : Attacks with this trait ignore the target's ARM value.
; Immobilized : State. The model cannot move or be moved voluntarily.
; Knockback 2 : On hit, the target is pushed directly away from the attacker by 2 inches.
; Stagger : On hit, the target loses 1 Activation Point (min 0).
; Sweep I : The attack hits all models within reach in a 180° arc (Level I).
; Throwing : This weapon can be used as a Ranged Attack with RCH equal to its Melee RCH. After use it returns to the model's Inventory.


[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]
[[Category:Neutral]]
[[Category:Neutral]]

Revision as of 15:20, 2 July 2026

Helrin Expatriate is a unit of the Helian League / Neutral faction in Eldfall Chronicles.

Helrin Expatriate
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Artificer / Ranger 16 3 2 5 13 13 8 10 10 12 6 2 16

Classes

During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its Effect to themselves, without performing a roll, until their next Strategic phase.

In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).

Traits

Affinity (Fire)
A model with this Trait can cast (Fire) Spells. (For example: Fire = fire, water, profane, etc.)
Survival (Difficult, Forest Environment)
This model is not affected by the Difficult, Forest Environment.
Resourceful II
A model with this trait may receive another 1 additional Upgrade.

Skills

Chain Attack
Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores "(Ranged) Friendly Fire". Hits generated from Chain Attack cannot generate further Chain Attacks.
Impede
When this model declares an Attack of Opportunity with a Melee Attack against a non-Engaged model, that model's Movement ends at the point where the Attack of Opportunity is performed. If Attack of Opportunity was a Melee Attack, the target also becomes Engaged immediately.

Spellcrafts

Art of Enchanting (Level II)

Spell Lvl Element Type PW RCH STK Effect
Burning Touch I Fire Spell, Enchantment / Melee And Ranged 16 1 Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Melting Touch II Fire Spell, Enchantment / Ranged * 16 1 Target gains: Ignore Armor; Burn 1.


Inventory

Inventory space: 7

Item Qty Category PW RCH STK WGT Effect
Sword 1 Weapon T 1 STA 1
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Glossary

Bleeding
State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
Burn 1
State. At the start of this model's activation, it loses 1 HP. Removed if the model is hit by a Water Spell.
Crouched
State. The model gains +2 DEF against Ranged Attacks but cannot move or make Ranged Attacks.
Ignore Armor
Attacks with this trait ignore the target's ARM value.
Immobilized
State. The model cannot move or be moved voluntarily.
Knockback 2
On hit, the target is pushed directly away from the attacker by 2 inches.
Stagger
On hit, the target loses 1 Activation Point (min 0).
Sweep I
The attack hits all models within reach in a 180° arc (Level I).
Throwing
This weapon can be used as a Ranged Attack with RCH equal to its Melee RCH. After use it returns to the model's Inventory.