Academy Expeditioner: Difference between revisions
Automated sync from Guildhall character roster — https://guildhall.eldfall-chronicles.com/ |
Automated sync from Guildhall character roster — https://guildhall.eldfall-chronicles.com/ |
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| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State. | | [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State. | ||
|} | |} | ||
==Glossary== | |||
; Burn 1 : State. At the start of this model's activation, it loses 1 HP. Removed if the model is hit by a Water Spell. | |||
; Burn 2 : State. At the start of this model's activation, it loses 2 HP. Removed if the model is hit by a Water Spell. | |||
; Crouched : State. The model gains +2 DEF against Ranged Attacks but cannot move or make Ranged Attacks. | |||
; Ignore Armor : Attacks with this trait ignore the target's ARM value. | |||
; Knockback 3 : On hit, the target is pushed directly away from the attacker by 3 inches. | |||
; Knockdown : On hit, the target is knocked to the ground and gains the Crouched State. | |||
; Panicked : State. The model must move directly away from the nearest enemy at full SPD during its activation and cannot declare Attacks. | |||
; Stun : On hit, the target cannot take any Actions until the end of the current round. | |||
; Sweep II : The attack hits all models within reach in a 360° arc (Level II). | |||
; Targetless : This Spell does not require a target model — it affects an area or all models in range. | |||
; Throwing : This weapon can be used as a Ranged Attack with RCH equal to its Melee RCH. After use it returns to the model's Inventory. | |||
[[Category:Units]] | [[Category:Units]] | ||
[[Category:Sand Kingdoms]] | [[Category:Sand Kingdoms]] | ||
Revision as of 15:20, 2 July 2026
Academy Expeditioner is a unit of the Sand Kingdoms faction in Eldfall Chronicles.
| 📄 PDF profile (A4) A5 booklet |
| Size | Classes | Cost | Limit | STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium | Sorcerer / Mage | 18 | 2 | 2 | 5 | 10 | 8 | 8 | 14 | 10 | 10 | 4 | 2 | 12 |
Classes
In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!
Traits
- Survival (Scorching Environment)
- This model is not affected by the Scorching Environment.
- Affinity (Elder)
- A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)
Spellcrafts
Art of Sorcery (Level III)
| Spell | Lvl | Element | Type | PW | RCH | STK | Effect |
|---|---|---|---|---|---|---|---|
| Arcane Bolt | I | Elder | Spell, Sorcery / Ranged | Int | 16 | STA | Critical: Knockdown |
| Ignite | I | Fire | Spell, Sorcery / Ranged | INT | 16 | STA | Burn 1 |
| Flare | II | Fire | Spell, Sorcery / Melee And Ranged | INT | 3 | 1 | Sweep II; Burn 2. |
| Telekinetic Blast | II | Elder | Spell, Sorcery / Ranged | Int -3 | AOE: Spray L | 1 | Knockback 3; Knockdown. |
| Fireball | III | Fire | Spell, Sorcery / Ranged | INT | 16, AoE:
Circular L || 1 || Targetless; Burn 1. | ||
| Soul Crush | III | Elder | Spell, Sorcery / Ranged | Int | 16 | 1 | Stun, Ignore Armor. If wounded, the target becomes Panicked State until caster's next End phase. |
Sand Kingdoms Scholars have access to spells across all elements. Rows in black match this model's Affinity and can be cast; grey rows are out-of-affinity and shown for reference.
Inventory
Inventory space: 5
| Item | Qty | Category | PW | RCH | STK | WGT | Effect |
|---|---|---|---|---|---|---|---|
| Dagger | 1 | Weapon | T-3 | 0 | STA | 0 | Throwing. +1 STK when used against a model in Crouched State. |
Glossary
- Burn 1
- State. At the start of this model's activation, it loses 1 HP. Removed if the model is hit by a Water Spell.
- Burn 2
- State. At the start of this model's activation, it loses 2 HP. Removed if the model is hit by a Water Spell.
- Crouched
- State. The model gains +2 DEF against Ranged Attacks but cannot move or make Ranged Attacks.
- Ignore Armor
- Attacks with this trait ignore the target's ARM value.
- Knockback 3
- On hit, the target is pushed directly away from the attacker by 3 inches.
- Knockdown
- On hit, the target is knocked to the ground and gains the Crouched State.
- Panicked
- State. The model must move directly away from the nearest enemy at full SPD during its activation and cannot declare Attacks.
- Stun
- On hit, the target cannot take any Actions until the end of the current round.
- Sweep II
- The attack hits all models within reach in a 360° arc (Level II).
- Targetless
- This Spell does not require a target model — it affects an area or all models in range.
- Throwing
- This weapon can be used as a Ranged Attack with RCH equal to its Melee RCH. After use it returns to the model's Inventory.