Taskmage Explorer: Difference between revisions

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Tag: Manual revert
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| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|}
|}
==Glossary==
; Bleeding : State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
; Confused : State. The model cannot declare Actions voluntarily. At the start of its activation, roll a die: on 4+ it acts normally; otherwise it performs a random Action.
; Crippled : State. The model's SPD is halved (round up). Removed when the model regains any HP.
; Crouched : State. The model gains +2 DEF against Ranged Attacks but cannot move or make Ranged Attacks.
; Mindgame : The attack targets the INT stat instead of DEF.
; Poisoned : State. At the start of this model's activation, it loses 1 HP unless it passes a STA roll.
; Ricochet I : The attack bounces to 1 additional target within range of the previous target.
; Shrouded : State. The model cannot be targeted by Ranged Attacks or Spells.
; Stagger : On hit, the target loses 1 Activation Point (min 0).
; Targetless : This Spell does not require a target model — it affects an area or all models in range.
; Throwing : This weapon can be used as a Ranged Attack with RCH equal to its Melee RCH. After use it returns to the model's Inventory.
; Weakened : State. The model suffers −2 to all Attack modifiers.


[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]
[[Category:Neutral]]
[[Category:Neutral]]

Revision as of 15:19, 2 July 2026

Taskmage Explorer is a unit of the Sand Kingdoms / Neutral faction in Eldfall Chronicles.

Taskmage Explorer
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Wizard / Mage 19 2 2 5 8 8 8 14 12 10 0 1 12

Classes

When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Traits

Survival (Scorching Environment)
This model is not affected by the Scorching Environment.
Affinity (Elder)
A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)
Resourceful
A model with this Trait may receive 1 additional Upgrade.

Skills

Stealth
When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
Tracking
This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.

Spellcrafts

Wizardry (Level III)

Spell Lvl Element Type PW RCH STK Effect
Dispel Magic I Elder Spell, Healing / Ranged 16, AOE: Circular L 1 Targetless. Choose one of the following: (1): Remove target Sorcery, Enchantment, Transmutation spell from the field. (2): Remove target summoned creature from the field. (3): Cancel Shrouded State.
Mana Burst I Elder Spell, Sorcery / Ranged Int 16 1 Stagger
Confuse Target II Elder Spell, Sorcery / Ranged 16 1 Mindgame, Ricochet I. The target model becomes Confused (State) until the start of caster's next Strategic phase. When casting this spell, the caster may spend 1 Mana to gain +2 STK.
Ward II Elder Spell, Sorcery / Melee And Ranged 16 1 Non-Critical Damage and related effects of any incoming Attack targeting the target of this Spell are ignored. When the caster is Engaged, this spell can target only the caster.
Hastened Recovery III Elder Spell, Healing / Ranged 16 STA You may do one of the following: (1): Remove Crippled (State); (2): Remove Bleeding (state); (3) Remove Weakened (State); (4) Remove Poisoned (State); (5): The target regains 1 HP.
Redirect Damage III Elder Spell, Sorcery / Melee And Ranged 16 1 On hit, the Target's successful non-Critical Hits are negated. In addition, the Target model receives a number of non-Critical Hits equal to the number of successful Attack Rolls (apart from Critical Hits) it made during its Attack, using the same Item, Spell and Abilities it used during its Attack. This Spell is not affected by "Ranged (Friendly Fire)"


Inventory

Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Glossary

Bleeding
State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
Confused
State. The model cannot declare Actions voluntarily. At the start of its activation, roll a die: on 4+ it acts normally; otherwise it performs a random Action.
Crippled
State. The model's SPD is halved (round up). Removed when the model regains any HP.
Crouched
State. The model gains +2 DEF against Ranged Attacks but cannot move or make Ranged Attacks.
Mindgame
The attack targets the INT stat instead of DEF.
Poisoned
State. At the start of this model's activation, it loses 1 HP unless it passes a STA roll.
Ricochet I
The attack bounces to 1 additional target within range of the previous target.
Shrouded
State. The model cannot be targeted by Ranged Attacks or Spells.
Stagger
On hit, the target loses 1 Activation Point (min 0).
Targetless
This Spell does not require a target model — it affects an area or all models in range.
Throwing
This weapon can be used as a Ranged Attack with RCH equal to its Melee RCH. After use it returns to the model's Inventory.
Weakened
State. The model suffers −2 to all Attack modifiers.