Vizier of Conjurations: Difference between revisions

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'''Vizier of Conjurations''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''.
'''Vizier of Conjurations''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''.
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| [[File:Vizier_of_Conjurations_portrait.jpg|200px|Vizier of Conjurations]]
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| [[:File:Vizier_of_Conjurations.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Vizier_of_Conjurations_A5.pdf|A5 booklet]]</small>
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Revision as of 12:53, 2 July 2026

Vizier of Conjurations is a unit of the Sand Kingdoms faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mage / Summoner 22 1 2 5 8 8 8 16 10 8 0 1 8

Classes

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

A Summoner can start the game with a Tier II or lower summoned creature in its Awareness area, which could be brought to the field by one of the Conjuration Spells available to them (with no roll nor spending of an Activation Point required). A Summoner may share its pool of Mana Counters with other Summoners in the party. (If the Summoner becomes Incapacitated, its accumulated Mana Counters are discarded.)

Traits

Resourceful II
A model with this trait may receive another 1 additional Upgrade.
Affinity (Elder, Earth)
A model with this Trait can cast (Elder, Earth) Spells. (For example: Elder, Earth = fire, water, profane, etc.)

Spellcrafts

Art of Conjuration (Level IV)

Spell Lvl Element Type PW RCH STK Effect
Summon Gargoyle I Earth Spell, Conjuration / Ranged 0 [Mana Cost (1)], Summon Gargoyle to the field.
Summon Imp I Elder Spell, Conjuration / Ranged 0 [Mana Cost (1)]; Summon Imp to the field.
Summon Golem II Earth Spell, Conjuration / Ranged 0 [Mana Cost (2)], Summon Golem to the field.
Summon Water Elemental III Water Spell, Conjuration / Ranged 0 [Mana Cost: 3], Summon Water Elemental to the field.
Summon Earth Elemental III Earth Spell, Conjuration / Ranged 0 [Mana Cost (3)], Summon Earth Elemental to the field.
Summon Colossus IV Earth Spell, Conjuration / Ranged 0 [Mana Cost (4)], Summon Colossus to the field.

Sand Kingdoms Scholars have access to spells across all elements. Rows in black match this model's Affinity and can be cast; grey rows are out-of-affinity and shown for reference.

Wizardry (Level I)

Spell Lvl Element Type PW RCH STK Effect
Dispel Magic I Elder Spell, Healing / Ranged 16, AOE: Circular L 1 (Targetless)[trait.TARGETLESS]. Choose one of the following: (1): Remove target Sorcery, Enchantment, Transmutation spell from the field. (2): Remove target summoned creature from the field. (3): Cancel (Shrouded)[trait.SHROUDED] State.
Mana Burst I Elder Spell, Sorcery / Ranged Int 16 1 (Stagger)[trait.STAGGER]


Inventory

Inventory space: 3

Item Qty Category PW RCH STK WGT Effect
Staff of Conjuration 1 Accessory 2 When Wearer summons creatures, it can place them anywhere within its Awareness.

Stratagems

Name Type Effect
Temporary Bind Authority Summoning Limit of the target summoned creature on the field is reduced to 0.
Refined Conjuration Authority Mana Cost of Conjuration Spells is reduced by 1.