Na'ra, Veil Watcher: Difference between revisions
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Revision as of 12:09, 1 July 2026
Na'ra, Veil Watcher is a unit of the Sand Kingdoms faction in Eldfall Chronicles.
| Size | Classes | Cost | Limit | STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium | Artificer | 28 | 1 | 2 | 7 | 15 | 12 | 8 | 13 | 13 | 12 | 0 | 2 | 14 |
Classes
During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its Effect to themselves, without performing a roll, until their next Strategic phase.
Traits
- Acute Senses
- A model with this trait may perform the Perceive and Uncover Actions with its AG instead of INT. The model's Awareness is increased by 3 inches. When performing a Dodge without LoS, its AG is not halved.
- Affinity (Profane)
- A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)
- Survival (Scorching, Dark Environment)
- This model is not affected by the Scorching, Dark Environment.
Skills
- Stealth
- When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
- Hit and Retreat
- During its Movement step, this model may cancel the Engaged state without any roll required.
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.
- Leap
- This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
- Dash
- When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.
- Climbing
- This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring "A model cannot perform any other Action while on a vertical surface". While performing Climb, its SPD is not halved.
Spellcrafts
Necromancy (Level III)
| Spell | Lvl | Element | Type | PW | RCH | STK | Effect |
|---|---|---|---|---|---|---|---|
| Command the Undead | I | Profane | Spell, Necromancy, Ranged | — | Casting Aura | x | Continuous. This Spell cannot be negated by (Elemental Essence)[trait.ELEMENTAL_ESSENCE] and does not cause Confrontation. To succeed, the caster must perform a number of INT rolls equal to the target’s Tier. The caster may spend any amount of Mana, with each one guaranteeing a successful INT roll. Spending at least 1 Mana allows control of a Level II (Undead)[trait.UNDEAD_1]. If successful, the target’s Attack rolls are negated, and a target with (Undead I)[trait.UNDEAD_1] becomes allied to the caster. The converted Hostile retains its remaining AP. |
| Curse of Decay | I | Profane | Spell, Necromancy, Ranged | — | 16 | 1 | Continuous. The target becomes (Poisoned)[trait.POISONED] State. |
| Spectral Sight | I | Profane | Spell, Necromancy, Melee_and_ranged | — | 16 | 1 | The enchanted model gains (Advantage Undead)[trait.ADVANTAGE__X]. |
| Necrotic Wound | II | Profane | Spell, Necromancy, Ranged | * | 16 | 1 | Target gains (Cleave)[trait.CLEAVE] and (Poison II)[trait.POISON.2] |
| Soul Leech | II | Profane | Spell, Necromancy, Melee_and_ranged | * | 16 | 1 | The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound. |
| A Second Chance | III | Profane | Spell, Necromancy, Ranged | — | 16 | 2 | The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP. |
| Life Leech | III | Profane | Spell, Necromancy, Melee_and_ranged | * | 10 | 1 | The enchanted model gains 1 HP for each Wound dealt to an enemy model without the (Undead)[trait.UNDEAD_1] or (Construct)[trait.CONSTRUCT] Trait (up to double its default HP). |
Castability: rows in black match this model's Affinity; grey rows are out-of-affinity and cannot be cast.
Inventory
Inventory space: 2
| Item | Qty | Category | PW | RCH | STK | WGT | Effect |
|---|---|---|---|---|---|---|---|
| Chimera Claws | 1 | Weapon | T | 0 | STA | — | Gain +1 STK when attacking a target without AP. |
Stratagems
| Name | Type | Effect |
|---|---|---|
| Adrenaline Rush | Authority | Target self. In the Active Role, gain 1 additional AP but become Fatigued until your next Strategic Phase. |
| Ironhide | Authority | Target self. Gain +3 ARM |
| Reinforced Claws | Authority | Target self. Gain Bleed. Melee Attacks gain +2 PW. |