Na'ra, Veil Watcher: Difference between revisions

From Eldfall Chronicles
Jump to navigationJump to search
Reevol>GuildhallSync
Automated sync from Guildhall character roster — https://guildhall.eldfall-chronicles.com/
Reevol>GuildhallSync
Automated sync from Guildhall character roster — https://guildhall.eldfall-chronicles.com/
(No difference)

Revision as of 12:09, 1 July 2026

Na'ra, Veil Watcher is a unit of the Sand Kingdoms faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Artificer 28 1 2 7 15 12 8 13 13 12 0 2 14

Classes

During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its Effect to themselves, without performing a roll, until their next Strategic phase.

Traits

Acute Senses
A model with this trait may perform the Perceive and Uncover Actions with its AG instead of INT. The model's Awareness is increased by 3 inches. When performing a Dodge without LoS, its AG is not halved.
Affinity (Profane)
A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)
Survival (Scorching, Dark Environment)
This model is not affected by the Scorching, Dark Environment.

Skills

Stealth
When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
Hit and Retreat
During its Movement step, this model may cancel the Engaged state without any roll required.

If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.

Leap
This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
Dash
When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.
Climbing
This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring "A model cannot perform any other Action while on a vertical surface". While performing Climb, its SPD is not halved.

Spellcrafts

Necromancy (Level III)

Spell Lvl Element Type PW RCH STK Effect
Command the Undead I Profane Spell, Necromancy, Ranged Casting Aura x Continuous. This Spell cannot be negated by (Elemental Essence)[trait.ELEMENTAL_ESSENCE] and does not cause Confrontation. To succeed, the caster must perform a number of INT rolls equal to the target’s Tier. The caster may spend any amount of Mana, with each one guaranteeing a successful INT roll. Spending at least 1 Mana allows control of a Level II (Undead)[trait.UNDEAD_1]. If successful, the target’s Attack rolls are negated, and a target with (Undead I)[trait.UNDEAD_1] becomes allied to the caster. The converted Hostile retains its remaining AP.
Curse of Decay I Profane Spell, Necromancy, Ranged 16 1 Continuous. The target becomes (Poisoned)[trait.POISONED] State.
Spectral Sight I Profane Spell, Necromancy, Melee_and_ranged 16 1 The enchanted model gains (Advantage Undead)[trait.ADVANTAGE__X].
Necrotic Wound II Profane Spell, Necromancy, Ranged * 16 1 Target gains (Cleave)[trait.CLEAVE] and (Poison II)[trait.POISON.2]
Soul Leech II Profane Spell, Necromancy, Melee_and_ranged * 16 1 The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound.
A Second Chance III Profane Spell, Necromancy, Ranged 16 2 The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP.
Life Leech III Profane Spell, Necromancy, Melee_and_ranged * 10 1 The enchanted model gains 1 HP for each Wound dealt to an enemy model without the (Undead)[trait.UNDEAD_1] or (Construct)[trait.CONSTRUCT] Trait (up to double its default HP).

Castability: rows in black match this model's Affinity; grey rows are out-of-affinity and cannot be cast.


Inventory

Inventory space: 2

Item Qty Category PW RCH STK WGT Effect
Chimera Claws 1 Weapon T 0 STA Gain +1 STK when attacking a target without AP.

Stratagems

Name Type Effect
Adrenaline Rush Authority Target self. In the Active Role, gain 1 additional AP but become Fatigued until your next Strategic Phase.
Ironhide Authority Target self. Gain +3 ARM
Reinforced Claws Authority Target self. Gain Bleed. Melee Attacks gain +2 PW.