Anari, Erudite Prodigy: Difference between revisions

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Revision as of 10:01, 1 July 2026

Anari, Erudite Prodigy is a unit of the Helian League faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Enchanter / Mage 28 1 2 5 9 9 8 16 12 8 3 2 12

Classes

Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Traits

Affinity (Fire, Water)
A model with this Trait can cast (Fire, Water) Spells. (For example: Fire, Water = fire, water, profane, etc.)
Strategist
This model can use two Stratagems of different names in its Strategic Phase.

Skills

Foresight
When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.

Spellcrafts

Art of Enchanting (Level III)

Spell Lvl Element Type PW RCH STK Effect
Arcane Shield I Elder Spell, Enchantment, Ranged 16 1 Enchanted model gains +4 ARM (cannot raise ARM above 6). Critical Hits scored against this model do not Ignore ARM.
Formless Edge I Air Spell, Enchantment, Ranged 16 1 Enchanted model's Melee Attacks gain +2 RCH and Knockback (2).
Burning Touch I Fire Spell, Enchantment, Ranged/Melee 16 1 Target gains Burn (1), Sweep I. The enchanted model may declare Assist and remove Bleeding from an allied model in Base Contact.
Cutting Chill I Water Spell, Enchantment, Ranged 16 1 Enchanted model's Melee Attacks gain +2 PW. On a Melee Hit, the target becomes Immobilized.
Featherlight II Air Spell, Enchantment, Ranged 16 1 Target gains +2 SPD.
Spectral Blade II Elder Spell, Enchantment, Ranged 16 1 Target gains Ignore Armor and Stagger.
Melting Touch II Fire Spell, Enchantment, Ranged 16 1 Target gains Burn and Ignore Armor.
Mirror Bubble II Water Spell, Enchantment, Ranged 10 1 On a Melee Hit, the attacker performs an AG roll. On failure, attacker suffers a STK 1 Hit with PW = its own Attack. Enchantment then removed.
Hasten III Elder Spell, Enchantment, Ranged 16 1 In your Strategic Phase, the enchanted model may perform a Normal Movement and then remove the Enchantment. Does not provoke Reactions.
Protective Currents III Air Spell, Enchantment, Ranged Casting Aura STA Attacks against the enchanted model suffer −4 to attacking mod. On Hit, Enchantment removed and all enemies within 3″ suffer a Hit with Knockback (3), no damage.
Flameskin III Fire Spell, Enchantment, Ranged 16 1 A model attacking the enchanted model within 1″ suffers a Hit with PW 10 and Burn (1). If the Hit wounds, Enchantment is removed.
Ice Shield III Water Spell, Enchantment, Ranged 16 1 On a DMG roll against the enchanted model, the attacker first rolls against ARM 5; if successful, then rolls against the model's default ARM but with PW−3.

Castability: rows in black match this model's Affinity; grey rows are out-of-affinity and cannot be cast.

Inventory

Inventory space: 3

Stratagems

Name Type Effect
Active Support Authority Up to two models may become enchanted with one of the Enchantment Spells available to the Leader.
Talented Command Authority Target model gains Chain Attack.
Weavers Aura Authority Spell attacks cast by allies gain +2 PW.