Citadel Guard: Difference between revisions

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'''Citadel Guard''' is a unit of the '''[[:Category:Helian League|Helian League]]''' faction in ''Eldfall Chronicles''.
'''Citadel Guard''' is a unit of the [[:Category:Helian League|Helian League]] faction in ''Eldfall Chronicles''.


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| Medium || [[Sentinel]] / [[Soldier]] || 18 || 2 || 2 || 4 || 12 || 16 || 8 || 12 || 10 || 12 || 6 || 2 || 14
| Medium || [[Sentinel]] / [[Soldier]] || 19 || 2 || 2 || 4 || 12 || 16 || 8 || 12 || 10 || 12 || 6 || 2 || 14
|}
|}
==Season 2 Balance Update (1 July 2026)==
* '''Cost''' reduced by 1: '''19 → 18''' rpts.
* Gains the '''[[Follow-Up|Follow-Up I]]''' Skill — if an enemy disengages from this model, it may move up to half its SPD toward the disengaged model.
* '''Inventory''' capacity increased by '''2''' (allows longer-reaching weapons to be carried).
* '''General rule change:''' the Shield no longer imposes the '''−1 STK''' penalty when used together with a Melee Weapon whose '''RCH > 0'''.
* Rationale: limited mobility and difficulty keeping enemies engaged often relegated the Citadel Guard to a purely Protector role. Follow-Up + extra inventory + a slight point reduction should restore her as a slow but terrifying frontline fighter.
* ''Source: [https://eldfall-chronicles.com/blogs/blog/season-2-announcement-and-balance-changes Season 2 Announcement and Balance Changes (26 Jun 2026)].''


==Classes==
==Classes==
===[[Sentinel]]===
===[[Sentinel]]===
In their Reactive Role, Sentinels may gain +1 STK when performing an Attack.
In their Reactive role, Sentinels may gain +1 STK when performing an Attack.


===[[Soldier]]===
===[[Soldier]]===
Line 23: Line 15:


==Traits==
==Traits==
; [[Vigilance|Vigilance I]] : This model is immune to [[Surprise Attack]], has a 360° Front arc, and no Back arc.
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
; [[Resistance I/II (X)|Resistance (Sorcery, Enchantment) II]] : The PW of a Sorcery- or Enchantment-Type Hit against this model is halved.
; [[Resistance (X)|Resistance (Sorcery, Enchantment) II]] : Hits and related Effects dealt to this model by an Attack with the (Sorcery, Enchantment) Type or Trait are negated.


==Skills==
==Skills==
; [[Protector|Protector I]] : When an ally within ½ SPD is targeted, may spend 1 AP to move to them and become the new target.
; [[Protector|Protector]] : This skill may only be used in the Reactive Role. When an allied model within 1/2 SPD distance is targeted in an Attack in this model's Reactive Role, this model can spend an Activation Point to move into Base Contact with the ally. (While moving, it cannot pass through objects taller than its Hitbox.) By doing this, the model becomes the new target of the Attack Action.
; <span style="color:#1a5a1a;">'''[[Follow-Up|Follow-Up I]]'''</span> <small>(''new in Season 2'')</small> : If an enemy model disengages from this model, it may move up to its halved SPD value towards the disengaged model.
 
==Spellcrafts==


==Combat Arts==
==Combat Arts==
===[[Fencing]] (Level I)===
; [[Fencing|Fencing]] (Level I) : Masterful Parry: Target's Melee Attack suffers -3 Modifier.
'''Masterful Parry:''' Target's [[Melee Attack]] receives −3 to its modifier.
 
'''All levels of this Combat Art:'''
{| class="wikitable"
! Level !! Name !! Effect
|-
| I ← || '''Masterful Parry''' || Target's [[Melee Attack]] receives −3 to its modifier.
|-
| II || '''Harsh Riposte''' || Target's [[Melee Attack]] receives −1 Strike (min. 1).
|-
| III || '''Second Wind''' || This model's [[Melee Attack]] gains +1 Strike.
|-
| IV || '''Grapple & Thrash''' || This model's [[Melee Attack]] gains [[Knockdown]].
|-
| V || '''Striking the Gaps''' || This model's [[Melee Attack]] gains [[Ignore Armor]].
|}
 
==Stratagems==


==Inventory==
==Inventory==
Small Bludgeon (Melee, [[Armor-Piercing]], [[Stun]]) · Short Sword (Melee) · Shield <small>(''Season 2: the −1 STK penalty when used with RCH>0 melee weapons has been removed'')</small>
'''Inventory space:''' 5
 
<small>'''Capacity (Season 2):''' inventory slots increased by 2, allowing the model to carry longer-reaching weapons (e.g. spears, polearms).</small>


==Special==
* '''[[Small Bludgeon]]''' ×1 <small>(Weapon)</small> — PW: T+3, RCH: 0, STK: STA-1, WGT 2 — [[Armor Piercing|Armor-Piercing]], [[Stun]].
* '''[[Short Sword]]''' ×1 <small>(Weapon)</small> — PW: T, RCH: 0, STK: STA, WGT 1
* '''[[Shield]]''' ×1 <small>(Shield)</small> — PW: T, RCH: 0, STK: 1, WGT 2 -3 to incoming Melee Attacks to Front, +3 ARM against Ranged Attacks to the Front. Wearer's Melee Weapons with RCH more than 0 have -1 STK.


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''Source: Eldfall Chronicles unit roster (Guildhall).''
''Source: Guildhall API character id 47. Synced automatically from <https://guildhall.eldfall-chronicles.com/>.''


[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]

Revision as of 15:21, 30 June 2026

Citadel Guard is a unit of the Helian League faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Sentinel / Soldier 19 2 2 4 12 16 8 12 10 12 6 2 14

Classes

In their Reactive role, Sentinels may gain +1 STK when performing an Attack.

Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.

Traits

Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
Resistance (Sorcery, Enchantment) II
Hits and related Effects dealt to this model by an Attack with the (Sorcery, Enchantment) Type or Trait are negated.

Skills

Protector
This skill may only be used in the Reactive Role. When an allied model within 1/2 SPD distance is targeted in an Attack in this model's Reactive Role, this model can spend an Activation Point to move into Base Contact with the ally. (While moving, it cannot pass through objects taller than its Hitbox.) By doing this, the model becomes the new target of the Attack Action.

Combat Arts

Fencing (Level I)
Masterful Parry: Target's Melee Attack suffers -3 Modifier.

Inventory

Inventory space: 5

  • Small Bludgeon ×1 (Weapon) — PW: T+3, RCH: 0, STK: STA-1, WGT 2 — Armor-Piercing, Stun.
  • Short Sword ×1 (Weapon) — PW: T, RCH: 0, STK: STA, WGT 1
  • Shield ×1 (Shield) — PW: T, RCH: 0, STK: 1, WGT 2 — -3 to incoming Melee Attacks to Front, +3 ARM against Ranged Attacks to the Front. Wearer's Melee Weapons with RCH more than 0 have -1 STK.

Source: Guildhall API character id 47. Synced automatically from <https://guildhall.eldfall-chronicles.com/>.