Spelldancer Aeroturge: Difference between revisions

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Reevol>Season2Update
Season 2 balance update — see https://eldfall-chronicles.com/blogs/blog/season-2-announcement-and-balance-changes
Reevol>GuildhallSync
Automated sync from Guildhall character roster — https://guildhall.eldfall-chronicles.com/
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'''Spelldancer Aeroturge''' is a unit of the '''[[:Category:Sand Kingdoms|Sand Kingdoms]]''' faction in ''Eldfall Chronicles''.
'''Spelldancer Aeroturge''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''.


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| Medium || [[Mage]] / [[Enchanter]] || 15 || 2 || 2 || 6 || 8 || 8 || 8 || 12 || 14 || 8 || 0 || 1 || 12
| Medium || [[Enchanter]] / [[Mage]] || 15 || 2 || 2 || 6 || 8 || 8 || 8 || 12 || 14 || 8 || 0 || 1 || 12
|}
|}


==Season 2 Balance Update (1 July 2026)==
==Classes==
* '''Cost''' reduced by 2: '''17 → 15''' rpts.
===[[Enchanter]]===
* Rationale: the Aeroturge is the definition of a dedicated support model, with virtually no offensive capabilities beyond RCH 0. Her previous cost made her difficult to justify; this reduction makes her a more attractive option.
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.
* ''Source: [https://eldfall-chronicles.com/blogs/blog/season-2-announcement-and-balance-changes Season 2 Announcement and Balance Changes (26 Jun 2026)].''
 
===[[Mage]]===
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.  
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


==Traits==
==Traits==
[[Affinity (Element)|Affinity (Elder, Air)]], [[Survival (X Environment)|Survival (Scorching)]]
; [[Affinity (Element)|Affinity (Air, Elder)]] : A model with this Trait can cast (Air, Elder) Spells. (For example: Air, Elder = fire, water, profane, etc.)
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.


==Skills==
==Skills==
[[Charm I/II|Charm I]]
; [[Charm|Charm]] : When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence.


==Spellcrafts==
==Spellcrafts==
[[:Category:Enchanting|Art of Enchanting III]], [[:Category:Electromancy|Electromancy I]]
===Art of Enchanting (Level III)===
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
| [[Arcane Shield]] || I || Elder || Spell, Enchantment, Ranged || — || 16 || 1 || Enchanted model gains '''+4 ARM''' (cannot raise ARM above 6). Critical Hits scored against this model '''do not Ignore ARM'''.
|-
| [[Formless Edge]] || I || Air || Spell, Enchantment, Ranged || ✯ || 16 || 1 || Enchanted model's Melee Attacks gain '''+2 RCH''' and '''[[Knockback]] (2)'''.
|- style="color:#888888;"
| ''[[Burning Touch]]'' || ''I'' || ''Fire'' || ''Spell, Enchantment, Ranged/Melee'' || ''✯'' || ''16'' || ''1'' || ''Target gains '''[[Burn]] (1)''', '''[[Sweep]] I'''. The enchanted model may declare Assist and remove '''[[Bleeding]]''' from an allied model in Base Contact.''
|- style="color:#888888;"
| ''[[Cutting Chill]]'' || ''I'' || ''Water'' || ''Spell, Enchantment, Ranged'' || ''✯'' || ''16'' || ''1'' || ''Enchanted model's Melee Attacks gain '''+2 PW'''. On a Melee Hit, the target becomes '''[[Immobilized]]'''.''
|-
| [[Featherlight]] || II || Air || Spell, Enchantment, Ranged || — || 16 || 1 || Target gains '''+2 SPD'''.
|-
| [[Spectral Blade]] || II || Elder || Spell, Enchantment, Ranged || ✯ || 16 || 1 || Target gains '''[[Ignore Armor]]''' and '''[[Stagger]]'''.
|- style="color:#888888;"
| ''[[Melting Touch]]'' || ''II'' || ''Fire'' || ''Spell, Enchantment, Ranged'' || ''✯'' || ''16'' || ''1'' || ''Target gains '''[[Burn]]''' and '''[[Ignore Armor]]'''.''
|- style="color:#888888;"
| ''[[Mirror Bubble]]'' || ''II'' || ''Water'' || ''Spell, Enchantment, Ranged'' || ''✯'' || ''10'' || ''1'' || ''On a Melee Hit, the attacker performs an '''AG roll'''. On failure, attacker suffers a STK 1 Hit with PW = its own Attack. Enchantment then removed.''
|-
| [[Hasten]] || III || Elder || Spell, Enchantment, Ranged || — || 16 || 1 || In your Strategic Phase, the enchanted model may perform a '''Normal Movement''' and then remove the Enchantment. Does not provoke Reactions.
|-
| [[Protective Currents]] || III || Air || Spell, Enchantment, Ranged || — || Casting Aura || STA || Attacks against the enchanted model suffer '''−4''' to attacking mod. On Hit, Enchantment removed and all enemies within 3″ suffer a Hit with '''[[Knockback]] (3)''', no damage.
|- style="color:#888888;"
| ''[[Flameskin]]'' || ''III'' || ''Fire'' || ''Spell, Enchantment, Ranged'' || ''✯'' || ''16'' || ''1'' || ''A model attacking the enchanted model within 1″ suffers a Hit with '''PW 10''' and '''[[Burn]] (1)'''. If the Hit wounds, Enchantment is removed.''
|- style="color:#888888;"
| ''[[Ice Shield]]'' || ''III'' || ''Water'' || ''Spell, Enchantment, Ranged'' || ''—'' || ''16'' || ''1'' || ''On a DMG roll against the enchanted model, the attacker first rolls against '''ARM 5'''; if successful, then rolls against the model's default ARM but with '''PW−3'''.''
|}
''Castability: rows in '''black''' match this model's Affinity; grey rows are out-of-affinity and cannot be cast.''


==Combat Arts==
===Electromancy (Level I)===
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
| [[Electrification]] || I || Air || Spell, Sorcery, Ranged/Melee || INT || 0 || 1 || '''[[Ignore Armor]]''', '''Ricochet (4)''', '''[[Stun]]'''.
|}
''Castability: rows in '''black''' match this model's Affinity; grey rows are out-of-affinity and cannot be cast.''


==Stratagems==


==Inventory==
==Inventory==
'''Inventory space:''' 3
 
==Special==
 
----
''Source: Eldfall Chronicles unit roster (Guildhall).''


[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]

Revision as of 09:56, 1 July 2026

Spelldancer Aeroturge is a unit of the Sand Kingdoms faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Enchanter / Mage 15 2 2 6 8 8 8 12 14 8 0 1 12

Classes

Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Traits

Affinity (Air, Elder)
A model with this Trait can cast (Air, Elder) Spells. (For example: Air, Elder = fire, water, profane, etc.)
Survival (Scorching Environment)
This model is not affected by the Scorching Environment.

Skills

Charm
When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence.

Spellcrafts

Art of Enchanting (Level III)

Spell Lvl Element Type PW RCH STK Effect
Arcane Shield I Elder Spell, Enchantment, Ranged 16 1 Enchanted model gains +4 ARM (cannot raise ARM above 6). Critical Hits scored against this model do not Ignore ARM.
Formless Edge I Air Spell, Enchantment, Ranged 16 1 Enchanted model's Melee Attacks gain +2 RCH and Knockback (2).
Burning Touch I Fire Spell, Enchantment, Ranged/Melee 16 1 Target gains Burn (1), Sweep I. The enchanted model may declare Assist and remove Bleeding from an allied model in Base Contact.
Cutting Chill I Water Spell, Enchantment, Ranged 16 1 Enchanted model's Melee Attacks gain +2 PW. On a Melee Hit, the target becomes Immobilized.
Featherlight II Air Spell, Enchantment, Ranged 16 1 Target gains +2 SPD.
Spectral Blade II Elder Spell, Enchantment, Ranged 16 1 Target gains Ignore Armor and Stagger.
Melting Touch II Fire Spell, Enchantment, Ranged 16 1 Target gains Burn and Ignore Armor.
Mirror Bubble II Water Spell, Enchantment, Ranged 10 1 On a Melee Hit, the attacker performs an AG roll. On failure, attacker suffers a STK 1 Hit with PW = its own Attack. Enchantment then removed.
Hasten III Elder Spell, Enchantment, Ranged 16 1 In your Strategic Phase, the enchanted model may perform a Normal Movement and then remove the Enchantment. Does not provoke Reactions.
Protective Currents III Air Spell, Enchantment, Ranged Casting Aura STA Attacks against the enchanted model suffer −4 to attacking mod. On Hit, Enchantment removed and all enemies within 3″ suffer a Hit with Knockback (3), no damage.
Flameskin III Fire Spell, Enchantment, Ranged 16 1 A model attacking the enchanted model within 1″ suffers a Hit with PW 10 and Burn (1). If the Hit wounds, Enchantment is removed.
Ice Shield III Water Spell, Enchantment, Ranged 16 1 On a DMG roll against the enchanted model, the attacker first rolls against ARM 5; if successful, then rolls against the model's default ARM but with PW−3.

Castability: rows in black match this model's Affinity; grey rows are out-of-affinity and cannot be cast.

Electromancy (Level I)

Spell Lvl Element Type PW RCH STK Effect
Electrification I Air Spell, Sorcery, Ranged/Melee INT 0 1 Ignore Armor, Ricochet (4), Stun.

Castability: rows in black match this model's Affinity; grey rows are out-of-affinity and cannot be cast.


Inventory

Inventory space: 3