Crouched: Difference between revisions

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The Hitbox of a Crouched model becomes the size and volume of its base. While in this State, the model’s Speed and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models [[Engaged]]. During the Movement Step, a model in this State may only declare Walk or Idle. In the Active Role, this State may be voluntarily canceled during the model’s movement Step. This State may also be canceled with a Dodge.
The Hitbox of a Crouched model becomes the size and volume of its base. While in this State, the model’s Speed and Armor value is halved and its [[Attack]] Strike value becomes 1. Crouched models cannot make other models [[Engaged]]. During the [[Movement]] Step, a model in this State may only declare [[Walk]] or [[Idle]]. In the Active Role, this State may be voluntarily canceled during the model’s movement Step. This State may also be canceled with a [[Dodge]].
 
== Community Answers (Discord) ==
{{#lst:Answers from Discord|Crouched}}


[[Category:States]]
[[Category:States]]



Revision as of 07:25, 11 June 2026

The Hitbox of a Crouched model becomes the size and volume of its base. While in this State, the model’s Speed and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged. During the Movement Step, a model in this State may only declare Walk or Idle. In the Active Role, this State may be voluntarily canceled during the model’s movement Step. This State may also be canceled with a Dodge.

Community Answers (Discord)

Q: How can a model willingly enter the Crouched state other than by declaring Dodge?

A (meksmaks, Mar 07, 2026): A model may also enter or cancel the Crouched state at the start or end of its Movement Step during its own Activation (Rulebook 1.6, p.41).