Taskmage Explorer: Difference between revisions

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<!-- PAGE: Taskmage Explorer -->
'''Taskmage Explorer''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] / [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''.
'''Taskmage Explorer''' is a unit of the '''Sand Kingdoms''' faction in ''Eldfall Chronicles''.


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
|-
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| Medium || [[Mage]] / [[Wizard]] || 19 || 2 || 2 || 5 || 8 || 8 || 8 || 14 || 12 || 10 || 0 || 1 || 12
| Medium || [[Wizard]] / [[Mage]] || 19 || 2 || 2 || 5 || 8 || 8 || 8 || 14 || 12 || 10 || 0 || 1 || 12
|}
|}


== Classes ==
==Classes==
=== [[Mage]] ===
===[[Wizard]]===
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. In the Active Role, a Mage may convert any number of their Activation Points into Mana Counters (1:1) and place them in their personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
 
=== [[Wizard]] ===
When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.
When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.


===[[Mage]]===
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


== Traits ==
==Traits==
; [[Affinity (Element)|Affinity (Elder)]] : This model can cast [[Affinity (Element)|Elder]] [[Spells]].
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.
; [[Survival (X Environment)|Survival (Scorching)]] : This model is unaffected by the Scorching Environment.
; [[Affinity (Element)|Affinity (Elder)]] : A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade.


== Skills ==
==Skills==
; [[Tracking]] : +3 to Perceive and Uncover Actions.
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
; [[Stealth|Stealth I]] : '''I:''' If this model activates or enters an enemy's Awareness, that enemy cannot declare a Reaction without LoS.
; [[Tracking|Tracking]] : This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.


'''II:''' Deploy this model in [[Shrouded]] State. If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase.
==Spellcrafts==
; [[Resourceful I/II|Resourceful I]] : This model may receive 1 additional Upgrade.
* '''[[:Category:Wizardry|Wizardry]]''' — level III


== Spellcrafts ==
==Inventory==
'''Inventory space:''' 5


=== Wizardry III ([[:Category:Wizardry|Wizardry]]) ===
* '''[[Dagger]]''' ×1 <small>(Weapon)</small> — PW: T-3, RCH: 0, STK: STA, WGT 0 — [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.


{| class="wikitable" style="width:100%"
----
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect !! Notes
''Source: Guildhall API character id 44. Synced automatically from <https://guildhall.eldfall-chronicles.com/>.''
|-
| [[Dispel Magic]] || I || Elder || Spell, Healing, Ranged || — || 16, AoE: Circular L || 1 || [[Targetless]]. Choose one: • Remove target Sorcery, Enchantment, Transmutation Spell from the field. • Remove target summoned creature from the field. • Cancel [[Shrouded]] State. || [[Mage]]: spend 1 AP to reroll any dice · [[Wizard]]: reroll up to 1 failed roll · [[Affinity (Element)|Affinity (Elder)]]: required to cast this element
|-
| [[Mana Burst]] || I || Elder || Spell, Sorcery, Ranged || INT || 16 || 1 || [[Stagger]]. || [[Mage]]: spend 1 AP to reroll any dice · [[Wizard]]: reroll up to 1 failed roll · [[Affinity (Element)|Affinity (Elder)]]: required to cast this element
|-
| [[Confuse Target]] || II || Elder || Spell, Sorcery, Ranged || — || 16 || 1 || Mindgame, Ricochet I. The target model becomes [[Confused]] (State) until the caster's next Strategic Phase. When casting this Spell, the caster may spend 1 Mana to gain +2 STK. || [[Mage]]: spend 1 AP to reroll any dice · [[Wizard]]: reroll up to 1 failed roll · [[Affinity (Element)|Affinity (Elder)]]: required to cast this element
|-
| [[Ward]] || II || Elder || Spell, Sorcery, Ranged/Melee || — || 16 || 1 || Non-Critical DMG and related effects of any incoming Attack targeting the target of this Spell are ignored. When the caster is [[Engaged]], this Spell can target only the caster. || [[Mage]]: spend 1 AP to reroll any dice · [[Wizard]]: reroll up to 1 failed roll · [[Affinity (Element)|Affinity (Elder)]]: required to cast this element
|-
| [[Hastened Recovery]] || III || Elder || Spell, Healing, Ranged || — || 16 || STA || You may do one of the following: • Remove Crippled (State), [[Bleeding]] (State), [[Weakened]] (State), [[Poisoned]] (State). • The target regains 1 HP. || [[Mage]]: spend 1 AP to reroll any dice · [[Wizard]]: reroll up to 1 failed roll · [[Affinity (Element)|Affinity (Elder)]]: required to cast this element
|-
| [[Redirect Damage]] || III || Elder || Spell, Sorcery, Ranged/Melee || — || 16 || 1 || On Hit, the target's successful non-Critical Hits are negated. In addition, the target model receives a number of non-Critical Hits equal to the number of successful Attack Rolls (apart from Critic... || [[Mage]]: spend 1 AP to reroll any dice · [[Wizard]]: reroll up to 1 failed roll · [[Affinity (Element)|Affinity (Elder)]]: required to cast this element
|}


=== Glossary of Terms Used in Spellcrafts ===
{| class="wikitable" style="width:100%"
! Term !! Description
|-
| [[Bleeding]] || At the start of its Activation, the model suffers 1 Hit (no roll). Removed by Regeneration or healing.
|-
| [[Confused]] || The model's controller is changed — the opponent controls it when it declares Actions.
|-
| [[Engaged]] || In its Movement Step, the model may only declare Idle or Walk (no Run or free movement away).
|-
| [[Poisoned]] || During each Strategic Phase, the model must perform a T roll with a −6 modifier, or suffer a Wound.
|-
| [[Shrouded]] || The model is represented on the field by a Shrouded token. It cannot be targeted unless an enemy Perceives or has LoS.
|-
| [[Stagger]] || A model that suffers a Hit with this Trait loses 1 Activation Point until the end of the turn.
|-
| [[Targetless]] || In the Active Role, an Attack with this Trait requires no model as its target — any surface on the field may be targeted.
|-
| [[Weakened]] || The model's T value is halved and it loses 1 Stamina. Removed by healing or specific abilities.
|}
== Combat Arts ==
== Stratagems ==
== Inventory ==
Dagger (Melee, Throwing)
== Special ==
----
<small>''Source: Eldfall Chronicles unit roster (Guildhall).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]
[[Category:Neutral]]

Revision as of 15:21, 30 June 2026

Taskmage Explorer is a unit of the Sand Kingdoms / Neutral faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Wizard / Mage 19 2 2 5 8 8 8 14 12 10 0 1 12

Classes

When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Traits

Survival (Scorching Environment)
This model is not affected by the Scorching Environment.
Affinity (Elder)
A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)
Resourceful
A model with this Trait may receive 1 additional Upgrade.

Skills

Stealth
When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
Tracking
This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.

Spellcrafts

Inventory

Inventory space: 5

  • Dagger ×1 (Weapon) — PW: T-3, RCH: 0, STK: STA, WGT 0 — Throwing. +1 STK when used against a model in Crouched State.

Source: Guildhall API character id 44. Synced automatically from <https://guildhall.eldfall-chronicles.com/>.