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'''Spells''' are a focused representation of magic: wielders channel raw mana and shape it into Spells. The act of using a Spell is called '''Casting''', and the model casting it is the '''Caster'''. Unless stated otherwise, a model uses its INT (Intellect) when casting, and must have the matching [[Affinity (Element)|Affinity (Element)]] to cast Spells of a given Element. A model can cast only one Spell at a time, and cannot cast Spells with “both hands full”.
'''Spells''' are a focused representation of magic: wielders channel raw mana and shape it into Spells. The act of using a Spell is called '''Casting''', and the model casting it is the '''Caster'''. Unless stated otherwise, a model uses its INT (Intellect) when casting, and must have the matching [[Affinity (Element)|Affinity (Element)]] to cast Spells of a given Element. A model can cast only one Spell at a time, and cannot cast Spells with “both hands full”.
== The five types of Spells ==
== The five types of Spells ==
; Sorcery : Offensive Spells, generally used as an Attack.
; Sorcery : Offensive Spells, generally used as an Attack.
; Healing : Spells that restore HP or remove negative States, used as an Assist.
; Healing : Spells that restore HP or remove negative States, used as an Assist.
; Enchantment : Spells that bolster or weaken a target for an extended time (until the caster's next Strategic Phase unless stated otherwise); cast only in the Active Role and not prevented by a Dodge. A model can hold only one Enchantment of the same name. If the Power is the symbol, the enchanted model's Attacks gain the “Spell” type.
; Enchantment : Spells that bolster or weaken a target for an extended time (until the caster's next Strategic Phase unless stated otherwise); cast only in the Active Role and not prevented by a Dodge. A model can hold only one Enchantment of the same name. If the Power is the symbol, the enchanted model's Attacks gain the “Spell” type.
; Conjuration : Spells that summon a creature to the field (see [[Summoner]] and [[Conjuration]]).
; Conjuration : Spells that summon a creature to the field (see [[Summoner]]).
; Transmutation : Permanent Spells that affect the environment and remain until removed or destroyed; if they have an Armor value they can be Attacked and destroyed.
; Transmutation : Permanent Spells that affect the environment and remain until removed or destroyed; if they have an Armor value they can be Attacked and destroyed.
== Delivery: Ranged and Melee ==
 
Besides the type above, every Spell also has a '''delivery type''' printed on its card: '''Ranged''', '''Melee''', or both ('''Ranged/Melee'''). A Spell cast as a [[Ranged Attack]] uses the ranged rules and can be blocked by [[Cover]]; a Spell cast as a [[Melee Attack]] uses the melee rules, so '''Melee effects work in it''' — for instance [[Sweep I/II|Sweep]] applies to a Melee Spell just as it does to a normal Melee weapon attack. If a Spell is ''Ranged/Melee'', the attacker picks which delivery to use when declaring the Attack.
== Schools ==
== Schools ==
[[:Category:Armamancy|Armamancy]]. [[:Category:Conjuration|Conjuration]]. [[:Category:Cryomancy|Cryomancy]]. [[:Category:Electromancy|Electromancy]]. [[:Category:Enchanting|Enchanting]]. [[:Category:Everlasting Rain Invocations|Everlasting Rain Invocations]]. [[:Category:Hieromancy|Hieromancy]]. [[:Category:Incantation & Shamanism|Incantation & Shamanism]]. [[:Category:Invocation|Invocation]]. [[:Category:Kitsune no Mai|Kitsune no Mai]]. [[:Category:Necromancy|Necromancy]]. [[:Category:Purification Rites|Purification Rites]]. [[:Category:Sorcery|Sorcery]]. [[:Category:Succubi Magic|Succubi Magic]]. [[:Category:Wizardry|Wizardry]]. [[:Category:Other Spells|Other Spells]].
[[:Category:Art of Conjuration|Art of Conjuration]]. [[:Category:Art of Enchanting|Art of Enchanting]]. [[:Category:Art of Sorcery|Art of Sorcery]]. [[:Category:Hieromancy|Hieromancy]]. [[:Category:Kitsune no Mai|Kitsune no Mai]]. [[:Category:Other Spells|Other Spells]]. [[:Category:Purification Rites|Purification Rites]]. [[:Category:Succubi Magic|Succubi Magic]]. [[:Category:Wizardry|Wizardry]].
 
== Frequently Asked Questions ==
== Frequently Asked Questions ==
{{#lst:Eldfall Chronicles FAQ|Spells}}
{{#lst:Eldfall Chronicles FAQ|Spells}}
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<small>''Source: Eldfall Chronicles Rulebook v1.6, p. 30.''</small>
<small>''Source: Eldfall Chronicles Rulebook v1.6, p. 30.''</small>
[[Category:Rules]]
[[Category:Rules]]



Revision as of 11:17, 23 June 2026


Spells are a focused representation of magic: wielders channel raw mana and shape it into Spells. The act of using a Spell is called Casting, and the model casting it is the Caster. Unless stated otherwise, a model uses its INT (Intellect) when casting, and must have the matching Affinity (Element) to cast Spells of a given Element. A model can cast only one Spell at a time, and cannot cast Spells with “both hands full”.

The five types of Spells

Sorcery
Offensive Spells, generally used as an Attack.
Healing
Spells that restore HP or remove negative States, used as an Assist.
Enchantment
Spells that bolster or weaken a target for an extended time (until the caster's next Strategic Phase unless stated otherwise); cast only in the Active Role and not prevented by a Dodge. A model can hold only one Enchantment of the same name. If the Power is the ✩ symbol, the enchanted model's Attacks gain the “Spell” type.
Conjuration
Spells that summon a creature to the field (see Summoner).
Transmutation
Permanent Spells that affect the environment and remain until removed or destroyed; if they have an Armor value they can be Attacked and destroyed.

Schools

Art of Conjuration. Art of Enchanting. Art of Sorcery. Hieromancy. Kitsune no Mai. Other Spells. Purification Rites. Succubi Magic. Wizardry.

Frequently Asked Questions


Q: If my model is Enchanted by a Spell that has a star in the PW column, does that mean it is Attacking with INT?

A: No. It is still Attacking with the stat associated with the original means of Attack. However, the Attack has the Spell Trait for the purposes of other effects, such as Resistance (Spell).


Q: If an Enchantment Spell grants a Trait to a model, is that Trait applied to all Attacks made by that model?

A: Yes.


Q: If I have a Spell Attack with the Melee Trait, will it be affected by Shield or Masterful Parry? How about the Ranged Trait? What if the Spell has both Traits?

A: A Spell with the Melee Trait is affected by Shield and Masterful Parry. The same applies for the Ranged Trait. If the Spell has both Traits, you must choose which Trait is used when declaring the Attack.



Source: Eldfall Chronicles Rulebook v1.6, p. 30.