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'''Nightshade''' is a unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] faction in ''Eldfall Chronicles''.
'''Nightshade''' is a '''Medium'''-sized unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] faction in ''Eldfall Chronicles''. Classes: [[Assassin]] / [[Rogue]].


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 6 || 17 || 8 || 10 || 13 || 16 || 10 || 1 || 1 || 8
| Medium || [[Assassin]] / [[Rogue]] || 22 || 1 || 2 || 6 || 17 || 8 || 10 || 13 || 16 || 10 || 1 || 1 || 8
|}
|}


== Classes ==
==Classes==
; [[Assassin]] : Assassins score a Critical Hit on roll results of 1, 2, 3.
===[[Assassin]]===
; [[Rogue]] : Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains Knockdown.
Assassins score a Critical Hit on roll results of 1, 2, 3.


== Traits ==
===[[Rogue]]===
Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains [[Knockdown]].


== Skills ==
==Skills==
; [[Dual Wield|Dual-Wield I]] : A model with this Skill may replace a Shield with a second (Melee) Weapon, as long as both Weapons have RCH 1 or less and lack the [[Two-Handed]] Trait. The model may reroll one Melee [[Attack]] roll and must choose which Weapon’s PW and STK values apply during an Attack Action. The model may apply Effects of both Weapons if applicable.
; [[Dual-Wield|Dual-Wield]] : Dual Wield reword to: A model with this skill can equip a 2nd (Melee) Weapon in place of a Shield. Both weapons must have a RCH of 1 or less and must not have the [[Two-Handed]] trait. This skill allows the model to re-roll a single Melee Attack roll. This model must decide which weapon's PW and Strike values to apply during an Attack action. The model may apply effects of both Weapons if applicable.
; [[Infiltration|Infiltration II]] : During the Deployment Phase: I: Deploy this model up to the middle line of your half of the field.
; [[Infiltration|Infiltration II]] : You may deploy this model anywhere outside of the opponent's Deployment Zone.
; [[Stealth|Stealth II]] : You may deploy this model in the [[Shrouded]] state. If no enemy model has LoS towards the User, this model may re-enter the [[Shrouded]] state during its Strategic phase.
; [[Flicker|Flicker]] : When declaring Movement, this model may ignore obstacles and other models. It can move in any direction, even vertically. The total distance is measured in a straight line between start and end positions. The model cannot end its Movement on top of another model or in an obstacle. If Movement ends mid-air, place the model underneath and test for Fall Damage. Enemies can react to this model only if they can draw LoS to the starting or the end positions of this model, or if this model moves into their Awareness.


'''II:''' Deploy this model anywhere outside the opponent’s Deployment Zone.
==Combat Arts==
; [[Stealth|Stealth II]] : '''I:''' If this model activates or enters an enemy’s Awareness, that enemy cannot declare a Reaction unless it has LoS to this model.
===Assassination (Level IV)===
 
{| class="wikitable"
'''II:''' Deploy this model in [[Shrouded]] (State). If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase.
! Lvl !! Effect
; [[Flicker|Flicker I]] : When declaring [[Movement]], this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending midair, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness.
|-
 
| I || Aiming for the Vitals: User's Attack gains +6 PW.
== Spellcrafts ==
|-
| II || Cunning Precaution: User's Attack gains [[Poison|Poison I]] Trait.
|-
| III || Overwhelming Assault: User's Attack gains +1 STK.
|- style="font-weight:bold;"
| IV ← this model || Decisive Blow: In the Active Role, User's successful Attack rolls become Critical Hits.
|}


== Combat Arts ==
==Inventory==
; [[Assassination|Assassination IV]] :
'''Inventory space:''' 3


== Inventory ==
{| class="wikitable"
{| class="wikitable"
! Item !! PW !! RCH !! STK !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Mastercrafted Piercing Dagger ×2 || T-2 || 0 || STA+1 || Armor-Piercing, +1 STK vs Crouched. (Melee)
| [[Mastercrafted Piercing Dagger]] || 2 || Weapon || T-2 || 0 || STA+1 || 0 || [[Armor-Piercing]], +1 STK when used against a model in [[Crouched]] State.
|}
|}


== Stratagems ==
==Stratagems==
{| class="wikitable"
{| class="wikitable"
! Name !! Effect
! Name !! Type !! Effect
|-
|-
| '''Exploiting Weakness''' ||
| '''Exploiting Weakness''' || Subterfuge || Unsuccessful Damage Rolls against target model may be rerolled once.
|-
|-
| '''Guerrilla Tactics''' ||
| '''Guerrilla Tactics''' || Authority || Assassins and Rogues gain the [[Hit and Retreat]] and [[Backstab]] skills.
|-
|-
| '''Mastery of Poisons''' ||
| '''Mastery of Poisons''' || Authority || Attacks of Assassins and Rogues gain the  [[Poison|Poison I]] Trait. Affected models that already have these, receive the [[Poison|Poison II]] Trait instead.
|-
|-
| '''Swift Retreat''' ||
| '''Swift Retreat''' || Authority || During the End Phase when in the Active Role, Assassins and Rogues may perform a Normal Movement.
|-
|-
| '''Unfavorable Terrain''' ||
| '''Unfavorable Terrain''' || Subterfuge || Enemy models suffer -1 SPD.
|}
|}


== Glossary ==
==Glossary==
; [[Armor-Piercing]] : Trait. Only half of the target's ARM value is counted for the DMG roll.
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; [[Crouched]] : State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
; Backstab : During an Attack Action against a Target that lacks Line of Sight (LoS) to this model, this model's Hits gain +3 PW for that attack, and one of this model's Strikes automatically becomes a Hit (resolve any remaining Strikes normally). This automatic Hit is ignored for Confrontation rolls. If this model loses the Confrontation roll, both models may score successful Hits.
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
and Armor value is halved and its Attack Strike value becomes 1.
Crouched models cannot make other models Engaged (state).
During the movement step, a model in this state may only declare Walk or Idle.
In the Active role, this state may be voluntarily canceled during the model's movement step.
This state may also be canceled with a Dodge.
; Hit and Retreat : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Poison : WEAK POISON; If a model suffers a Wound with this Trait, it becomes [[Weakened]] (State) until its next Strategic phase.
; Shrouded : While a model is in this state, it is represented on the field by a Shrouded token.
A model in this state cannot be a target of Actions other than Perceive (note that
Dodge Action does not have a target, so it is a valid Reaction). The Shrouded
state is automatically canceled if the model declares a Normal action (other than
Nothing) or Special Action.
Performing an Attack in this state reveals the model, but grants the Surprise
Attack trait to its Attack.
The model and its profile that are being concealed by the Shrouded token are
considered secret information. The player who controls the model is not obliged
to disclose the model's identity and its profile to other players as long as the
model remains in this state.
Note: Shrouded models retain all of their
Skills, Traits, Size, etc.; however, this
information is not publicly disclosed. The
model has 360° Line of Sight (LoS).
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Coalition of Thenion]]
[[Category:Coalition of Thenion]]

Revision as of 14:48, 22 July 2026

Nightshade is a unit of the Coalition of Thenion faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Assassin / Rogue 22 1 2 6 17 8 10 13 16 10 1 1 8

Classes

Assassins score a Critical Hit on roll results of 1, 2, 3.

Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains Knockdown.

Skills

Dual-Wield
Dual Wield reword to: A model with this skill can equip a 2nd (Melee) Weapon in place of a Shield. Both weapons must have a RCH of 1 or less and must not have the Two-Handed trait. This skill allows the model to re-roll a single Melee Attack roll. This model must decide which weapon's PW and Strike values to apply during an Attack action. The model may apply effects of both Weapons if applicable.
Infiltration II
You may deploy this model anywhere outside of the opponent's Deployment Zone.
Stealth II
You may deploy this model in the Shrouded state. If no enemy model has LoS towards the User, this model may re-enter the Shrouded state during its Strategic phase.
Flicker
When declaring Movement, this model may ignore obstacles and other models. It can move in any direction, even vertically. The total distance is measured in a straight line between start and end positions. The model cannot end its Movement on top of another model or in an obstacle. If Movement ends mid-air, place the model underneath and test for Fall Damage. Enemies can react to this model only if they can draw LoS to the starting or the end positions of this model, or if this model moves into their Awareness.

Combat Arts

Assassination (Level IV)

Lvl Effect
I Aiming for the Vitals: User's Attack gains +6 PW.
II Cunning Precaution: User's Attack gains Poison I Trait.
III Overwhelming Assault: User's Attack gains +1 STK.
IV ← this model Decisive Blow: In the Active Role, User's successful Attack rolls become Critical Hits.

Inventory

Inventory space: 3

Item Qty Category PW RCH STK WGT Effect
Mastercrafted Piercing Dagger 2 Weapon T-2 0 STA+1 0 Armor-Piercing, +1 STK when used against a model in Crouched State.

Stratagems

Name Type Effect
Exploiting Weakness Subterfuge Unsuccessful Damage Rolls against target model may be rerolled once.
Guerrilla Tactics Authority Assassins and Rogues gain the Hit and Retreat and Backstab skills.
Mastery of Poisons Authority Attacks of Assassins and Rogues gain the Poison I Trait. Affected models that already have these, receive the Poison II Trait instead.
Swift Retreat Authority During the End Phase when in the Active Role, Assassins and Rogues may perform a Normal Movement.
Unfavorable Terrain Subterfuge Enemy models suffer -1 SPD.

Glossary

Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
Backstab
During an Attack Action against a Target that lacks Line of Sight (LoS) to this model, this model's Hits gain +3 PW for that attack, and one of this model's Strikes automatically becomes a Hit (resolve any remaining Strikes normally). This automatic Hit is ignored for Confrontation rolls. If this model loses the Confrontation roll, both models may score successful Hits.
Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Hit and Retreat
During its Movement step, this model may cancel the Engaged state without any roll required.

If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.

Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Poison
WEAK POISON; If a model suffers a Wound with this Trait, it becomes Weakened (State) until its next Strategic phase.
Shrouded
While a model is in this state, it is represented on the field by a Shrouded token.

A model in this state cannot be a target of Actions other than Perceive (note that Dodge Action does not have a target, so it is a valid Reaction). The Shrouded state is automatically canceled if the model declares a Normal action (other than Nothing) or Special Action. Performing an Attack in this state reveals the model, but grants the Surprise Attack trait to its Attack. The model and its profile that are being concealed by the Shrouded token are considered secret information. The player who controls the model is not obliged to disclose the model's identity and its profile to other players as long as the model remains in this state. Note: Shrouded models retain all of their Skills, Traits, Size, etc.; however, this information is not publicly disclosed. The model has 360° Line of Sight (LoS).

Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.