Nightshade: Difference between revisions

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'''Nightshade''' is a unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] faction in ''Eldfall Chronicles''.
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'''Nightshade''' is a '''Medium'''-sized unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] faction in ''Eldfall Chronicles''. Classes: [[Assassin]] / [[Rogue]].


{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
{| class="wikitable"
| [[File:Nightshade_portrait.jpg|200px|Nightshade]]
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| [[:File:Nightshade.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Nightshade_A5.pdf|A5 booklet]]</small>
| 2 || 6 || 17 || 8 || 10 || 13 || 16 || 10 || 1 || 1 || 8
|}
|}


{| class="wikitable" style="text-align:center;"
== Classes ==
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
; [[Assassin]] : Assassins score a Critical Hit on roll results of 1, 2, 3.
|-
; [[Rogue]] : Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains Knockdown.
| Medium || [[Assassin]] / [[Rogue]] || 22 || 1 || 2 || 6 || 17 || 8 || 10 || 13 || 16 || 10 || 1 || 1 || 8
 
|}
== Traits ==


==Classes==
== Skills ==
===[[Assassin]]===
; [[Dual Wield|Dual-Wield I]] : A model with this Skill may replace a Shield with a second (Melee) Weapon, as long as both Weapons have RCH 1 or less and lack the [[Two-Handed]] Trait. The model may reroll one Melee [[Attack]] roll and must choose which Weapon’s PW and STK values apply during an Attack Action. The model may apply Effects of both Weapons if applicable.
Assassins score a Critical Hit on roll results of 1, 2, 3.
; [[Infiltration|Infiltration II]] : During the Deployment Phase: I: Deploy this model up to the middle line of your half of the field.


===[[Rogue]]===
'''II:''' Deploy this model anywhere outside the opponent’s Deployment Zone.
Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains [[Knockdown]].
; [[Stealth|Stealth II]] : '''I:''' If this model activates or enters an enemy’s Awareness, that enemy cannot declare a Reaction unless it has LoS to this model.


==Skills==
'''II:''' Deploy this model in [[Shrouded]] (State). If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase.
; [[Dual-Wield|Dual-Wield]] : Dual Wield reword to: A model with this skill can equip a 2nd (Melee) Weapon in place of a Shield. Both weapons must have a RCH of 1 or less and must not have the [[Two-Handed]] trait. This skill allows the model to re-roll a single Melee Attack roll. This model must decide which weapon's PW and Strike values to apply during an Attack action. The model may apply effects of both Weapons if applicable.
; [[Flicker|Flicker I]] : When declaring [[Movement]], this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending midair, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness.
; [[Infiltration|Infiltration II]] : You may deploy this model anywhere outside of the opponent's Deployment Zone.
; [[Stealth|Stealth II]] : You may deploy this model in the [[Shrouded]] state. If no enemy model has LoS towards the User, this model may re-enter the [[Shrouded]] state during its Strategic phase.
; [[Flicker|Flicker]] : When declaring Movement, this model may ignore obstacles and other models. It can move in any direction, even vertically. The total distance is measured in a straight line between start and end positions. The model cannot end its Movement on top of another model or in an obstacle. If Movement ends mid-air, place the model underneath and test for Fall Damage. Enemies can react to this model only if they can draw LoS to the starting or the end positions of this model, or if this model moves into their Awareness.


==Combat Arts==
== Spellcrafts ==
===Assassination (Level IV)===
{| class="wikitable"
! Lvl !! Effect
|-
| I || Aiming for the Vitals: User's Attack gains +6 PW.
|-
| III || Overwhelming Assault: User's Attack gains +1 STK.
|- style="font-weight:bold;"
| IV ← this model || Decisive Blow: In the Active Role, User's successful Attack rolls become Critical Hits.
|}


==Inventory==
== Combat Arts ==
'''Inventory space:''' 3
; [[Assassination|Assassination IV]] :


== Inventory ==
{| class="wikitable"
{| class="wikitable"
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
! Item !! PW !! RCH !! STK !! Effect
|-
|-
| [[Mastercrafted Piercing Dagger]] || 2 || Weapon || T-2 || 0 || STA+1 || 0 || [[Armor-Piercing]], +1 STK when used against a model in [[Crouched]] State.
| Mastercrafted Piercing Dagger ×2 || T-2 || 0 || STA+1 || Armor-Piercing, +1 STK vs Crouched. (Melee)
|}
|}


==Stratagems==
== Stratagems ==
{| class="wikitable"
{| class="wikitable"
! Name !! Type !! Effect
! Name !! Effect
|-
|-
| '''[[Exploiting Weakness]]''' || Subterfuge || Unsuccessful Damage Rolls against target model may be rerolled once.
| '''Exploiting Weakness''' ||
|-
|-
| '''[[Guerrilla Tactics]]''' || Authority || Assassins and Rogues gain the [[Hit and Retreat]] and [[Backstab]] skills.
| '''Guerrilla Tactics''' ||
|-
|-
| '''[[Mastery of Poisons]]''' || Authority || Attacks of Assassins and Rogues gain the  [[Poison|Poison I]] Trait. Affected models that already have these, receive the [[Poison|Poison II]] Trait instead.
| '''Mastery of Poisons''' ||
|-
|-
| '''[[Swift Retreat]]''' || Authority || During the End Phase when in the Active Role, Assassins and Rogues may perform a Normal Movement.
| '''Swift Retreat''' ||
|-
|-
| '''[[Unfavorable Terrain]]''' || Subterfuge || Enemy models suffer -1 SPD.
| '''Unfavorable Terrain''' ||
|}
|}


==Glossary==
== Glossary ==
; Armor-Piercing : Attacks with this trait ignore the target's ARM value.
; [[Armor-Piercing]] : Trait. Only half of the target's ARM value is counted for the DMG roll.
; Crouched : State. The model gains +2 DEF against Ranged Attacks but cannot move or make Ranged Attacks.
; [[Crouched]] : State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Coalition of Thenion]]
[[Category:Coalition of Thenion]]

Revision as of 10:00, 15 July 2026

Nightshade is a Medium-sized unit of the Coalition of Thenion faction in Eldfall Chronicles. Classes: Assassin / Rogue.

STA SPD OFF DEF ACC INT AG T ARM HP M
2 6 17 8 10 13 16 10 1 1 8

Classes

Assassin
Assassins score a Critical Hit on roll results of 1, 2, 3.
Rogue
Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains Knockdown.

Traits

Skills

Dual-Wield I
A model with this Skill may replace a Shield with a second (Melee) Weapon, as long as both Weapons have RCH 1 or less and lack the Two-Handed Trait. The model may reroll one Melee Attack roll and must choose which Weapon’s PW and STK values apply during an Attack Action. The model may apply Effects of both Weapons if applicable.
Infiltration II
During the Deployment Phase: I: Deploy this model up to the middle line of your half of the field.

II: Deploy this model anywhere outside the opponent’s Deployment Zone.

Stealth II
I: If this model activates or enters an enemy’s Awareness, that enemy cannot declare a Reaction unless it has LoS to this model.

II: Deploy this model in Shrouded (State). If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase.

Flicker I
When declaring Movement, this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending midair, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness.

Spellcrafts

Combat Arts

Assassination IV

Inventory

Item PW RCH STK Effect
Mastercrafted Piercing Dagger ×2 T-2 0 STA+1 Armor-Piercing, +1 STK vs Crouched. (Melee)

Stratagems

Name Effect
Exploiting Weakness
Guerrilla Tactics
Mastery of Poisons
Swift Retreat
Unfavorable Terrain

Glossary

Armor-Piercing
Trait. Only half of the target's ARM value is counted for the DMG roll.
Crouched
State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.

Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).