Nightshade: Difference between revisions
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'''Nightshade''' is a unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] faction in ''Eldfall Chronicles''. | <!-- PAGE: Nightshade --> | ||
'''Nightshade''' is a '''Medium'''-sized unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] faction in ''Eldfall Chronicles''. Classes: [[Assassin]] / [[Rogue]]. | |||
{| | {| class="wikitable" | ||
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M | |||
|- | |- | ||
| | | 2 || 6 || 17 || 8 || 10 || 13 || 16 || 10 || 1 || 1 || 8 | ||
|} | |} | ||
== Classes == | |||
; [[Assassin]] : Assassins score a Critical Hit on roll results of 1, 2, 3. | |||
; [[Rogue]] : Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains Knockdown. | |||
== Traits == | |||
— | |||
== | == Skills == | ||
; [[Dual Wield|Dual-Wield I]] : A model with this Skill may replace a Shield with a second (Melee) Weapon, as long as both Weapons have RCH 1 or less and lack the [[Two-Handed]] Trait. The model may reroll one Melee [[Attack]] roll and must choose which Weapon’s PW and STK values apply during an Attack Action. The model may apply Effects of both Weapons if applicable. | |||
; [[Infiltration|Infiltration II]] : During the Deployment Phase: I: Deploy this model up to the middle line of your half of the field. | |||
'''II:''' Deploy this model anywhere outside the opponent’s Deployment Zone. | |||
; [[Stealth|Stealth II]] : '''I:''' If this model activates or enters an enemy’s Awareness, that enemy cannot declare a Reaction unless it has LoS to this model. | |||
'''II:''' Deploy this model in [[Shrouded]] (State). If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase. | |||
; [[Flicker|Flicker I]] : When declaring [[Movement]], this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending midair, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness. | |||
; [[Flicker|Flicker]] : When declaring Movement, this model may ignore obstacles and other models | |||
== | == Spellcrafts == | ||
— | |||
== | == Combat Arts == | ||
; [[Assassination|Assassination IV]] : — | |||
== Inventory == | |||
{| class="wikitable" | {| class="wikitable" | ||
! Item | ! Item !! PW !! RCH !! STK !! Effect | ||
|- | |- | ||
| | | Mastercrafted Piercing Dagger ×2 || T-2 || 0 || STA+1 || Armor-Piercing, +1 STK vs Crouched. (Melee) | ||
|} | |} | ||
==Stratagems== | == Stratagems == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name | ! Name !! Effect | ||
|- | |- | ||
| ''' | | '''Exploiting Weakness''' || — | ||
|- | |- | ||
| ''' | | '''Guerrilla Tactics''' || — | ||
|- | |- | ||
| ''' | | '''Mastery of Poisons''' || — | ||
|- | |- | ||
| ''' | | '''Swift Retreat''' || — | ||
|- | |- | ||
| ''' | | '''Unfavorable Terrain''' || — | ||
|} | |} | ||
==Glossary== | == Glossary == | ||
; Armor-Piercing : | ; [[Armor-Piercing]] : Trait. Only half of the target's ARM value is counted for the DMG roll. | ||
; Crouched : State. The model gains | ; [[Crouched]] : State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover. | ||
---- | |||
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small> | |||
[[Category:Units]] | [[Category:Units]] | ||
[[Category:Coalition of Thenion]] | [[Category:Coalition of Thenion]] | ||
Revision as of 10:00, 15 July 2026
Nightshade is a Medium-sized unit of the Coalition of Thenion faction in Eldfall Chronicles. Classes: Assassin / Rogue.
| STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 6 | 17 | 8 | 10 | 13 | 16 | 10 | 1 | 1 | 8 |
Classes
- Assassin
- Assassins score a Critical Hit on roll results of 1, 2, 3.
- Rogue
- Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains Knockdown.
Traits
—
Skills
- Dual-Wield I
- A model with this Skill may replace a Shield with a second (Melee) Weapon, as long as both Weapons have RCH 1 or less and lack the Two-Handed Trait. The model may reroll one Melee Attack roll and must choose which Weapon’s PW and STK values apply during an Attack Action. The model may apply Effects of both Weapons if applicable.
- Infiltration II
- During the Deployment Phase: I: Deploy this model up to the middle line of your half of the field.
II: Deploy this model anywhere outside the opponent’s Deployment Zone.
- Stealth II
- I: If this model activates or enters an enemy’s Awareness, that enemy cannot declare a Reaction unless it has LoS to this model.
II: Deploy this model in Shrouded (State). If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase.
- Flicker I
- When declaring Movement, this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending midair, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness.
Spellcrafts
—
Combat Arts
Inventory
| Item | PW | RCH | STK | Effect |
|---|---|---|---|---|
| Mastercrafted Piercing Dagger ×2 | T-2 | 0 | STA+1 | Armor-Piercing, +1 STK vs Crouched. (Melee) |
Stratagems
| Name | Effect |
|---|---|
| Exploiting Weakness | — |
| Guerrilla Tactics | — |
| Mastery of Poisons | — |
| Swift Retreat | — |
| Unfavorable Terrain | — |
Glossary
- Armor-Piercing
- Trait. Only half of the target's ARM value is counted for the DMG roll.
- Crouched
- State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).